[TF2] Engineer Update (The real one)

BiG D

Administrator
Staff member
Wording on that shotgun is a little ambiguous, but it seems like a good enough tradeoff between ammo and damage.

Also, I MUST HAVE A GOLDEN WRENCH.
 

PsiSoldier

Well-Known Member
Wording on that shotgun is a little ambiguous, but it seems like a good enough tradeoff between ammo and damage.

Also, I MUST HAVE A GOLDEN WRENCH.

75 of them left, I'm guessing 25 are being 'dropped' each day (25 already, and the list is split into 4), and you can get them when crafting. Hope you got plenty of duplicates and unwanted items :p

I am going to wait until thursday (when the drop limit resets) to do all my crafting :D.
 

PsiSoldier

Well-Known Member
SO FAR!

The Wrangler

-Replaces the pistol
-Gives the Engineer direct control of their sentry
-Creates a shield around the sentry which abosrbs 66% of incoming damage (Presumably only while active?)
-When deactivated the sentry disables itself for 3 seconds
-While a sentry is direct controled, bullet firerate is doubled as is rocket firerate
-The Engineer would be defenseless while controling the turret (logical)


Frontier Justice (Bottom half)

-Replaces the shotgun
-Halved clip size
-No random crits
-Gets 'revenge crits'. Each kill the sentry gets counts for 2, assists for 1.
-When the Engineers sentry is destroyed, the engineer gets bonus crits

Top half of that picture is ze new map, Upward (looks like PL/PLR & CP).


A list of achievements has been posted, however there's no details as to what they actually involve (that I can find).

Finaly, some sort of secret page
 

BiG D

Administrator
Staff member
Also note in the achievements that a guitar is referenced in a couple of the pictures. I would say the third weapon is likely that. Tossup between a melee weapon and a razorback-esque shield of some kind.
 

Dragon

Well-Known Member
Also note in the achievements that a guitar is referenced in a couple of the pictures. I would say the third weapon is likely that. Tossup between a melee weapon and a razorback-esque shield of some kind.

But then you wouldn't be able to repair your buildings anymore (asuming it replaces the wrench as a melee weapon).
 

BiG D

Administrator
Staff member
Yes, that's why I was theorizing it may be something more suited for the second slot.
 

PsiSoldier

Well-Known Member
NEWS FROM THE FRONT(page of the engineer update).

Another new map - Hightower (At the bottom)

A link to some guys (WatchMaker) profile on a tag attached to what appears to be a modified wrench.

A hidden page containing an image of a gentlemanne holding the wrench above.
(This modified wrench is likely a community weapon, being included with the official weapons in the update.)

In golden wrench related news; A few people have had their wrenches removed and have been VAC banned, including Drunken_F00l, creator of TF2Items & the original idling programme. Sources seem to indicate it was because he used leaked information about drop times, along side a 3rd party application to exploit the metal downgrading blueprint to obtain his (And his friends') golden wrench. vidja gaem itens is srs bsns.
 

BiG D

Administrator
Staff member
If that's accurate, it seems completely fair to me... Using a 3rd party program that interfaces with the game in order to give you an unfair advantage over other players is a pretty cut and dry case of cheating.
 

PsiSoldier

Well-Known Member
The final golden wrench has been found.
Also, another unlockable & map have been revealed


Gunslinger (bottom)

Thunder Mountain (top)

EDIT

From the changelog:

Team Fortress 2
Added The Frontier Justice.
Added The Wrangler.
Added The Gunslinger.
Added The Southern Hospitality.
Added 35 Engineer achievements.
Engineers can now pickup & move their buildings.
Added Engineer main menu music.
Added 4 new maps:
Thunder Mountain, a 3 stage Payload map.
Hightower, a Payload Race map.
Upward, a Payload map.
ColdFront, a community built Capture Point map.
Item tuning:
The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
The Gunboats now reduce self-damage by 60% (was 75%)
The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
Added better feedback sound for Pyros on when their flamethrower is doing damage.
Fixed blood effect on bleeding player.
Added a glow effect to Payload carts.
Added Romanian language support.

Movable buildings you say?!
 

Wol

In Cryo Sleep
mmmm. moar payload.

I definitely need to brush up on my tf2 skills before i40. I've not played it in months now :(
 
G

Gombol

Guest
mmmm. moar payload.

I definitely need to brush up on my tf2 skills before i40. I've not played it in months now :(

I'll play with you for a bit if you want, just poke me on steam. :)
 

Wol

In Cryo Sleep
I need to download it first, and then get my desktop out :(

stupid house moving.
 

Wol

In Cryo Sleep
Well if anyone wants to buy a 1 bed flat in southampton? :p

What are peoples' thoughts on the update then so far?
 
G

Gombol

Guest
Well if anyone wants to buy a 1 bed flat in southampton? :p

What are peoples' thoughts on the update then so far?

I don't like it. It's Turned engineers into a "Sentry Sniper" class. They should keep a max range on the turret, even while under the efects of the wrangler. That or make the shield less resiliant or even make the turret It'self take more damage (And the shield accually Goes. Away. After a bit of shooting.) or somthing.

Shotgun is good. Mini Sentry is good. Being able to move the sentry is good (Much needed, especially on Payload maps.) Only real problem is the wrangler.
 

SwampFae

Super Moderator
Staff member
The Demanding Gamer Review's: TF2 Engie Update

The Demanding Gamer Review's: Team Fortress 2 Engineer update

Question:
[Snip]
What are peoples' thoughts on the update then so far?

After having done a lot of testing with the new functions and items, I can say this:

The Wrangler: 'Tis a good function that gives the Engie more to do than to just sit there, staring at the texture. You now actually get to do something more than sit, build and repair.
The shield has a good amount of health when using this item. But I can also safely say that any Soldier, Heavy or Demo with a good aim can still take out the Wrangled Sentry, even at level 3(This has been tested on 32-player CTF_2Fort just to get the most out of stress testing).
Since one can still take out the Sentry this way, I can say that it isn't overpowered. But rather a bit more resilient than it used to be, which is a good thing.
A Spy can still take out the Sentry as well, and the Spy now has an easier way of taking out the Engie when wrangling as the Engie will be more focused on one thing. Aiming and shooting manually.
Also: The further away the target is, the harder it is to hit them. Keep in mind that the guns on a Sentry spray(Each of the two guns spraying equally to the Heavy's minigun Natascha)

Response - Max Range: If they were to set a new max range on the Sentry, then they should do so will -all- of the firearms in the entire game to balance things out from scratch, including the sniper rifle and the bow. Even with a good aim it is still tricky to pop someone half-way across the map while using The Wrangler. And a Sniper can still take out the Engie and the Sentry(Have tried as a Sniper as well just to verify this as others have had these thoughts and questions as well) There is currently a max range already in place. The range is field-of-view(I.E; How far away you can actually see things)

Mini-Sentry & The Gunslinger: Replacing any of the two wrenches in the game(The new wrench being The Southern Hospitality, which is awesome) with The Gunslinger(Also replaces the Engies gloved hand) will give you the ability to build a Mini-Sentry instead of the normal one. This small emergency Sentry tripod will help occupy the enemy for a while. The construction time is four times less than the normal time it takes to build a tripod.
It fire's off it's bullets a bit quicker. But isntead does half of the damage of a normal tripod Sentry.
This I find this balanced as the Mini-Sentry is only supposed to be a distraction while you build your teleporters, dispenser or other teammates getting into position/building (a) larger Sentry(/ies) or for quickly setting up a trap.
The Gunslinger arm gives you +25 health to make up for the low damage of the Mini-Sentry, which I also find balanced as you cannot rely on the emergency tripod gun to tank all that heavy damage and the fact that it cannot be repaired. The Gunslinger cannot randomly crit.

The Frontier Justice:
This item replaces your shotgun and gives you the chance to gain revenge crits/kills when someone destroys your building(s). Unlike the shotgun, you only have three shots (-50% clip size)before having to reload. This is an acceptable amount of rounds to get the job done.

The Southern Hospitality:
Replaces the Wrench with a new one(This one also looks better).
Excelent for hitting people with. Gives 20% minus points to fire vulnerability. But on_hit gives a bleed effect instead. It cannot randomly crit anyone. But the bleed function makes up for that.


The Engineer is much more active now, which means more fun to play. But can still be taken out and so can the buildings. A near-perfect balance between Engie Vs other classes that makes the game so much more interesting. Some of you might say "Boo, overpowered". The fact is that Engie isn't overpowered. But instead a more active class that can help out with more than just sitting there, building, upgrading and repairing.
I dare, even say more useful to the team than before.


The Demanding Gamer rate's TF2 - Engineer Update: 4.5 / 5
 

Aliella

Member
Well, I haven’t tested any of this myself. (mostly since I can’t download TF2 on this rig, since the connection overheats and gets gutted with a serrated razor.
But I sooo wanna go take a look at it now after reading this. It definatly looks like the good ol’ engineer has a lot more active role now compared to before when it was a five step dance: Advance, Build, Upgrade, repair, repeat
 
G

Gombol

Guest
Re: The Demanding Gamer Review's: TF2 Engie Update

The Wrangler: 'Tis a good function that gives the Engie more to do than to just sit there, staring at the texture. You now actually get to do something more than sit, build and repair.
The shield has a Godly amount of health when using this item. But I can also safely say that any Soldier, Heavy or Demo with a good aim can still take out the Wrangled Sentry, even at level 3(This has been tested on 32-player CTF_2Fort just to get the most out of stress testing).
Since one can still take out the Sentry this way, I can say that it isn't overpowered. But rather a bit more resilient than it used to be, which is a good thing.
A Spy can still take out the Sentry as well, and the Spy now has an easier way of taking out the Engie when wrangling as the Engie will be more focused on one thing. Aiming and shooting manually.
Also: The further away the target is, the harder it is to hit them. Keep in mind that the guns on a Sentry spray(Each of the two guns spraying Is better then the Heavy's minigun Natascha)
[/I][/B]

Agree with everything, but. I fixed the first Paragraph for you.

It's MAJORLY more accurate then the Heavy's Minigun, and the sheild makes it so you need to hit it about 3-4 more times.
 

SwampFae

Super Moderator
Staff member
[Response] The Demanding Gamer Review's: TF2 Engie Update

Agree with everything, but. I fixed the first Paragraph for you.

It's MAJORLY more accurate then the Heavy's Minigun, and the sheild makes it so you need to hit it about 3-4 more times.

Actually I have been collecting data and I have done tests myself.
An über team consisting of Soldier/Medic, Heavy/Medic or Demo/Medic can still take it out easilly.
A Spy can take it out easilly
A skilled Sniper can take it out easilly by taking out the Engineer first. (The shield may be round. But a shot at the Engie bypasses the Wrangler shield if you place the shot just outside of the hit-box)
Wrangled Sentries can also be taken out with four to five sticky bombs(Same as an HP buffed Heavy)
And the spray radius of the shots from each of the two guns on the level2 and level3 Sentry match that of mini-gun Natascha.
These tests were done at: 2m, 5m, 10,m, 25m and 200m
The weapon type of the level2 and level3 Sentry is the exact same weapon type as Natasha(They use the same code setup for weapon type and damage type)
The only fairly accurate part on the level3 Sentry is the missile launcher. But those are only as accurate as the Soldier's rocket launcher(I.E: Travel time. each missle take from point A to point B)
 
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