Charlie Oscar Delta

Traxata

Junior Administrator
Charlie Oscar Delta aka CoD 4

So, its nearing the end of Development ... and it's been back at E3....


They've decided to release the information on a "Feature" that they're proud of... It's called. "Sleight of Hand"

Anybody care to guess what that could mean ?

well,
CharlieOscarDelta.com said:
This week's perk is pretty cut and dry. As you can see in the video, Sleight of Hand allows for faster reloads. This means you can put the enemies down, reload quicker, and get back into the fight faster. This perk is ideal for the heavy machine gunners, such as the M60 shown in the video or an M249 SAW gunner due to the normally long reload times of changing out ammo drums. Although when it comes to an intense fire fight, a faster reload time comes in handy with just about any weapon you use because every second counts.

To me this seems completely ridiculous, what's the point of taking away a point of realism considering that is exactly what they've been striding towards...
Of course, everyone gets this function but to me, Why not just make the guns Unlimted....
 

Traxata

Junior Administrator
Oh theres another function too ... which again makes the weapons stupid.

CharlieOscarDelta.com said:
Double Tap is pretty straight forward: put more rounds down range quicker, because with Double Tap enabled, you'll have an increased rate of fire on any weapon you have, including your pistol.

In the video, we're using a Mini-Uzi which already has a great rate of fire. First we show you what it's like without Double Tap. Then we enable it, and you can easily tell the difference it makes in the middle of a fire fight.

The Double Tap perk is ideal for the Flag Runners, Run and Gunners - i.e. the guys who want to get into battle quickly, and wreak some havoc. It's also perfect for CQB and interior fighting. Keep in mind though, every perk has its pros and cons. If you choose Double Tap, you're going to have to miss out on something else, not to mention how quickly you're going to blow through your ammo if you're a spray-and-pray type of player.

Like always, choose your perks wisely, and tailor them to YOUR play style. In the end, every perk is bad ass; but thanks to the ability to only have three at a time, and balancing, you're going to have to pick the bad ass ones that fit perfectly with how you play. When it comes down to it, you're never going to overpower the enemy simply by having a certain perk; you have to use the ones that work well with your style and skills.

This also makes me think WTF is going on ? striding further and further away from realism .....
 

Traxata

Junior Administrator
To Clarify, these "Perks" are abilities you select on your character, you can't have all of them, only a limited amount, sure that's making it slightly more 'balanced' but why not keep the game at a state of realism ...
 

Nanor

Well-Known Member
Might wanna throw that in the title, Trax. :p

Hmm, I dunno.. we'll see how it works in the game. I'd say it should work fine, though.
 
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