[EVE] [EVE] In-Corp Duels

Ronin Storm

Administrator
Staff member
Struck by an idea today on how we can train our PVP skills without risking our ships in serious combat; we can duel each other.

Here's the idea:

  • We find a spot where CONCORD won't murder us for shooting at each other.
  • We agree an engagement distance for the purposes of the encounter, which could vary according to what we want to achieve. These might be, say, 10km, 30km, 50km and 100km depending on who is fighting with what weapons for what purpose. The shortest range might be to test dogfighting while the mid-ranges would be for gate camping and the longest range for counter-sniper work.
  • The duel is to "first blood", by which I mean the first to cause damage to structure. We stop there immediately to prevent loss of ships.
  • We have spare armour and structure repairers nearby to patch the ships up afterwards, saving us (expensive) repair costs. Thus the primary cost will be ammunition and, of course, time.
  • Combatants are all on TS so that they can review each other's performance and either surrender ('cause they can see they've lost) or declare an emergency (their structure is taking more than one hit) and the other fighter can (and must) immediately wave off.
  • To prevent massive over-damage causing loss of ships, I'd suggest the fights are between combatants in roughly the same category (i.e. Cruisers versus Cruisers).

That's the idea. What do you guys think?
 

waterproofbob

Junior Administrator
I'm not letting anything let regenald get anywhere near the armour, I don't care how freindly it is. Happy to do shield testing, various tanking techniques for example. I think armour tanking is insane so I'm not up for those roe but I like the principal.
 

pHatBambi

In Cryo Sleep
Hmm I think this is a good idea but we will need to be a bit more brutally honest about this.

If we decide to have interCORP PVP we will need to accept that frigates are most likely to go POP!

The amount of DPS that ships can cause may mean that cancelling the unlock will not be able to stop the final blat of hits from wrecking a ship.

This isnt a problem as long as we prepare for it. Frigs are pretty cheap after all.

Also Why limit ourselves to ship types.

PVP isn't realistically going to be played out in a fair environment. If you guys want to learn how to gank a Battleship with frigates then you're not going to do it by standing off against other frigates at predetermined distances, etc...

A better way of doing it might be to say meet up in a safe(ish) system and try to replicate a scenario. Say 4 frigates jumping a Battleship, working out how to assault a gate camp or trying to jam and escape somea ssaulting cruisers...

obviously paired match ups will be useful to work out tank set-ups and such but PVP needs to be a bit more realistic for it to be useful.
 

Ronin Storm

Administrator
Staff member
Mmm, absolutely Bambi. Yeah, my idea is just the start of it, really, a way to get into PVP without being under serious risk of death and getting feedback from both sides of the engagement. Taken further, uneven matches, scenarios, disposable frigates are all fair tools into the box.
 

Wraith

Active Member
This sounds good to me. My current fighting style is to try and hang about 15k from the target, fire various weapons at one or more targets depending on availability and / or my mood, then run away if my shields get low.

Absolutely no style or finese at the moment so it would be good to learn a few more tricks.

I do think we should start out fairly cautiously though (bobs objection to hull damage being the main point). Like him, I'm not too comfortable taking hull damage even with a hull repairer as part of my default loadout (I know - I'm a chicken :p), so to begin with my preference would be to stop firing once shields are down. That's also partly because I'm in a borrowed ship and would like to be able to return it to Ronin intact when I move on to cruisers. :) Once we all get a bit more familiar with the PvP element then by all means scale it up to more realistic situations, possibly even a group getting together to ambush someone without them being prepared for it. For example if Trax, bob and I started up private chat windows in game to organise an impromptu "attack" on Piacular to see firstly how well we work together / assign roles and secondly to assess the targets response under pressure.
 

VibroAxe

Junior Administrator
I'd agree with wraith and bob here, i'd like for a ship to count as "DEAD" once we reach armour for the moment

With this in mind however we can then take bambi's approach on things by mocking up mass attacks with a few fleets and just remembering to stop at armour..

He's a point though, when do drones stop?
 

pHatBambi

In Cryo Sleep
, i'd like for a ship to count as "DEAD" once we reach armour for the moment

This may be alright for you shield tankers but what if someone is trying to use an armour or speed tank?

It's going to be a bit more complex then you might initially think.
 

VibroAxe

Junior Administrator
hmm, this is a valid point, i guess we need a definination of what counts as a kill for each individual ship, and a way to mark a ship as dead

what happens if a pilot ejects? does it cause the ship to loose the lock?
 
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