F
Fi$hy
Guest
This evening we went for an inpromptu inner-clan match, which was thoroughtly enjoyed by all, but it exposed the weaknesses of RCON.
The present system has one major flaw: Maps cannot be selected, the only map-loading command is Next map.
so for each removal we ended up with this process:
Rinse and repeat....
Finally, there is no way of accessing maps that were not loaded into the original map rotation (16 player versions for example) without restarting the server.
Are there any alternatives? The only one I've come accross is BF2CC http://www.bf2cc.com/screens.htm
What BF2CC seems to do is apply an "interface" to RCON. What do you guys think?
The present system has one major flaw: Maps cannot be selected, the only map-loading command is Next map.
- Can only go onto the next map in the cycle
- The only way to select a map, is by removing the other maps in the cycle
- The code for doing this is lengthy and if one bit goes wrong, must be repeated.
so for each removal we ended up with this process:
Code:
rcon exec maplist.load
rcon exec maplist.list
rcon exec maplist.remove 2
rcon exec maplist.list
rcon exec maplist.remove 2
rcon exec....
Rinse and repeat....
Finally, there is no way of accessing maps that were not loaded into the original map rotation (16 player versions for example) without restarting the server.
Are there any alternatives? The only one I've come accross is BF2CC http://www.bf2cc.com/screens.htm
What BF2CC seems to do is apply an "interface" to RCON. What do you guys think?