Time for a little tutorial since there are always improvements to be made and you can bet that the alliance guilds are organised enough to make them.
So to avoid getting royally pasted I present some thoughts on working in a group.
Firstly - BE AWARE. You know that twinge of excitement you get when you see that low down dirty night elf out on his own, the adrenalin starts pumping, your vision narrows and you scream "Muhahahahaha die little twinky" whilst running in arms and weapons flailing. Two seconds later your pinned against a tree with a hunters mark on your head and the night elf's pet and friends sharpening their skewers and looking for a tender bit to stick them into.
Being aware covers every facet of a MMORPG. If you're a priest like myself it covers avoiding big sharp implements of death whilst watching my mana reserves and seeing where my healing, shield or shadow damage spells can be most effective. Don't pick one target and don't assume there is only one target to pick. Take your time and in the words of the famous hedgehog - stop, look, listen and LIVE!
Secondly - know your place. By this I mean there is a chain of events that lead to character death. Priests should not be tanks and warriors should not be scouts, likewise scouts can't heal and can only tank moderately well but are lethal when stealthed or revealing opponent positions. These are global truths, be aware of your characters limitations and strength and don't fight them. Trying to prove that your cloth codpiece and your flimsy excuse of a staff can go beat that heavily armoured warrior to a pulp in hand to hand is an excersice in futility, however using your abilities correctly the poor bastard stands no chance (I'll offer examples of effective use in another thread).
Stick together! If you are more than three seconds away from the rest of your group then you (or they) have seriously fucked up. Forget what you are doing and get back to the fold NOW. "Group" ... go look up the dictionary definition, at no point does it mention "he who fooks off looking for glory and honour by himself only to let the rest of his group die due to his incredibly small penis size!". If you don't want to be in the group then leave it, otherwise stick with it. I'd reccomend group leaders get into the habbit of removing people who do this repeatedly - replace them with someone who can work as part of a team and you'll have far more fun.
Finally, add people who are fun to play with to your friends list - invite them into your group when you see them come online and if they are willing then invite them into the guild. Building an effective team takes the right kind of people so keep note of who they are when you find them.
So to avoid getting royally pasted I present some thoughts on working in a group.
Firstly - BE AWARE. You know that twinge of excitement you get when you see that low down dirty night elf out on his own, the adrenalin starts pumping, your vision narrows and you scream "Muhahahahaha die little twinky" whilst running in arms and weapons flailing. Two seconds later your pinned against a tree with a hunters mark on your head and the night elf's pet and friends sharpening their skewers and looking for a tender bit to stick them into.
Being aware covers every facet of a MMORPG. If you're a priest like myself it covers avoiding big sharp implements of death whilst watching my mana reserves and seeing where my healing, shield or shadow damage spells can be most effective. Don't pick one target and don't assume there is only one target to pick. Take your time and in the words of the famous hedgehog - stop, look, listen and LIVE!
Secondly - know your place. By this I mean there is a chain of events that lead to character death. Priests should not be tanks and warriors should not be scouts, likewise scouts can't heal and can only tank moderately well but are lethal when stealthed or revealing opponent positions. These are global truths, be aware of your characters limitations and strength and don't fight them. Trying to prove that your cloth codpiece and your flimsy excuse of a staff can go beat that heavily armoured warrior to a pulp in hand to hand is an excersice in futility, however using your abilities correctly the poor bastard stands no chance (I'll offer examples of effective use in another thread).
Stick together! If you are more than three seconds away from the rest of your group then you (or they) have seriously fucked up. Forget what you are doing and get back to the fold NOW. "Group" ... go look up the dictionary definition, at no point does it mention "he who fooks off looking for glory and honour by himself only to let the rest of his group die due to his incredibly small penis size!". If you don't want to be in the group then leave it, otherwise stick with it. I'd reccomend group leaders get into the habbit of removing people who do this repeatedly - replace them with someone who can work as part of a team and you'll have far more fun.
Finally, add people who are fun to play with to your friends list - invite them into your group when you see them come online and if they are willing then invite them into the guild. Building an effective team takes the right kind of people so keep note of who they are when you find them.