FRONTLINES, fuels of war - Anyone?

Traxata

Junior Administrator
some of us have, its okay, but not worth getting till they fix all the bug issues.

ALOT of people have been totally unable to play it because of this, I myself am running the game on MEDIUM visual settings, because if I turn it up any higher the game crashes, I'm not sure if its meant to use 3.5GB of ram or if theres a memory leak, but my CPU is 100% in use and physical ram is 70% in use ( 30% loss due to 32bit windows :p )

Most issues seem to be happening with people and Nvidia Geforce 8 Series graphics cards though
 

HotStuff

Member
As we PC gamers know, new releases are essentially beta versions until the first couple of patches are released. The steam forum is covered with people posting issues about this game. The steam metascore has dropped four points to 70/100 from the first posting on this thread.

I believe that if this game had been more stable it woud have got at least 10 points added on to the metascore in the 1st place, ie 84/100. This undoubtedly would have led to more people purchasing and momentum would have gathered.

I see two faults here:

The developers...I mean come on...try and TEST the game on much more combinations/permutations of hardware, look for bugs and sort them. Don't give a release date until you are sure testing has returned some decent level of robustness.

The public...come off it guys...learn your lesson...PC gaming is about tweaking...having issues/problems....sorting stuff out...waiting for patches. Don't expect a new release to work straight off the shelf/steam. Wait 2/3 months for game to have at least 1 good patch, unless of course you like games in unstable state and reporting(or moaning) about bugs on forums.
 

Wraith

Active Member
While I agree with the things you've said Hotstuff, there's problems with both of the faults you listed.

From the developers point of view, most of the time they are working under heavy pressure from the publishers to get the games out by a set release date and don't have the time to do as much testing as they need / would like. The publishers control the money so they also control the release dates etc. Additionally, the sheer number of different hardware permutations makes it near impossible to test every available combination for stability.

From the consumers point of view, why should we have to "learn our lesson"? We wouldn't expect to buy a book with half the pages missing, a lego kit with only half the pieces or a car with only three wheels (Reliant Robins excepted obviously :rolleyes:), so why should we accept a half finished product from the games industry?

The only way this will ever change is if the publishers allow developers to delay the releases until they are ready, but this will delay the income they'd get in from the game and is therefore extremely unlikely.
 

HotStuff

Member
The only way this will ever change is if the publishers allow developers to delay the releases until they are ready.

Agreed...

The publishers do appear to be cannabalising themselves here. They want money, so they push release date...game is released....recieves poor reviews due to bugs/stability issues....game doesn't catch on... less games sold....publishers make less money....
 

Nanor

Well-Known Member
BiG_D's gotta point. Blizzard have bought out Activision. EA have bought out Westwood and... well everyone else. So although there are less companies, the companies there still are have gotten considerably bigger.
 

Ronin Storm

Administrator
Staff member
Buy-outs, I imagine, Big D, but I forget the reasons exactly. Was quoted in a retrospective article I read a few years back. No chance of finding the article now, I fear.

That said, lack of diversity is bad for us, as consumers: we thrive on choice. Conversely, struggling publishers is also bad for us as consumers: constraints through threat of closure is never a good thing.
 

PsiSoldier

Well-Known Member
Agreed...

The publishers do appear to be cannabalising themselves here. They want money, so they push release date...game is released....recieves poor reviews due to bugs/stability issues....game doesn't catch on... less games sold....publishers make less money....

The frightening thing is about this, is that it could start happening to console games too, since they now have the abillity to use the internet for patches etc.
 

Piacular

In Cryo Sleep
"Players can no longer stick landmines onto their legs" ?!?!?

Wtf? :)

I see a lot of prone spam fixes, shouldn't they have known how to stop that from BF2?

The patch can't address the core issues with the game, namely the maps and weapon kit design. Drones are annoying, and the maps have clipping and hit box issues! Meh.
 

Nanor

Well-Known Member
I think the main thing is that it's a console shooter poorly ported to the PC.
 
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