Piacular said:New faster speed?
- The length of games is reduced from 540 turns (as in Civilization III) to 430. You are able to start in any era you wish (Ancient, Classical, Medieval, Industrial, Modern, Future. You start with a different amounts of units in each era, you will have more population in newly founded cities, as well as a few more buildings). Later era starts will give you larger starting cities, more settlers, and of course more techs. They will also have some limitation - earlier wonders and buildings may not be available. The developers are also constantly working to even out the pace of the game, hence the speed options described below.
- There are four game speeds: Quick (mostly for Multiplayer, in Single Player mode (or SP) it is equal to Civ3's Accelerated Production mode), Medium (a bit faster than Civ3, 15-20 hours of game-play), Epic (around 600 turns) and Marathon (introduced in patch v1.52). All of the game speeds (Quick, Normal, and Epic) retain all the flavor of Civ itself. So even though the speed is different, the feel will not change.
- The different speeds of the game (Quick, Normal, and Epic) will have their Technology costs, Unit production costs, and Building appropriately tuned for the appropriate speed of the game.
- The game still spans from 4000BC to 2050AD. That means you have 6,050 years to achieve one of the victories below.
- Civilization IV seems to have struck the balance between explored land and years passed. What this means is that no longer will you have the entire world explored by 400AD. This, by the way, is the same for all three speeds (Quick, Medium, & Epic).
Ronin Storm said:According to Civ4 Fanatics