bf2142 patch 1.25

waterproofbob

Junior Administrator
Patchy goodness
I know most of you guys couldn't care less about this latest patchy patchness, which I feel is a great shame especially as it means you're getting killed by yours truly in a walker.
That is the only download site i found as of about 3pm today may be more about later.

and the changes are:

Fixed PAC Titan geometry exploit: Players may no longer sink into the hull of
the PAC titan to freely attack defenders, consoles and the core.
Fixed EU Titan geometry exploit: Players may no longer sink into the hull of
the EU Titan to freely attack defenders, consoles and the core.
Fixed Squad Leader Drone bug: The spawn placement of the SL drone has been
raised to prevent instances where the drone would kill the Squad Leader.
APM Tuning: The detection radius for Anti-Personnel Mines has been reduced.
Players will need to walk much closer to APMs in order to set them off. The
blast radius of the APM has also been decreased.
Fixed radar grenade bug: The bug which caused the radar grenade to sometimes
not appear on players mini-map has been fixed.
Fixed Bridge at Remagen Exploit: Players will no longer be able to move inside
the west facing slope on the bridge.
Moding addition: Editing for Physics. AirDensityZeroAtHeight has been added.
Moding addition: The command object.listObjectsofTemplate has been re- added to
the rcon_invoke command list.
Improved SAAW missile tracking: The SAAW will now consistently track all
airborne targets. The missiles are now fire-and-forget but require a slightly
longer lock on time.
SAAW Missile damage increase: SAAW Damage per missile has been slightly
increased.
Improved Gunship missile tracking: The Gunship missiles will now correctly
track all other airborne targets. Please note that the missile behavior when
fired at ground targets is unchanged
Improved Gunship Gunner Cannon: The projectile speed and damage for the gunner
position cannon has been increased for both gunships.
Static AA missile tracking improvement: The EMP missiles fired from the static
AA has been improved to properly track when locked on to enemy ships.
Static AA Missile lock on range decreased: The range which static AA may lock
onto ships has been reduced to allow ships ˜spaces of safety around the maps.
Fixed Gunship and Transport Ship Active Defense: A tail section for each of
these ships was not properly covered by active defense. This has been corrected
to fully protect all ships. Please note that the visual effect for active
defense has not changed.
Gunship TV Missile Adjustment: Damage for Gunship TV guided missiles has been
slightly increased
Fixed fence exploit: Bullet deviation has been added to all fences to prevent a
game play exploit. Please note that players behind fences will be more difficult
to hit at medium-long ranges due to this change
Duplicate CD- Key issue: Changes to the CD key check to help prevent issues
where players receive a duplicate cd-key error when joining servers.
LMG Adjustments: The Bianchi and Shuko have been normalized in their settling
rates to correct a minor imbalance.
Automatic Drone adjustment: Health points for the Sentry Gun, Accipiter and
Otus drones have been reduced.
Sentry Gun targeting adjustment: Sentry guns will now take slightly longer to
fire on their targets. The sight range for the sentry has also been slightly
reduced.
Fixed Medic Hub bug: Fixed a bug where players would occasionally receive a new
medical hub immediately after it was deployed


Enjoy and play 2142 with me
 
E

elDiablo

Guest
Ta for the link! Downloading and it'll take 7 minutes at peak times! :D Love it!
 
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