ALL Raiders: read or die!

Windzarko

Well-Known Member
Anyone ranked at Trial Raider or higher NEEDS to read this since this will hopefully clear up the causes of several problems recently with raiding.

Number one: Sign-ups (not the larch, for once...)

If you are a raider in this guild and you are not away from the game for more than week, then you MUST sign up to any and all raids, even if you're signing up as a "no". This isn't something optional, it must be done. It lets us know exactly who is definitely coming, who is definitely not coming, and who we could possibly grab. If you don't sign up, I might just assume that you can't be arsed with raiding and penalise you for it. If you join the guild to raid, then support the raiding, for heaven's sake!

Also, you sign up to raid in general, not to raid a specific instance. We'll try to do 25-mans, but if everyone deserts as soon as it's Kara or ZA, it doesn't make a good impression and I will not be impressed.

Finally; there is some confusion over how we pick people from the sign-ups, so I'll clarify a bit here; we first take tanks and healers from the list, sometimes digging into the "maybe"s before the "yes"s if we need to make up the numbers. We'll then get DPS in, using a mix of the order in which people signed up and application of common sense and fairness (for example: if someone hasn't gotten into a raid in a while, we'll give them preference. If we feel we need more powerful DPS, we'd choose someone better-geared first to ensure we have the capability of succeeding. If we feel we need a shadowpriest, retrdin or shammie for the extra support they provide to the group, we'll take them first. We want to be fair, but we have to be practical as well. It's unfair to the group as a whole if we go in with a less stable/capable group)

Number two: Attendance

This is VERY simple: if you sign up as "yes", you turn up online BEFORE the raid starts. We've had raids crippled before by people just not turning up, or turning up hours late with not excuse. Having to run Karazhan instead of Gruul and Maggy is a massive disappointment, and means that many people don't get to do anything. If you sign up as a yes but don't get taken to the raid, it would also be best that you stick around on one character or another; if someone drops out, the "yes" people are the first choices for replacements.

Number three:
Readiness

Turn up to a raid fully repaired, with all the reagents you need, and with potions/elixirs/flasks/buff-food and so on if you require them. And be ready with more than a few minutes to spare before the raid start time; the listed time is the time we'd prefer to walk into the instance and start hitting stuff, not the time we'd like to do invites and start summoning. You should also have Teamspeak installed and ready to log on when the invites start going out.

Number four: Behaviour

When in the raid, behaving appropriately is important to raid performance. If the raid leader tells you to do something, do it! You can argue later if you really feel that strongly about it.

Teamspeak chatter needs to be kept down as well, especially on boss-fights. If you're not in the raid but listening in, it still applies; we don't want to be rude, but when we're fighting a tough encounter and someone drops in to start chatting, it's more than a tad distracting; we'd happily talk after the boss fight, but during is generally not good.

Oh, and for the love of all that is good, if you don't get a spot in a raid, BEHAVE! No moaning and squabbling, and no repeat-poking officers/raid-leaders for a spot when we're forming the group. You'll get taken if you're signed up, if there's a spot free for your role, and if you match up to the standards of the instance (we won't be taking a blue-geared person to ZA, for example).

Number five: PuGing raids

If you wish to PuG a 10-man raid, you must ask an officer for permission first, NEVER assume you can just go. If you wish to PuG a 25-man first, check to see if one has happened that week; if it has, then you may seek an officer's permission to go. If a 25-man hasn't happened, don't even bother asking. If people go PuG'ing 25-mans when we haven't yet done one that week, you could be crippling our efforts by going, and thus it is forbidden. We've had 25-mans unable to happen because people PuG'd without permission, and we most certainly do not want a repeat.


Before anyone says anything, bear in mind that some of what I have said is in response to past problems, some to current problems, and some is nipping stuff in the bud before it can happen. And I am most certainly not having a go at anyone here.
 
Top