[3.2.2 Patch Notes]

SwampFae

Super Moderator
Staff member
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- World of Warcraft Client Patch 3.2.2 -
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General

- The Brood Mother Returns
After years of lurking in her lair battling the many brave
adventurers who travelled from afar to challenge her, Onyxia returns
stronger than before to commemorate World of Warcraft’s five-year
anniversary.
Onyxia has been scaled to offer new challenges to level 80 players
in 10- and 25-player modes.
Adjusted for modern raiding, but with the fundamental experience of
fighting the Brood Mother still in effect, including the horrors of
her Deep Breaths!
Onyxia will now drop level 80 item versions of some classic loot
items from the level 60 encounter.
Brood of Onyxia, a very rare 310%-speed mount modeled after Onyxia
herself will be available for the luckiest of challengers.
- Armor Penetration Rating: The amount of armor penetration gained per
point of this rating has been reduced by 12%.

PvP

- Battlegrounds
Players level 11 and higher will now always see a daily Battleground
quest, as the quest giver will only offer daily quests for a
Battleground in which a player is eligible to participate according
to level bracket (i.e. players levels 11-20 will always be offered a
Warsong Gulch daily quest, while players levels 11-50 will be
offered either an Arathi Basin or a Warsong Gulch daily quest,
etc.).

Death Knights

- Frost Presence: The damage reduction granted by this ability has
been increased from 5% to 8%.
- Pets
Gnaw: This death knight ghoul ability now has a 1-minute cooldown.
- Talents
- Blood
Heart Strike: Secondary targets of Heart Strike now take half as
much damage.
Subversion: Now also increases the critical strike chance of Scourge
Strike by 3/6/9%.
Vampiric Blood: Cooldown reduced to 1 minute and duration reduced to
10 seconds.
- Frost
Threat of Thassarian now also causes Rune Strike to use both weapons
when dual-wielding.
Unbreakable Armor: Cooldown reduced to 1 minute and changed back to
granting 25% additional armor while active instead of flat damage
reduction based on armor. The amount of strength granted has been
reduced to 10%.
- Unholy
Bone Shield: This ability now has 3 charges instead of 4. Cooldown
reduced to 1 minute.
Dirge: This talent no longer grants additional runic power from
using Obliterate.

Druids

- Talents
- Balance
Moonkin Form: This form now also reduces the damage the druid takes
while stunned by 15%.
Typhoon: The daze duration has been increased from 3 seconds to 6
seconds.
- Feral Combat
Infected Wounds: The debuff generated by this talent no longer
stacks and instead causes the full effect with a single application.
Predatory Strikes: This talent now also causes the druid’s finishing
moves to provide a 7/13/20% chance per combo point to make the next
Nature spell with a cast time below 10 seconds instant cast.

Hunters

- Talents
- Beast Mastery
The Beast Within: The duration of this talent has been reduced to 10
seconds. In addition, hunters with this talent will do 10%
additional damage at all times.
Bestial Wrath: The duration of this talent has been reduced to 10
seconds.

Mages

- Arcane Blast: The buff from using this ability now stacks up to 4
times instead of 3, and each application increases mana cost by 175%
instead of 200%. In addition, the duration of the buff has been
reduced to 6 seconds.
- Arcane Missiles: Casting this spell while both Missile Barrage and
Clearcasting are active will cause only Missile Barrage to be
consumed.
- Talents
- Arcane
Missile Barrage: The effect from triggering this talent now removes
the mana cost of Arcane Missiles. In addition, the chance for Arcane
Blast to trigger this talent is now 8/16/24/32/40%. All other listed
spells continue to have a 4/8/12/16/20% chance to trigger it. This
talent no longer has a chance to be triggered when spells miss.
- Fire
Combustion: This talent now also increases the critical strike
damage bonus of Fire spells by 50% while it is active. In addition,
Living Bomb periodic ticks will no longer interact with the count or
the charges on the talent.

Paladins

- Righteous Fury: The bonus threat from Holy spells caused by this
talent has been reduced from 90% to 80%.
- Seal of Corruption and Seal of Vengeance: These seals will now only
use the debuff stacks generated by the attacking paladin to
determine the damage done by the seal and by the judgement.
- Talents
- Protection
Ardent Defender: This talent now reduces damage taken below 35%
health by 7/13/20% instead of 10/20/30%.
Blessing of Sanctuary: This blessing now grants 10% strength in
addition to its current effects. Also, the strength and stamina
bonuses from this blessing will no longer be lost when Blessing of
Kings is removed.
Judgements of the Just: The reduction in cooldown to Hammer of
Justice provided by this talent has been reduced to 5/10 seconds
instead of 10/20 seconds.
Touched by the Light: This talent now provides 20/40/60% of the
paladin’s strength as spell power instead of 10/20/30% of the
paladin’s stamina.
- Retribution
Seal of Command: This ability now chains to strike up to 2
additional targets when it is triggered by an attack that can only
strike a single target.

Priests

- Talents
- Shadow
Improved Spirit Tap: Mind Flay periodic critical strikes now have a
50% chance to trigger this talent.
Twisted Faith now grants spell power equal to 4/8/12/16/20% of
spirit, up from 2/4/6/8/10%.

Rogues

- Envenom’s scaling has been increased from 7% to 9% of attack power
per combo point.
- Fan of Knives: The damage done by this ability has been reduced by
30%.
- Talents
- Assassination
Master Poisoner: PoisonNo longer increases the Deadly Poison
application rate following a successful Envenom and instead now
provides a 33/66/100% chance of preventing Envenom from consuming
Deadly Poison.
- Combat
Throwing Specialization: This talent no longer causes Fan of Knives
to interrupt spellcasting.
- Subtlety
Honor Among Thieves: A 1-second cooldown is now enforced on how
often a rogue can gain combo points from his party via this talent.

Shamans

- Flame Shock: The duration of all ranks has been increased by 6
seconds.
- Lava Burst: This ability no longer ever consumes a Flame Shock
debuff off of the target.
- Talents
- Elemental Combat
Shamanism: Your Lightning Bolt and Chain Lightning spells gain an
additional 3/6/9/12/15% and your Lava Burst gains an additional
4/8/12/16/20% of your bonus damage effects.
- Enhancement
Earthen Power: No longer causes Earthbind to pulse a persistent
snare immunity aura. It does still remove snares from allies as an
instant pulse, but there is no lingering immunity. Earthen Power now
also brings Earth Shock’s melee attack speed reduction up to
-15%/-20% (with 1 or 2 points in it, respectively).

Warriors

- Talents
- Arms
Sword Specialization: Now has a 2/4/6/8/10% chance to proc an extra
attack, up from 1/2/3/4/5%.
- Protection
Critical Block: This talent now grants a 20/40/60% chance to block
double the normal amount instead of 10/20/30%.

Dungeons & Raids

- Shadowfang Keep
Wailing Guardsman: Screams of the Past will no longer have multiple
applications on a target. Recast time has been increased.
- Ulduar
Increased the cooldown on Immortal Guardians' Drain Life ability in
the Yogg-Saron encounter.

Achievements

- The Achievement "Iron, Dwarf Medium Rare (25 player)" now requires
25 kills, down from 50.
- The Frostwolf Howler and Stormpike Battle Charger Achievements will
now be awarded when a player learns the respective mount spells.

Professions

- The blacksmiths of Orgrimmar grew tired of running to the rear of
the city to craft items and have installed a new anvil & forge at
the General Store in the Valley of Strength.
- Engineering
The Mind Amplification Dish no longer changes the appearance of your
helmet.
- Inscription
Added a recipe for Runescroll of Fortitude. This item grants a
stamina buff equal to the highest rank of Power Word: Fortitude
(untalented) to all players in the raid. The effect of this
runescroll is exclusive with stamina scrolls and Power Word:
Fortitude.
- Leatherworking
Added a recipe for Drums of Forgotten Kings. These drums increase
all stats by 8% for all players in a raid. The effect of these drums
is exclusive with Blessing of Kings.
Added a recipe for Drums of the Wild. These drums grant a buff equal
to the highest rank of Mark of the Wild (untalented) to all players
in a raid. The effect of these drums is exclusive with Mark of the
Wild.

Items

- The Black Heart: This item’s animation has been changed and no
longer resembles Hand of Protection.
- Death Knight Tier-9 Tanking 4-Piece Set Bonus: Now decreases the
cooldown on Vampiric Blood, Unbreakable Armor, and Bone Shield by 10
seconds instead of 20.
- Druid Tier-8 Healer 4-Piece Set Bonus: The amount of healing this
set bonus grants on the initial cast of Rejuvenation has been
reduced by 50%. In addition, this set bonus no longer has strange
interactions with Harold’s Rejuvenating Broach.
- Glyphs
Glyph of Bone Shield: This glyph now grants 1 additional charge
instead of 2.
Glyph of Flame Shock: Redesigned. This glyph now makes Flame Shock
periodic damage able to be critical strikes.
Glyph of Mind Flay: This glyph no longer reduces the magnitude of
the movement reduction on the Mind Flay victim.
Glyph of Scourge Strike: Redesigned. This glyph now causes Scourge
Strike to extend the duration of Frost Fever and Blood Plague by 3
seconds each time Scourge Strike is used on a target, up to a
maximum of 9 seconds.
Glyph of Typhoon: This glyph now increases the range on Typhoon by
10 yards in addition to its current effects.
Glyph of Unbreakable Armor: Now increases the armor gained from
Unbreakable Armor by 20%.
Glyph of Vampiric Blood: The glyph now increases the duration of
Vampiric Blood by 5 seconds instead of 10.
- Libram of Obstruction: The buff to block value from this relic is
now exclusive with the buff to block value from Libram of the Sacred
Shield; it is impossible to have both buffs at once.
- Libram of the Sacred Shield: The block value buff from this relic
has been increased to match its item level.
- Relics: All buffs provided by relics (idols, librams, totems and
sigils) now share an exclusive category such that gaining a buff
from one of these items will remove all other buffs gained from
items in this category.
- Totem of Quaking Earth: Attack power value increased to 400.

User Interface

- Battleground Queuing
Players may now only queue for no more than two Battlegrounds at a
time.
The dialog box for entering a Battleground match has been changed to
reflect the following options: “Enter Battle,” “Leave Queue,” and
“Minimize.”
The time a player has to enter a battle when selected has been
reduced to 40 seconds when not already in a Battleground and 20
seconds when in a Battleground.
Players already in a Battleground can now choose “Enter Battle” for
a new Battleground under any circumstance (i.e. while dead, in
combat, falling, etc.).
A new Battleground will not launch until the maximum number of
players on each side are in the queue (i.e. 40 players per side for
Alterac Valley).
- The size of the Focus Frame can now be adjusted via the Interface
Options menu.
- Mail System Auto-Complete Feature
The inline auto-complete feature for the mail system has been added
back into the game. The mail system will now have both the pre- and
post-3.2.0 auto-complete features available.
Added a label to notify players that the Tab key will allow players
to navigate through the character names listed via the auto-complete
feature.
- For additional notes on Lua and XML changes please visit the
UI & Macros Forum:
http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114

Bug Fixes

- Death Knight
Rune of Razorice: The frost vulnerability granted by this
enchantment will now increase the damage done by Frost Fever as
intended.
- Druid
Balance of Power: Misleading tooltip reworded. The tooltip
previously reported an incorrect value for the increased chance to
hit with spells. The actual benefit of the talent is unchanged.
- Hunter
Master’s Call: This ability now correctly removes the snaring
component of Infected Wounds, Frostfire Bolt, and Slow.
Trap Mastery’s (Survival) tooltip now states the correct amount of
snakes summoned.
- Mage
Arcane Missiles: Ranks 12 and 13 will now properly cause players to
enter combat.
- Paladin
Hand of Freedom: This ability now correctly removes the snaring
component of Infected Wounds and Frostfire Bolt.
- Priest
Divine Aegis: Ranks 1 and 2 will now work with Holy Nova.
Glyph of Power Word: Shield now correctly uses the Priest’s spell
critical chance instead of the target’s.
- Rogue
Vanish: This ability now correctly removes the snaring component of
Frostfire Bolt.
Honor Among Thieves: This talent will now work properly again if two
rogues with different ranks of the talent are in the same party.
- Shaman
Grounding Totem will now properly protect against the Death Grip
spell.
Lava Burst can no longer deal critical damage to targets who are
immune to critical strikes (due to, e.g. Roar of Sacrifice, Blessed
Resilience).
Lightning Shield: This spell will no longer set off some trinkets
when it is cast.
Stoneclaw Totem's pulses will no longer break stealth on nearby
hostile units.
Thunderstorm and Shamanistic Rage can no longer be used while
Frozen, Cycloned, Sapped, or Incapacitated.
- Warlock
Demonic Circle: This ability now correctly removes the snaring
component of Frostfire Bolt.
Fel Armor: This spell was unable to set off trinkets and other
effects. That has been corrected.
When using Shadowbolt or Incinerate while having Backlash and
Backdraft active, only Backlash will now be properly consumed.
- Coliseum Trinkets: Some spells that should have triggered these
trinkets will now trigger them (such as Holy Nova and Fel Armor).
- Death Knight Tier-9 DPS 4-Piece Set Bonus: Now grants the correct
chance for disease damage ticks to be critical strikes.
- Hunter Tier-9 2-Piece Set Bonus: Critical damage from Serpent Sting
will now work properly with the Mortal Shots and Expose Weakness
talents.
- Lightweave Embroidery: This tailoring item enhancement will no
longer trigger from the periodic healing granted by the warlock
spell Fel Armor.
- Mote of Flame: Corrected a typo in the tooltip.
- Paladin Tier-9 DPS 2-Piece Set Bonus: Now grants the correct chance
for Righteous Vengeance ticks to be critical strikes.
- Shard of Flame: Corrected a typo in the tooltip.
- Val’anyr, Hammer of The Ancient Kings: Healing from Prayer of
Mending now triggers the shield from this item. In addition, a bug
was corrected which would cause the shield points to be overwritten
rather than stack up as intended.
 

thatbloke

Junior Administrator
Don't you just love how Warlocks are already the PERFECT class, requiring no changes at all? :D
 

Sasser

New Member
A new Battleground will not launch until the maximum number of
players on each side are in the queue (i.e. 40 players per side for
Alterac Valley)

Woot I say! They finally managed to implement this simple change. See ya in AV!
 

Huung

Well-Known Member
Woot I say! They finally managed to implement this simple change. See ya in AV!

That's a bad thing.... means less AVs up at a time, even if they are full to start with...

Not that it matters much anyways as the AV experience is cut, as well at the 71-79s now being in a separate bracket :(
 

Thunder

In Cryo Sleep
I for one would rather wait 20 min for a game to start than to be in a game and wait 20 min for it to be over because of unfair teams.

It's also a good thing they separated the 80s from the lowbies - those guys destroy any possible fun you can have while leveling. It works the other way around too, no more unreliable useless lowbies fighting in the 80s games.

The only thing they need to fix now is the level of the AV bossses, it's too high for the 70-79 bracket.
 

Razaak

Well-Known Member
I'm with Thunder on this one.

Thoroughly sick and tired of entering AV with 40 Alliance and 17 Horde... by the time the Horde has a full squad, two towers are burning, Galv is dead and the Allies are swarming all over Frostwolf... if we're lucky.

Having said that, once we get to 40, we do tend to turn it around and win on reinforcements :D but it takes a long time...
 
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