1st Granite, 1057
Looks like I've been elected to lead this sorry excuse for a fort. Does a group of four dwarves really need a leader? I've had a look around, and there is no drink at all to be found. So yes, apparantly, a group of four needs someone to tell them not to die of thirst.
First things first. I've told everyone to stop digging and assigned some tasks to get the booze flowing again. We don't need to be mining and detailing floors when we're running out of essential supplies. We also need to get working on some items to export, both so we can trade for things we need and to draw some migrants here.
The food situation looks equally dire. Luckily getting the booze industry going will partially rememdy this as well. Once things stablize a little we'll need a farm plot outside so we can replant any plants we gather.
I've also forbade some of the items around the goblin lasher so hopefully everyone steers clear until we can get a proper military going.
22nd Granite, 1057
Removed all stone types from the stone stockpile. Hauling rock around is just a waste of time at this point.
1st Slate, 1057
Things are moving slowly, but we have plants being gathered, drinks being produced, and soon we'll have a farm plot above ground to plant the resulting seeds. Wish the wall being built around the farm plot was moving along a little more quickly, but hopefully it's finished before we need it.
11th Slate, 1057
Migrants at last! Seventeen of them to be exact. Annnd they try to walk right past that goblin lasher. We lose four dwafs in the resulting chaos, but the lasher has returned to his original location so we seem to be safe for now.
24th Slate, 1057
We've got a four member military set up and training. I'll let them do their own thing for now and work on micromanaging equipment and such a little later.
14th Felsite, 1057
An Elven caravan from Decafidale has arrived. Time to get us some food and drink and offload some of these trinkets.
Looks like I've been elected to lead this sorry excuse for a fort. Does a group of four dwarves really need a leader? I've had a look around, and there is no drink at all to be found. So yes, apparantly, a group of four needs someone to tell them not to die of thirst.
First things first. I've told everyone to stop digging and assigned some tasks to get the booze flowing again. We don't need to be mining and detailing floors when we're running out of essential supplies. We also need to get working on some items to export, both so we can trade for things we need and to draw some migrants here.
The food situation looks equally dire. Luckily getting the booze industry going will partially rememdy this as well. Once things stablize a little we'll need a farm plot outside so we can replant any plants we gather.
I've also forbade some of the items around the goblin lasher so hopefully everyone steers clear until we can get a proper military going.
22nd Granite, 1057
Removed all stone types from the stone stockpile. Hauling rock around is just a waste of time at this point.
1st Slate, 1057
Things are moving slowly, but we have plants being gathered, drinks being produced, and soon we'll have a farm plot above ground to plant the resulting seeds. Wish the wall being built around the farm plot was moving along a little more quickly, but hopefully it's finished before we need it.
11th Slate, 1057
Migrants at last! Seventeen of them to be exact. Annnd they try to walk right past that goblin lasher. We lose four dwafs in the resulting chaos, but the lasher has returned to his original location so we seem to be safe for now.
24th Slate, 1057
We've got a four member military set up and training. I'll let them do their own thing for now and work on micromanaging equipment and such a little later.
14th Felsite, 1057
An Elven caravan from Decafidale has arrived. Time to get us some food and drink and offload some of these trinkets.