Piacular
In Cryo Sleep
Having started our first corportation (which is very cool), I thought I'd post up some information we've accumulated so far, so that we all know!
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
** Security status: Empire restrictions **
Below -2 = not in 1.0 security systems
Below -2.5 = not in 0.9 security systems
Below -3 = not in 0.8 security systems
Below -3.5 = not in 0.7 security systems
Below -4 = not in 0.6 security systems
Below -4.5 = not in 0.5 security systems
-5 or below = KOS in all empire.
** Hardeners to use **
Amarr Navy ---> EM / Thermal
Angel --------> All
Blood --------> EM / Thermal
Caldari Navy --> Kinetic / Thermal
Gallente ------> Kinetic / Thermal
Guristas ------> Kinetic / Thermal
Khanid -------> EM / Thermal
Mercenary ----> EM / Thermal / {Kinetic (missiles)}
Mordus-------> Kinetic / Thermal
Odamian -----> Kinetic / Thermal
Rogue Pirate -> EM / Explosive / Kinetic
Sansha ------> EM / Thermal
Serpentis ----> Kinetic / Thermal
Zazzmatazz --> All Types
** Damage types to use **
Amarr Navy -> EM (Shield) - Explosive (Armour)
Angel -------> EM (Shields) - Explosive (Armour),
-------------> Thermal for Total damage
Blood -------> Thermal
Caldari Navy -> Explosives (Kinetic - Thermal)
Gurista ------> EM (Shields) - Explosive (Armour),
-------------> Thermal-Kinetic for all
Khanid ------> EM (Shields) - Explosive (Armour)
Mercenary --> Explosives
Mordus -----> EM (Shields) - Explosive (Armour)
Rogue Pirate-> EM (Shields) - Explosive (Armour)
Sansha -----> Thermal
Serpentis ---> Thermal
Zazzmatazz -> EM (Shields) - Explosive (Armour)
** Agent Loyalty Points reward Offers: **
1.500 -> +1 Attribute Implants
9.000 -> +2 Attribute Implants
10 K -> +3 Attribute Implants
15 K -> Special Connections Skill Books
100.K -> Navy Issue Frigates
250.K -> Navy Issue Cruisers
300.K -> Multiple +3 Attribute Implants
400.K -> +4 Attribute Implants
450.K -> +5 Attribute Implants
500.K (+rare tags) -> Faction Battleships
** Scanning info: **
1 AU = 149.000.000 km
3 AU = 447.000.000 km
7 AU = 1.043.000.00
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
***Complexes***
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
** Targeting Systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
***Agent Information***
To locate ALL agents in EVE who will work with
you, F10/display settings/my information/my
agents. The green dots are agents. Move your
mouse over the dot for information on the agents
in that system.
To find agents to work with in a specific
corporation, pull up the corporations information
(search People & Places, or in the station they
own), and check out the agents tab. It
shows agents in the corp. by division.
You can also search agents by standings by:
Go to Character Sheet/Standings - look at the
corporations under liked by, right click/show
info/agents, you can see all the agents that are &
aren’t available to you. It will also tell you
the corp. standing you need to have a specific
agent become available to you.
Standing required to talk to an agent = (Level - 1) * 2 + Quality * 0.05
Agent Quality:
Agent quality shows the relative richness of the
agent's rewards compared to other agents of
the same level. An average agent's quality will be
0. Effective quality is a percentage modifier on
rewards from that agent.
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
** Security status: Empire restrictions **
Below -2 = not in 1.0 security systems
Below -2.5 = not in 0.9 security systems
Below -3 = not in 0.8 security systems
Below -3.5 = not in 0.7 security systems
Below -4 = not in 0.6 security systems
Below -4.5 = not in 0.5 security systems
-5 or below = KOS in all empire.
** Hardeners to use **
Amarr Navy ---> EM / Thermal
Angel --------> All
Blood --------> EM / Thermal
Caldari Navy --> Kinetic / Thermal
Gallente ------> Kinetic / Thermal
Guristas ------> Kinetic / Thermal
Khanid -------> EM / Thermal
Mercenary ----> EM / Thermal / {Kinetic (missiles)}
Mordus-------> Kinetic / Thermal
Odamian -----> Kinetic / Thermal
Rogue Pirate -> EM / Explosive / Kinetic
Sansha ------> EM / Thermal
Serpentis ----> Kinetic / Thermal
Zazzmatazz --> All Types
** Damage types to use **
Amarr Navy -> EM (Shield) - Explosive (Armour)
Angel -------> EM (Shields) - Explosive (Armour),
-------------> Thermal for Total damage
Blood -------> Thermal
Caldari Navy -> Explosives (Kinetic - Thermal)
Gurista ------> EM (Shields) - Explosive (Armour),
-------------> Thermal-Kinetic for all
Khanid ------> EM (Shields) - Explosive (Armour)
Mercenary --> Explosives
Mordus -----> EM (Shields) - Explosive (Armour)
Rogue Pirate-> EM (Shields) - Explosive (Armour)
Sansha -----> Thermal
Serpentis ---> Thermal
Zazzmatazz -> EM (Shields) - Explosive (Armour)
** Agent Loyalty Points reward Offers: **
1.500 -> +1 Attribute Implants
9.000 -> +2 Attribute Implants
10 K -> +3 Attribute Implants
15 K -> Special Connections Skill Books
100.K -> Navy Issue Frigates
250.K -> Navy Issue Cruisers
300.K -> Multiple +3 Attribute Implants
400.K -> +4 Attribute Implants
450.K -> +5 Attribute Implants
500.K (+rare tags) -> Faction Battleships
** Scanning info: **
1 AU = 149.000.000 km
3 AU = 447.000.000 km
7 AU = 1.043.000.00
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
***Complexes***
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
** Targeting Systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
***Agent Information***
To locate ALL agents in EVE who will work with
you, F10/display settings/my information/my
agents. The green dots are agents. Move your
mouse over the dot for information on the agents
in that system.
To find agents to work with in a specific
corporation, pull up the corporations information
(search People & Places, or in the station they
own), and check out the agents tab. It
shows agents in the corp. by division.
You can also search agents by standings by:
Go to Character Sheet/Standings - look at the
corporations under liked by, right click/show
info/agents, you can see all the agents that are &
aren’t available to you. It will also tell you
the corp. standing you need to have a specific
agent become available to you.
Standing required to talk to an agent = (Level - 1) * 2 + Quality * 0.05
Agent Quality:
Agent quality shows the relative richness of the
agent's rewards compared to other agents of
the same level. An average agent's quality will be
0. Effective quality is a percentage modifier on
rewards from that agent.