thatbloke
Junior Administrator
Patch notes
Patch notes for Apocrypha 1.5.1, released Wednesday, 9, September, 2009. The actual final build for this patch is 101635 and this will be updated shortly. Don't ask - its a long story!
FIXES
Need for Speed
* During Apocrypha 1.5 we identified and fixed several potential causes for client-server simulation desync. Additional work in this area for Apocrypha 1.5.1 revealed the root cause of the remaining desync issues. We believe that we have now fully eliminated desync issues as related to the physics simulation. More on this in an upcoming Dev Blog.
* It is now possible to shoot objects that are 0 meters away with turrets, and hit them (this is still subject to tracking.)
* A server side issue has now been fixed that was causing node deaths.
Market & Contracts
* The market deviation filters have now been fixed ensuring that the average price of an item is now calculated correctly at all times.
NPC's
* The description tab of all NPC corporations will display the correct corporation information.
Patch notes for Apocrypha 1.5.1, released Wednesday, 9, September, 2009. The actual final build for this patch is 101635 and this will be updated shortly. Don't ask - its a long story!
FIXES
Need for Speed
* During Apocrypha 1.5 we identified and fixed several potential causes for client-server simulation desync. Additional work in this area for Apocrypha 1.5.1 revealed the root cause of the remaining desync issues. We believe that we have now fully eliminated desync issues as related to the physics simulation. More on this in an upcoming Dev Blog.
* It is now possible to shoot objects that are 0 meters away with turrets, and hit them (this is still subject to tracking.)
* A server side issue has now been fixed that was causing node deaths.
Market & Contracts
* The market deviation filters have now been fixed ensuring that the average price of an item is now calculated correctly at all times.
NPC's
* The description tab of all NPC corporations will display the correct corporation information.