Struck by an idea today on how we can train our PVP skills without risking our ships in serious combat; we can duel each other.
Here's the idea:
That's the idea. What do you guys think?
Here's the idea:
- We find a spot where CONCORD won't murder us for shooting at each other.
- We agree an engagement distance for the purposes of the encounter, which could vary according to what we want to achieve. These might be, say, 10km, 30km, 50km and 100km depending on who is fighting with what weapons for what purpose. The shortest range might be to test dogfighting while the mid-ranges would be for gate camping and the longest range for counter-sniper work.
- The duel is to "first blood", by which I mean the first to cause damage to structure. We stop there immediately to prevent loss of ships.
- We have spare armour and structure repairers nearby to patch the ships up afterwards, saving us (expensive) repair costs. Thus the primary cost will be ammunition and, of course, time.
- Combatants are all on TS so that they can review each other's performance and either surrender ('cause they can see they've lost) or declare an emergency (their structure is taking more than one hit) and the other fighter can (and must) immediately wave off.
- To prevent massive over-damage causing loss of ships, I'd suggest the fights are between combatants in roughly the same category (i.e. Cruisers versus Cruisers).
That's the idea. What do you guys think?