Ahey,
So, lately, (or rather, today), I've been considering doing something I thought I'd never do, which is to actually go out and get myself a dual spec.
I don't PvP and I don't plan on starting, so getting a PvP spec isn't going to happen. Also, I've been a healer since I was level 10. I know nothing about shadow DPSing, and I own exactly zero pieces of off-spec gear. Thus, I won't dual spec into shadow either.
However, as healers, priests have that nice feature of being good both at raid healing, in a deep Holy spec, and tank healing, in a deep Discipline spec. This has the added benefit that gear that is good for one is generally good for the other as well, meaning I won't really have to worry about off-spec gear...
So, these are the builds I've been considering. After each build, there's a few points for discussion, which is where feedback would be most appreciated.
Holy
I'm going to tweak my build a tad and go with this.
Discussion:
Improved Renew, Empowered Renew and Glyph of Renew: Really, the second and third ranks in Holy are a bit crap for healers, so if I want to wade deep into the tree, I have to be willing to take some crappy talents. Thus, Improved Renew. But, since I'm taking that hit, might as well make something of those talent points and go all out. Glyphed, improved, empowered Renew is now a really, really great way of dealing with Kologarn's grip, Ignis's crotch pot, Deconstructor's light bomb, and other "I Will Own This Guy Now"(tm) boss abilities. The alternative is to assume that Improved Renew is a hit and go with this, instead. (Note the glyph change as well.)
Healing Focus, Desperate Prayer and four points of Spell Warding: Again, crappy early tree, so I figured I might as well dump some talents on AoE survivability, especially for those untankable fights, like Mimiron phase 2. Also, I find myself using Desperate Prayer a lot to combat those same boss abilities I mentioned above. Alternatives would be to either max out Healing Focus and Spell Warding and let go of Desperate Prayer, or to max out Spell Warding and leave only one point of Healing Focus.
Four points of Spell Warding vs four points of Divine Fury: I find that raid healing isn't really about the Greater Heal, so Divine Fury is a bit of a waster. I do lose a little bit of flexibility, though, as Greater Heal is such a looong spell to cast...
No Empowered Healing: Once I was willing to let go of Divine Fury, this becomes a no-brainer. Sure, the effect on Flash Heal is non-trivial, but really, I expect to be overhealing with Flash Heal (or Binding Heal) all the time, and only to prime Serendipity to use on Prayer of Healing.
Holy Concentration: My original build had it, my current one doesn't, this one does again. It's not overly critical, but I'm finding myself low on mana over long fights, even with 550 MP5 inside, and before, I didn't.
Surge of Light: Some people think it's a waste of points. Me, I'm love with it. I get a proc of it after about half my Circle of Healing casts, and it's an extra instant cast for those moments where I have to be moving.
Lightwell: I don't have it. Never have. Never saw the point. I've seen it pop up in a PuG or two, but I never did notice whether people actually have the presence of mind to go click it or not. Should I consider getting it? I don't know. There's also the question of what to give up for it.
Discipline
This is the spec that everybody and their mother recommends, and it seems pretty uncontroversial.
Reflective Shield: I find myself eerily attracted to this talent. Of course, it would mean giving up on Power Infusion, and possibly docking a point off of Improved Flash Heal.
The third glyph: Power Word: Shield and Pennance are the real work horses of this build, so those are a given. Flash Heal seems to be the most useful third glyph. Mainly, it's in there because I couldn't find anything better, but I find myself wondering if there's anything I'm missing.
Should I Do This
That's the main question. Is the added flexibility worth the 1000 gold? I used to think it was irrelevant, but a couple of weeks of Argent Tournament dailies, and suddenly, I find myself with the cash for it.
I was thinking of using the goldz to get dust and cloth from the AH, to see if I can finally push myself above the 445 tailoring mark, but this may well be a better use for that cash.
Thoughts?
Cheers,
J.
So, lately, (or rather, today), I've been considering doing something I thought I'd never do, which is to actually go out and get myself a dual spec.
I don't PvP and I don't plan on starting, so getting a PvP spec isn't going to happen. Also, I've been a healer since I was level 10. I know nothing about shadow DPSing, and I own exactly zero pieces of off-spec gear. Thus, I won't dual spec into shadow either.
However, as healers, priests have that nice feature of being good both at raid healing, in a deep Holy spec, and tank healing, in a deep Discipline spec. This has the added benefit that gear that is good for one is generally good for the other as well, meaning I won't really have to worry about off-spec gear...
So, these are the builds I've been considering. After each build, there's a few points for discussion, which is where feedback would be most appreciated.
Holy
I'm going to tweak my build a tad and go with this.
Discussion:
Improved Renew, Empowered Renew and Glyph of Renew: Really, the second and third ranks in Holy are a bit crap for healers, so if I want to wade deep into the tree, I have to be willing to take some crappy talents. Thus, Improved Renew. But, since I'm taking that hit, might as well make something of those talent points and go all out. Glyphed, improved, empowered Renew is now a really, really great way of dealing with Kologarn's grip, Ignis's crotch pot, Deconstructor's light bomb, and other "I Will Own This Guy Now"(tm) boss abilities. The alternative is to assume that Improved Renew is a hit and go with this, instead. (Note the glyph change as well.)
Healing Focus, Desperate Prayer and four points of Spell Warding: Again, crappy early tree, so I figured I might as well dump some talents on AoE survivability, especially for those untankable fights, like Mimiron phase 2. Also, I find myself using Desperate Prayer a lot to combat those same boss abilities I mentioned above. Alternatives would be to either max out Healing Focus and Spell Warding and let go of Desperate Prayer, or to max out Spell Warding and leave only one point of Healing Focus.
Four points of Spell Warding vs four points of Divine Fury: I find that raid healing isn't really about the Greater Heal, so Divine Fury is a bit of a waster. I do lose a little bit of flexibility, though, as Greater Heal is such a looong spell to cast...
No Empowered Healing: Once I was willing to let go of Divine Fury, this becomes a no-brainer. Sure, the effect on Flash Heal is non-trivial, but really, I expect to be overhealing with Flash Heal (or Binding Heal) all the time, and only to prime Serendipity to use on Prayer of Healing.
Holy Concentration: My original build had it, my current one doesn't, this one does again. It's not overly critical, but I'm finding myself low on mana over long fights, even with 550 MP5 inside, and before, I didn't.
Surge of Light: Some people think it's a waste of points. Me, I'm love with it. I get a proc of it after about half my Circle of Healing casts, and it's an extra instant cast for those moments where I have to be moving.
Lightwell: I don't have it. Never have. Never saw the point. I've seen it pop up in a PuG or two, but I never did notice whether people actually have the presence of mind to go click it or not. Should I consider getting it? I don't know. There's also the question of what to give up for it.
Discipline
This is the spec that everybody and their mother recommends, and it seems pretty uncontroversial.
Reflective Shield: I find myself eerily attracted to this talent. Of course, it would mean giving up on Power Infusion, and possibly docking a point off of Improved Flash Heal.
The third glyph: Power Word: Shield and Pennance are the real work horses of this build, so those are a given. Flash Heal seems to be the most useful third glyph. Mainly, it's in there because I couldn't find anything better, but I find myself wondering if there's anything I'm missing.
Should I Do This
That's the main question. Is the added flexibility worth the 1000 gold? I used to think it was irrelevant, but a couple of weeks of Argent Tournament dailies, and suddenly, I find myself with the cash for it.
I was thinking of using the goldz to get dust and cloth from the AH, to see if I can finally push myself above the 445 tailoring mark, but this may well be a better use for that cash.
Thoughts?
Cheers,
J.