Windzarko
Well-Known Member
Been thinking about the guild DKP system... from what I've seen, the Ashen Order idea of having to pay a certain amount of DKP for an item before rolling on it seems best (rather than the classic spending DKP to bid on the item with no rolling).
As for gaining DKP, how does this sound:
*You start out with 15 DKP
*You gain 2 DKP for each raid attended (only 1 DKP if you're only there for part of the raid)
*You gain 10 DKP for being there when we down a new boss
*You gain 5-10 DKP for performing some kind of service to the guild (for example, Rall and Raj really helped expand the guild recently to the extent that we can now seriously consider raiding, so they deserve a bonus)
*For causing a completely unecessary wipe when it could very easily ahve been avoided, you lose 2 DKP (3 DKP for repeating the mistake)
*For signing up to the raid and not turning up without providing forewarning or a satisfactory excuse, you lose 2 DKP
For obtaining items:
*Class-specific items can only be obtained by the relevant classes. If it is a quest item or a one-class-only item, then the cost is 0DKP
*Blue items will cost 5 DKP (possibly 10, depending on the item)
*Epics will generally cost 10-15DKp, again this depends on the item
*Greens will be raid-rolled by the raid leader and distributed as appropriate
You can spend DKP on an item if you have 1 or more DKP, even if this takes you into the negative, but you cannot bid if you have 0 or negative DKP, so bear that in mind before trying to grab every epic that drops.
For certain quest items (scarabs and suchlike from AQ, or coins and bijous for ZG), these will be kept by the raid leader and later distributed as appropriate (those who have contributed more may find themselves with a slightly better cut of this loot; you get what you give).
If you are not able to use the item, then you can't roll on it or bid DKP on it. Trying to do so may piss the raid leader off and lose you DKP
So, comments/ideas/suggestions/pledges of eternal souls?
Unless someone has any ideas for changes, then we can use this system this weekend, and possibly make ammendments to it as time goes by (may be we start encountering items that should cost more than 15DKP)
As for gaining DKP, how does this sound:
*You start out with 15 DKP
*You gain 2 DKP for each raid attended (only 1 DKP if you're only there for part of the raid)
*You gain 10 DKP for being there when we down a new boss
*You gain 5-10 DKP for performing some kind of service to the guild (for example, Rall and Raj really helped expand the guild recently to the extent that we can now seriously consider raiding, so they deserve a bonus)
*For causing a completely unecessary wipe when it could very easily ahve been avoided, you lose 2 DKP (3 DKP for repeating the mistake)
*For signing up to the raid and not turning up without providing forewarning or a satisfactory excuse, you lose 2 DKP
For obtaining items:
*Class-specific items can only be obtained by the relevant classes. If it is a quest item or a one-class-only item, then the cost is 0DKP
*Blue items will cost 5 DKP (possibly 10, depending on the item)
*Epics will generally cost 10-15DKp, again this depends on the item
*Greens will be raid-rolled by the raid leader and distributed as appropriate
You can spend DKP on an item if you have 1 or more DKP, even if this takes you into the negative, but you cannot bid if you have 0 or negative DKP, so bear that in mind before trying to grab every epic that drops.
For certain quest items (scarabs and suchlike from AQ, or coins and bijous for ZG), these will be kept by the raid leader and later distributed as appropriate (those who have contributed more may find themselves with a slightly better cut of this loot; you get what you give).
If you are not able to use the item, then you can't roll on it or bid DKP on it. Trying to do so may piss the raid leader off and lose you DKP
So, comments/ideas/suggestions/pledges of eternal souls?
Unless someone has any ideas for changes, then we can use this system this weekend, and possibly make ammendments to it as time goes by (may be we start encountering items that should cost more than 15DKP)