Gang Garrison 2

SwampFae

Super Moderator
Staff member
The talented folks behind Gang Garrison have just released version 2.2.


  • Gang Garrison/Gang Garrison2 was originally made for the 2008 TIGSource.com 'Bootleg Demake' competition.
  • Gang Garrison 2 is a free multiplayer 'demake' of Valve's Team Fortress 2 started by mrfredman and MedO along with many developers later adding new features.
  • All 9 classes can be found here
  • Many different TF2-inspired environments
  • Fast-paced, team-based, multiplayer gameplay represented
  • GG2 is the premier TF2 tribute/parody/alternative.

Gang Garrison 2 presents the player with 9 unique classes to use in frenetic, cooperative multiplayer action in a stylish and unique 8-bit style. Battle with your friends or others you encounter online through a whole range of vibrant maps; TF2 maps reimagined in 2D as well as a multitude of maps with all sorts of different looks and settings, all of which have been dreamed up and constructed by members of our community. We've made a huge effort to provide simple, bugfree custom map support, so that anyone with a paint application can put together a map and test it themselves with our Garrison Builder utility. We also gladly encourage Gang Garrison modifications; many successful mods have been incorporated into the game as new features.

While this game has come a long way, it is still a work in progress and many impressive new features are being planned such as new gametypes and alternate weapons. Because this game continues to grow only because of the devotion and hard work of our community, we invite you to come and participate in the future of this game. We are always looking for talented people to join the forum, contribute art, content, ideas, and modifications, and maybe even help us behind the scenes on new official versions. We hope you'll stop by and have a look at our game; it is the imagination and spirit of our players that makes it so fun.


So go have a look. It may contain primitive graphics. But it is VERY addictive!
Go here to check the site!

This was featured on teamfortress.com. So it is safe.

Class renames:
  • Scout = Runner
  • Pyro = Firebug
  • Soldier = Rocketman
  • HeavyWeapons Guy = Overweight
  • Demoman = Detonator
  • Medic = Healer
  • Engineer = Constructor
  • Spy = Inflitrator
  • Sniper = Rifleman
 

SwampFae

Super Moderator
Staff member
Gang Garrison 2 - Patch News

Changes new to 2.2 include:

  • Added new game modes: arena and generator
  • Added ammo/overheat system
  • Added charging shots while scoped for Rifleman
  • Reduced time needed to capture control points
  • Updated ctf_conflict
  • Fixed support for 1 control point traditional CP maps
  • Added detail to scoreboard
  • Added options for blood/gib levels
  • Fixed Constructor's overalls!
  • Fixed various bugs
 

SwampFae

Super Moderator
Staff member
Meet The Controls

Meet The Controls:

W: Jump
A: Run Left
D: Run Right

Mouse Cursor: Aim
Left Mouse Button: Fire Weapon
Right Mouse Button: Use Special Ability
F: Taunt
B: Drop Intel

E: Call for a Healer
Z: Chat Menu (Emotes)
X: Chat Menu (Interests)
C: Chat Menu (Commands)

N: Open Team Menu
M: Open Class Menu
(hold) Left Shift: Show Scoreboard
F9: Screenshot
F10: Quit the Game
F12: Mute Sound
ESC: Open In-Game Menu

(Spectator Controls)
W: Scroll Camera Up
A: Scroll Camera Left
S: Scroll Camera Down
D: Scroll Camera Right

Numpad +/-: Scroll through the players

All controls can be remapped in Options->Controls.
 

SwampFae

Super Moderator
Staff member
Meet The Game Guide

Gameplay Guide

Connect to a server by opening the lobby and join a server by clicking its name. The
lobby will show the current map, number of players, and IP of servers running.
Alternatively, you can manually join a server if you know their IP and their
forwarded port.

Choose a team, RED or BLU, or select AutoSelect and let us choose your team for you.
Press N to change your team, or to Spectate and watch the action! Keep in mind you tie up a player slot on the server as a spectator!

Press M to open the Class Menu and choose your class. Choose option 0 to let us pick a class that might suit you!

The Heads-Up Display on your screen shows your class, the time left in the map,
your team, your ammunition, and your current health. All classes (except for the
rifleman) have ammunition that replenishes over time. Certain classes will also
have HUDs unique to them. Depending on the game mode, the HUD will display the
locations and status of the intels (Capture the Flag), the status of the Control
Points (Control Point), the number of players left and the status of the Arena
Point (Arena), or the health of the Generators (Generator).

The scoreboard shows the current score of every player. It also displays the
name of the current server and map.



Gameplay Tips

Runner:
  • Use paths that no other class can use!
  • Your scattergun does a surprising amount of damage!
  • Keep some ammo saved up in case you need to fight an infiltrator!

Firebug:
  • Use your airblast to push foes into a bad spot!
  • Always extinguish your teammates with the airblast if they're on fire!
  • Put a foe on fire and let the afterburn take care of the rest!

Rocketman:
  • Your rockets can go through teammates!
  • Rocketjump up to high platforms or to rain rockets from above!
  • Rockets can destroy the detonator's mines with an explosion!

Overweight:
  • Eat a manvich when it's safe, not when there are enemies around!
  • Don't eat a manvich if a healer is waiting to heal you!
  • Remember to retreat if you're taking too much damage!

Detonator:
  • You can detonate your mines in the air; they don't have to 'stick' to a surface to detonate!
  • Your mines get stronger the longer they are out, to a maximum of 50 damage!
  • Sticky mines can destroy other detonator's mines with an explosion!
  • Shoot a sticky and detonate it at the same time while pointing down to propel yourself like a Rocketman!

Healer:
  • You heal and charge superburst twice as fast on teammates low on health!
  • You slowly regenerate your health!
  • Quickly use your medigun to heal off afterburn!
  • Use your superburst to get past a tight chokepoint!

Constructor:
  • You regenerate Nuts and Bolts slowly, but picking up metal from a destroyed autogun instantly gives you 50! Health cabinets also give you all your Nuts and Bolts back!
  • Autoguns can't shoot straight up, so watch out!
Infiltrator:
  • The enemy can still hear you jump even if you are cloaked!
  • Your revolver is a lot stronger than it looks! It has a lot of range too!
  • Passive invisibility is always useful!

Rifleman:
  • Stay moving in case an infiltrator is eyeing your back!
  • Scope out if you need to move around!

Secret Class:
  • There is no secret class, and you can 'QQ' about it.
 

SwampFae

Super Moderator
Staff member
Meet The Game Modes

There are four gameplay modes:
  • Capture the Flag
  • Control Point
  • Arena
  • Generator


Capture the Flag:
Find the opposing team's intel and return it to where yours usually sits to score a point.
Score a certain number of points to win the round!

Control Point:
Control Point comes in two flavors, Standard or Attack/Defend:
Standard - Capture all the Control Points to win the match.
or
Attack/Defend - RED Team must capture all the Control Points to win,
and BLU Team must prevent RED from doing so.

Arena:
There is no respawning in this mode, and the last team standing wins the round. If neither
team finishes the other off, then there is a control point you can capture to win the round.
Round wins are cumulative and the team with the most rounds won at the end wins the match.

Generator:
An original mode exclusive to Gang Garrison 2. Both teams have a special generator which
are the objectives of the map. A team must keep their generator running and destroy the
enemy generator to win.
 

SwampFae

Super Moderator
Staff member
Meet The maps

The Maps

The Official Maps:

ctf_truefort by fishmatt
  • This classic layout emphasizes good flagrunning and being able to evade a strong defense! The colorful rural scenery hides two industrial strongholds.
ctf_2dfort by Vaati
  • A simple layout designed for fast games and tactical decisions. Don't neglect the lower route!
ctf_conflict by agh
  • This battleground is filled with varied terrain and odd angles! Watch out, there are many places to hide and swipe the intelligence when no one will notice.
ctf_classicwell by fishmatt
  • A nostalgic scenario with an industrial flavor, there are multiple routes around these imposing complexes but only a few ways in and out. Keep an eye on the upper route!
ctf_waterway by Taters
  • This trainyard sits atop a canal. The adjacent buildings house two warring factions. Keep your cool and watch for snipers, it's a long clear shot back to your base.
ctf_orange by king metroid
  • Looming under the shadow of a large central tower, two groups plot each other's demise. Climb the tower to drop down on unsuspecting opponents!
cp_dirtbowl by Vaati
  • Somewhere in the middle of nowhere, BLU is ready to launch it's secret wewapon at RED's base within Mt. Dirtbowl. RED must push forward while BLU must hold them off on three map fronts in this control point attack style map.
cp_egypt by Tarzan
  • Under the blazing desert sun, RED and BLU battle to control an antiquated city. Fight to maintain a hold on all five control points in this majestic CP map.
arena_lumberyard by Faust
  • Somewhere in the Rocky Mountains, BLU has made an attack on an important RED lumberyard. You can shoot through some of the floors!
arena_montane by Taters and agh
  • Somewhere in the forests, RED and BLU fight for supremacy over an important propaganda radio transmitter. Sticking with the team is best!
gen_destroy by agh
  • In the first ever generator map for Gang Garrison, RED and BLU must destroy the others' power generator while keeping their own running!


HowTo:Server/Preferences
To run a server using only these maps, open gg2.ini and make sure no custom map list is specified ("MapRotation=" under [Server] should be left blank).
To change the order the maps are played, change the numbers next to the map names; the maps will play in numerical order from least to greatest. Place a zero next to a map to ignore it.


Using Custom Maps:
To run a server using custom maps, make a folder called "Maps" in the same
path as Gang Garrison 2.1.exe and place the compiled map file (it will have a ".png" extension) inside. Create a text file with any name, like "maplist.txt", and open gg2.ini.
Next to "MapRotation=" under [Server], type the name of this file.

Open your maplist file and type the name of each map you want to play in order:
For instance:
ctf_2dfort
ctf_mynewmap
ctf_orange

would play ctf_2dfort, a custom map with the filename "ctf_mynewmap.png", and
then ctf_orange. Then it would play ctf_2dfort again. These names are case sensitive.

Players on your server can download maps from the internet when they join if you provide a locator file.
First, upload your map to the internet, whether on your own website or a filehost that allows direct linking.
Do not worry if it changes the filename, as long as it keeps the extension .png it will be fine. Create a file in your Maps folder called "mapname.locator" where "mapname" is the same as in the file "mapname.png".

Inside this file, simply paste the direct link to your file on the internet.
Be careful that the link is direct and not a php redirect!
Now when players join your server, they will download the map and your locator file so they may also host the map on their servers.
 

SwampFae

Super Moderator
Staff member
Meet The Options Menu

The Options Menu:

These options can also be set in gg2.ini before running the game. You can also bring up the menu by pressing 'ESC' in-game.

  • Player Name: Set your visible name in-game. The maximum length is 25 characters.
  • Hosting Port: Set the TCP port clients will connect to if you host a game.
  • Player Limit: Set the number of players, including the host, allowed in your game.
  • Announce to Lobby: Show your server to players in the Lobby. Setting this to off allows you to host a private game for those who know your IP.
  • Fullscreen: Set to On to run in fullscreen. Setting it to off means the game is windowed.
  • Ingame Music: Toggles the ingame music track on and off.
  • Particles: Toggles smoke and explosion effects. Turning this off or using the alternative particles may reduce graphical lag.
  • Gibs: Toggles body parts when a character explodes. Turning this setting down may reduce graphical lag.
  • Healer Radar: Toggles the in-game healer radar HUD for Healers.
  • Show Healing: Toggles healing HUDs for the Healer and players who are being healed.
  • Additional Healthbar: Toggles a floating healthbar above your head in game.
  • Kill Cam: Toggles the killcam when you die. Turn it off if you get angry easily!
  • V Sync: Toggles V Sync. Useful if you notice 'tearing' on your screen during the game.
  • Controls: Change your in-game controls to suit your own taste.
 
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