[CoD4] Server Map Rotation

Traxata

Junior Administrator
Ok Guys!

After reading Ronin's messages in the shoutbox earlier I ventured into creating Trax's Server Configs!

What I thought I would ask is,

What Map Rotation / Game Types should be running ?

I think TDM & S+D would be good.

Ok, The setup below is literally what I've copied from the Server Config.
Code:
//**********************************************
// First gametype to load
// "dm"   - free for all deathmatch
// "dom"  - domination
// "koth" - headquarters
// "sab"  - sabotage
// "sd"   - search & destroy
// "war"  - team deathmatch
//**********************************************

gametype war map mp_backlot 
gametype war map mp_bloc 
gametype war map mp_bog 
gametype war map mp_cargoship 
gametype war map mp_citystreets 
gametype war map mp_convoy 
gametype war map mp_countdown 
gametype war map mp_crash 
gametype war map mp_crossfire 
gametype war map mp_farm 
gametype war map mp_overgrown 
gametype war map mp_pipeline 
gametype war map mp_shipment 
gametype war map mp_showdown 
gametype war map mp_strike 
gametype war map mp_vacant
Would anyone care to list what maps they think should be in the rotation, and on what gametype ? :)
**EDIT** The mapnames are correct, its the In-game names that are different.
 

Traxata

Junior Administrator
What I've sort of set as default now is

gametype sd map mp_backlot
gametype war map mp_bloc
gametype sd map mp_bog
gametype war map mp_citystreets
gametype sd map mp_convoy
gametype war map mp_countdown
gametype sd map mp_crash
gametype war map mp_crossfire
gametype sd map mp_farm
gametype war map mp_overgrown
gametype sd map mp_pipeline
gametype war map mp_showdown
gametype sd map mp_strike
gametype war map mp_vacant

Also we have these options for S&D.
Code:
//******************************************************************************
// SEARCH AND DESTROY CLASSIC
//******************************************************************************
set scr_sd_scorelimit                10
set scr_sd_timelimit                3.5
set scr_sd_roundlimit                0
set scr_sd_roundswitch                5        // rounds between switching teams
set scr_sd_numlives                 1         // elimination
set scr_sd_bombtimer                45
set scr_sd_planttime                5
set scr_sd_defusetime                5
set scr_sd_multibomb                0
set scr_sd_playerrespawndelay             0
set scr_sd_waverespawndelay             0
I was thinking we could increase the time for planting / defusing and try it out with more than one life ? :)
 

Tetsuo_Shima

In Cryo Sleep
WHY have you got bloc, countdown, overgrown and vacant all on Tdm?!?!? those are the best S+d maps! Or! you could let the server play out that sequence and then play it again but with the opposite gametype

Also, concerning S+D settings, I wouldn't fiddle around with them just for the sake of it. Good old tried and tested S+D settings are the real bananas, too much deviation and it puts people off. Id say the same for the 1:1 s+d tdm ratio as well. 3:1 would be more popular I think
 
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