Windzarko
Well-Known Member
Not counting raid rifts, the first raids we'll be looking at will be the 10-man sliver raids found via Quantum Sight; Gilded Prophecy in Shimmersand, and Drowned Halls in Scarwood Reach. Since it was the first one added, I've been looking more at the Gilded Prophecy as our first venture.
Despite being a 10-man, it has a difficulty level at least on par with Greenscale's Blight, and drops loot equivalent to it (and to some of the stuff in River of Souls, I've been told). This, supplemented by the epic crafted stuff and the gear bought with Marks of Ascension they drop, should gear us up nice and quickly to cope with most anything but Hammerknell pretty quickly.
It features four bosses:
Judging from comments on Rift Junkies, only the first boss requires two tanks. Healing varies from fight to fight; the first likely will require three of us, the second only two, the third I'm not so sure about, and the last fight... well, the last fight apparently needs a single tank, a mage with a special Archon build, possibly a Bard as well, and a Justicar support. Craziness.
We have the tanks, we'll shortly have the healing, we have the Archon, the Bard and the Justicar support... all we need is to fill in the DPS slots as best we can, make sure everyone is sufficiently geared for their role in each fight (this includes appropriate Source Machines and reaching the necessary hit/focus/toughness/happiness/whatever caps for each gear set you're likely to use), and then hope we can plug the last one or two gaps with suitably non-crap people from 50-chat!
For anyone wanting to look into tactics already:
http://www.riftjunkies.com/2011/07/27/gilded-prophecy-raid-guide/
Bear in mind that by the time we're ready, 1.6 will likely be out, which may change things a little, but likely not so much as to invalidate the guide above entirely.
Despite being a 10-man, it has a difficulty level at least on par with Greenscale's Blight, and drops loot equivalent to it (and to some of the stuff in River of Souls, I've been told). This, supplemented by the epic crafted stuff and the gear bought with Marks of Ascension they drop, should gear us up nice and quickly to cope with most anything but Hammerknell pretty quickly.
It features four bosses:
- Anrak the Foul (I can already see myself referring to him as Anorak...); tank swaps, eye beams and summoning scorpions
- Guurloth; Simon Says, including running, jumping and freezing!
- Thalguur; lots of interacting with objects like shovels and crystals
- Uruluuk; teleports around enough that mounting up to catch up to him is not only viable but likely essential!
Judging from comments on Rift Junkies, only the first boss requires two tanks. Healing varies from fight to fight; the first likely will require three of us, the second only two, the third I'm not so sure about, and the last fight... well, the last fight apparently needs a single tank, a mage with a special Archon build, possibly a Bard as well, and a Justicar support. Craziness.
We have the tanks, we'll shortly have the healing, we have the Archon, the Bard and the Justicar support... all we need is to fill in the DPS slots as best we can, make sure everyone is sufficiently geared for their role in each fight (this includes appropriate Source Machines and reaching the necessary hit/focus/toughness/happiness/whatever caps for each gear set you're likely to use), and then hope we can plug the last one or two gaps with suitably non-crap people from 50-chat!
For anyone wanting to look into tactics already:
http://www.riftjunkies.com/2011/07/27/gilded-prophecy-raid-guide/
Bear in mind that by the time we're ready, 1.6 will likely be out, which may change things a little, but likely not so much as to invalidate the guide above entirely.