Tetsuo_Shima
In Cryo Sleep
Eurogamer recently published an interesting article on their website, where they interview the director of the development team behind the cult Playstation 3 game Demon's Souls.
In case you weren't present when I was preaching about it in the shoutbox, Demon's Souls is an action-RPG developed by a Japanese company known as From Software, and exclusively for the PS3.
Although it was developed in Japan, this particular RPG has more in common with WRPGs like Neverwinter Nights and Oblivion, and its sober, haunting, Euro-medieval style atmosphere is something you thought you'd never see come out of Nippon.
The game is practically built around its deep and involving real-time combat system, which is its greatest strength. Primarily a hack and slasher, the concept is approached in the retro trial-and-error/pattern learning method which makes it ruthlessly - but not unfairly - challenging.
Although that sounds like a step backwards, it actually proves to be a refreshing tonic to the tutorial-ridden, nub happy, easy-mode fest that is the modern WRPG (and, by extension, modern games in general).
By rights, the game should have fallen into the abyss of the 'unjustly forgotten', but, despite not initially being published outside its home continent, Demon's Souls has amassed an ever-growing community of cult followers. Thanks to its flourishing popularity (mostly by word-of-mouth and the import scene), the game has subsequently seen release in the US, and will arrive at European shores on 25th June.
I know that I could count the number of PS3 owners in this community on one hand and still have enough fingers left to hold a cup of tea, but I would encourage everyone to have a read at that article. Especially you, D! A traditional-style game that betters its modern-day peers, eh? What say you!
In case you weren't present when I was preaching about it in the shoutbox, Demon's Souls is an action-RPG developed by a Japanese company known as From Software, and exclusively for the PS3.
Although it was developed in Japan, this particular RPG has more in common with WRPGs like Neverwinter Nights and Oblivion, and its sober, haunting, Euro-medieval style atmosphere is something you thought you'd never see come out of Nippon.
The game is practically built around its deep and involving real-time combat system, which is its greatest strength. Primarily a hack and slasher, the concept is approached in the retro trial-and-error/pattern learning method which makes it ruthlessly - but not unfairly - challenging.
Although that sounds like a step backwards, it actually proves to be a refreshing tonic to the tutorial-ridden, nub happy, easy-mode fest that is the modern WRPG (and, by extension, modern games in general).
By rights, the game should have fallen into the abyss of the 'unjustly forgotten', but, despite not initially being published outside its home continent, Demon's Souls has amassed an ever-growing community of cult followers. Thanks to its flourishing popularity (mostly by word-of-mouth and the import scene), the game has subsequently seen release in the US, and will arrive at European shores on 25th June.
I know that I could count the number of PS3 owners in this community on one hand and still have enough fingers left to hold a cup of tea, but I would encourage everyone to have a read at that article. Especially you, D! A traditional-style game that betters its modern-day peers, eh? What say you!