Hey, ![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
1st Granite, 1058
Just got in. On my way here, I walked into a tavern and sat beside a dwarf carving something on some bone. He attempted to hide the bone while we were talking, and I ignored him. I was mulling over my plans for the expedition when all of a sudden, the lunatic started staring at me intently. He also muttered something under his breath about writing in blood, but there was no blood around. I think he meant to murder me, but then he said something about a discontinuity in reality, and went back to carving his dog skull. Whatever...
Anyway, the place is in quite a chaotic state. There's workshops all over the place, but they're so littered with crap, I can't tell which is which. Then again, that's to be expected, given all the FUN these dwarves have been having in my absence. I guess as my predecessor said, first things first, let's get some order into the place.
Our stockpiles seem neatly organized and sensibly placed, so I shouldn't need to worry about them, which is good. We also seem to have ample supply of food and drink.
I think I'll replace the broker. We have an expert negotiator on our hands, and even though he's a decent craftsman, he can afford to take a few days out of the year and trade or something.
Zon Kilrudas is in a fey mood. I shall order the construction of a clothier's workshop, see if I can snap him out of it!
We have a forlorn haunt milling about the place. I wish I could bury his remains, but I have no idea where they are! I'll keep a lookout for them. In the meantime, I should think about carving his name somewhere...
Other than that, things are as orderly as can be expected. I've ordered the lugging of stone to resume. Hopefully, that'll clear most of the clutter...
4th Granite, 1058
It worked! The clothier's workshop is completed and Zon Kilrudas has taken it over. He immediately set about procuring assorted materials, so I am hoping he has everything he needs... somewhere.
8th Granite, 1058
Zon Kilrudas has begun a mysterious construction. Hopefully, it'll sell well when the traders return.
Time to let the dwarves be themselves. Get to work, me hearties!
12th Granite, 1058
Zon Kilrudas, Clothier, has created Borushgudid Alod Nikot, a cave spider silk head veil! It is encircled with bands of groundhog leather. On the item is an image of a blood gnat. This should fetch a pretty penny with the traders!
It's been early spring for quite some time, now, and still no thawing...
In the meantime, Udib Bernebel has been complaining about the draft... Let's hope he doesn't up and decide to do something stupid!
22nd Granite, 1058
I've been staring at the catapult for quite some time, now... I haven't even seen it fire. I wonder how the thing works at all... Oh, well, there's two siege engine operators, one of them is bound to figure it out, sooner or later...
25th Granite, 1058
The lasher decided to pursue and kill a wandering dog, then returned happily to his previous spot as the catapult target. And still the damn thing won't fire...
25th Slate, 1058
Eighteen new migrants have arrived! Not a single architect in the bunch...!
It occurs to me that I never did take stock of the number of bedrooms, beds, doors and cabinets on hand. This may take a while...
10th Felsite, 1058
I've constructed a memorial to Imush Essodel. May his soul rest in peace (and may his ghost stop haunting my stone stock...)
12th Felsite, 1058
The elven caravan from Decafidale returns! I can't wait to see what I can get for that head veil...
For reasons unknown, my mind suddenly wandered to that mad sculptor I met on the way here... I wonder how he would have fared if it were him instead of me running this show...
16th Felsite, 1058
Sibrek Uristvush, Animal Dissector, has been struck down. Damn goblin lasher... And the catapult still won't fire...
17th Felsite, 1058
It was Dumed Ekastetor, Wood cutter's turn to be struck down, along with two more dogs. I shall need a more effective means of dealing with the lasher, unless I want to keep losing one dwarf per day...
18th Felsite, 1058
The trend continues. Ingiz Melbilkathir, Stonecutter, is dead.
19th Felsite, 1058
Five war dogs took it upon themselves to attack the lasher... and were killed in the process. The lasher's right foot is bruised. Well, I guess that didn't work.
22nd Felsite, 1058
Another dwarf is killed. I grow tired of noting their names down.
24th Felsite, 1058
The lasher followed a puppy around for two days before finally catching up with it and killing it. It was the gentlest creature and had done nothing to the goblin. Such evil must be dealt with quickly and decisively. I shall send my military to deal with the obnoxious beast at once!
As soon as I can figure out how to do it...
In the meantime, there's trade to consider...
28th Felsite, 1058
Several more dwarves were killed by the lasher. Our squad is giving chase.
7th Hematite, 1058
Our squad failed to report back. THe lasher is still about. Its bruised foot appears to have died on its own. The situation is now considered desperate.
Cheers,
J.
1st Granite, 1058
Just got in. On my way here, I walked into a tavern and sat beside a dwarf carving something on some bone. He attempted to hide the bone while we were talking, and I ignored him. I was mulling over my plans for the expedition when all of a sudden, the lunatic started staring at me intently. He also muttered something under his breath about writing in blood, but there was no blood around. I think he meant to murder me, but then he said something about a discontinuity in reality, and went back to carving his dog skull. Whatever...
Anyway, the place is in quite a chaotic state. There's workshops all over the place, but they're so littered with crap, I can't tell which is which. Then again, that's to be expected, given all the FUN these dwarves have been having in my absence. I guess as my predecessor said, first things first, let's get some order into the place.
Our stockpiles seem neatly organized and sensibly placed, so I shouldn't need to worry about them, which is good. We also seem to have ample supply of food and drink.
I think I'll replace the broker. We have an expert negotiator on our hands, and even though he's a decent craftsman, he can afford to take a few days out of the year and trade or something.
Zon Kilrudas is in a fey mood. I shall order the construction of a clothier's workshop, see if I can snap him out of it!
We have a forlorn haunt milling about the place. I wish I could bury his remains, but I have no idea where they are! I'll keep a lookout for them. In the meantime, I should think about carving his name somewhere...
Other than that, things are as orderly as can be expected. I've ordered the lugging of stone to resume. Hopefully, that'll clear most of the clutter...
4th Granite, 1058
It worked! The clothier's workshop is completed and Zon Kilrudas has taken it over. He immediately set about procuring assorted materials, so I am hoping he has everything he needs... somewhere.
8th Granite, 1058
Zon Kilrudas has begun a mysterious construction. Hopefully, it'll sell well when the traders return.
Time to let the dwarves be themselves. Get to work, me hearties!
12th Granite, 1058
Zon Kilrudas, Clothier, has created Borushgudid Alod Nikot, a cave spider silk head veil! It is encircled with bands of groundhog leather. On the item is an image of a blood gnat. This should fetch a pretty penny with the traders!
It's been early spring for quite some time, now, and still no thawing...
In the meantime, Udib Bernebel has been complaining about the draft... Let's hope he doesn't up and decide to do something stupid!
22nd Granite, 1058
I've been staring at the catapult for quite some time, now... I haven't even seen it fire. I wonder how the thing works at all... Oh, well, there's two siege engine operators, one of them is bound to figure it out, sooner or later...
25th Granite, 1058
The lasher decided to pursue and kill a wandering dog, then returned happily to his previous spot as the catapult target. And still the damn thing won't fire...
25th Slate, 1058
Eighteen new migrants have arrived! Not a single architect in the bunch...!
It occurs to me that I never did take stock of the number of bedrooms, beds, doors and cabinets on hand. This may take a while...
10th Felsite, 1058
I've constructed a memorial to Imush Essodel. May his soul rest in peace (and may his ghost stop haunting my stone stock...)
12th Felsite, 1058
The elven caravan from Decafidale returns! I can't wait to see what I can get for that head veil...
For reasons unknown, my mind suddenly wandered to that mad sculptor I met on the way here... I wonder how he would have fared if it were him instead of me running this show...
16th Felsite, 1058
Sibrek Uristvush, Animal Dissector, has been struck down. Damn goblin lasher... And the catapult still won't fire...
17th Felsite, 1058
It was Dumed Ekastetor, Wood cutter's turn to be struck down, along with two more dogs. I shall need a more effective means of dealing with the lasher, unless I want to keep losing one dwarf per day...
18th Felsite, 1058
The trend continues. Ingiz Melbilkathir, Stonecutter, is dead.
19th Felsite, 1058
Five war dogs took it upon themselves to attack the lasher... and were killed in the process. The lasher's right foot is bruised. Well, I guess that didn't work.
22nd Felsite, 1058
Another dwarf is killed. I grow tired of noting their names down.
24th Felsite, 1058
The lasher followed a puppy around for two days before finally catching up with it and killing it. It was the gentlest creature and had done nothing to the goblin. Such evil must be dealt with quickly and decisively. I shall send my military to deal with the obnoxious beast at once!
As soon as I can figure out how to do it...
In the meantime, there's trade to consider...
28th Felsite, 1058
Several more dwarves were killed by the lasher. Our squad is giving chase.
7th Hematite, 1058
Our squad failed to report back. THe lasher is still about. Its bruised foot appears to have died on its own. The situation is now considered desperate.
Cheers,
J.