Hotstuff's thoughts of 3.3 ?

HotStuff

Member
Just thought I would air my thoughts with 3.3

1) The Quests are just too easy to do now. You essentially have a sat nav to take u there - removing a great deal of the hunt challenge. Also, there is little need to read the quests in full, which was necessary before 3.3 as it gave u clues where to go. This just makes the game feel a bit less 'involved'.

2) The matching for dungeon instances across the realms means people are more likely to be unpleasant towards one another in the dungeons because it's less likely u will meet up with them again.

3) Also the community spirit of forming a group and travelling to the dungeon provided ample time to chat to new people and discuss tactics. And finally getting a higher level character to boost u through a dungeon is now becoming less common due to the fact u can only queue for a dungeon if you are within the level limit. People are less likely to travel to a dungeon now with a high level character due to the time it takes compared to teleporting. Not to mention the fact that it makes the game feel a bit unrealistic, no spells, no magic, no portal, just appearing inside a dungeon.

I fear they are simplifying this game just too much.
 

thatbloke

Junior Administrator
And in counter...

1) Any modern MMO you play now has this sort of functionality (Aion is very good at it) that will tell you where the locations of NPCs are without you having to use an external source or look for it yourself. This is unfortunately a consequence of MMOs becoming more accesible to idiots who need to be told how to play and can't figure things out for themselves. All the map is doing is pointing you in the general area of things, and I think it's a nice addition.

Consistently every single month the most downloaded and used mod is the mod Questhelper, which does what this map upgrade does but in a much more advanced (and often memory-hogging, CPU-hogging, bug-causing) way.

2) So far I've seen nothing of the sort and this actually allows me to load up the game, join a group, and have an instance done in quite a short period of time. If people are being asshats that's their own problem, unfortunately you are just someone who they wouldn't ordinarily play with. I do think that idiots like that are more of a minority though.

This is the best thing they ever did for this game... how many times have you been sat in /g asking for that one last person to come and do instance X? Most of the time I don't care what instance I want to do, I just want to do anything, and this takes alot of the pain away from that process. And even If I do want to do a specific instance, that is also achievable with this new interface.

3) Related to my points in (2) really - previously it would be rare that you would form a group with people who were not either in your guild or already in your friends list - these are people who would (mostly) know this kind of stuff, and they are on your friends list because of that. Obviously there are situations where you do have a new person coming in, but that's what /p and voice chat are for.

What difference does it make if there is 5 minutes spent waiting at the start of the instance talking tactics compared to going over those same tactics while travelling to the dungeon for 5 minutes? What if you all already know the tactics? What can you do during that 5 minutes?
 

Pwnstar

Member
2nd Q' mans response.

Also i love it, means i can be an asshat and never see the players again xD
 

Gidean

In Cryo Sleep
yeah i see what your saying Hotpants but... in all Q mans got the right of it, especially the new lfg system with teleporting...incredibly helpful and long overdue in my opinion.
 
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