thatbloke
Junior Administrator
So in recent shoutbox activity I seem to have inadvertantly started a discussion about achievements in games and their value to the game as a whole.
Prime examples of achievement systems are the Gamerscore you have as an XBox gamer, and also the new achievements being added to TF2.
So I ask you, what, if anything, do having achievements in games do for you? I guess the main aim of them is to increase the replay value of the games that have them - are you one of these people that must play a game to death until you have literally every single achievement available?
Or are you someone who plays a game, enjoys it, and doesn't really even notice that the achievements are there?
Me personally? Achievements mean nothing. Maybe it's something to do with the definition of just what an achievement is... does this definition change from game to game? Platform to platform?
Discuss!
Prime examples of achievement systems are the Gamerscore you have as an XBox gamer, and also the new achievements being added to TF2.
So I ask you, what, if anything, do having achievements in games do for you? I guess the main aim of them is to increase the replay value of the games that have them - are you one of these people that must play a game to death until you have literally every single achievement available?
Or are you someone who plays a game, enjoys it, and doesn't really even notice that the achievements are there?
Me personally? Achievements mean nothing. Maybe it's something to do with the definition of just what an achievement is... does this definition change from game to game? Platform to platform?
Discuss!