If you could make a single change to WoW...

Windzarko

Well-Known Member
...what would it be?

I know pretty much everyone knows a whole bunch of things that they'd have changed about WoW if they could, and I mean important, meaningful changes (not just "buff this" or "nerf this" or whatever); after I read through a developer interview thing on MMO-Champion earlier where one of the Devs was asked what things they would go back and redo about Wrath if they could, it got me thinking about what one or two changes I'd most want to make, and what other people would want.

Silly speculative thread, yes, but I'm also bored, smacked off my face from FAR too much sugar in my first cuppa of the day (I'm fairly sure I was so tired that I added sugar three times without realising), and it seemed like an interesting question to pitch at people.

Off the top of my head right now... for me, it'd be between two things. The first would be a change to professions to give them far more diversity of things to make, usable at all levels of content (and not just one or two new generic recipes added as 25-man raid drops or expensive faction purchases every new tier of content), maybe upgradable over time (think the Burning Crusade Blacksmithing specialist weapons, but more so), and some of them involving big epic questy things to procure materials and craft the item.

The second would be the reintroduction of class quests in a big way; I've done the level 60 Paladin mount quest, I've done the level 60 Hunter epic weapon quest chain for Rhok'delar and Lok'delar (starts with an item drop from the penultimate boss in Molten Core, sends you out into the world with NO hints to go find some quest NPCs, and then makes you do some wickedly difficult fights entirely on your own (not even allowed the pet for most of it) to get a very unique and at-the-time powerful pair of weapons), and I'm nearly in a position to do the level 60 Priest Anathema/Benediction chain. And looking back at those, and some of the class quests you do while leveling, I really feel they dropped the ball with not putting in loads more! Imagine if you had some mandatory class quests for critical skills every 10-15 levels which mixed epic story, unique challenges that can't just be facerolled, and mechanics that help you better learn to use the unique elements of your class and excel with them? And imagine if you also periodically got optional quest-chains for your class to get shiny fun things, kind of like with the Mage quest for getting Polymorph: Pig and suchlike, but bigger, more epic?

I'm kind of a sucker for epic stories and cool rewards unique to specific classes or professions that required some kind of dedication and skill to attain, and aren't just something you can faceroll through or grind badges for :p

Edit: I know I said two changes rather than the one the title would indicate, but you could sum them up under one heading of "bring back and amplify the epicness of old", I guess
 
G

Gombol

Guest
My main change (and this would get me back into wow) would have to be to make the game harder. Maybe a mix between Pre-TBC and TBC difficulty. Back when doing heroics was tough and stuff, and when you HAD to at least know the basics of your class to do semi-decent, and know more indepth to do stupidly well. Not to mentio bring back the "Farming of normals to get heroic keys" they stupidly removed from heroics (At 70, you would get laughed at for doing heroics in greens, now nobody cares.) whitch is a shame 'cause it weeded out the people who had no clue and got people to learn the basics of the class, instead of being boosted by the tank and healer, or maybe just a single DPS doing 6k DPS.
 

Haven

Administrator
Staff member
Human organised (GM run) one off world events - ideally RPG ones but not necessarily.
 

Nactall

New Member
Gombol stated exactly what makes the game less interesting for me atm.

So, /agree with Gombol
 

Zooggy

Junior Administrator
Staff member
Ahey, :)

Two things, then:

1) /agree with Gombol; the game has been watered down to the point where it is only slightly harder than watching TV...

2) Redo the whole PvP/PvE servers thing. The way I see it:
a) There would only be one type of server (well, two, for RP purposes).
b) The PvP-enable flag that exists on normal servers would be modified so that any change to it would have a five- or ten-minute delay.
c) You can only attack or be attacked if your PvP flag is enabled.
d) You can only join a battleground if your PvP flag is enabled. (You can duel or do Arenas any time, though.)
e) You can only do PvP-flagged quests if your PvP flag is enabled.

I realise that, at first reading, that last one seems largely unpopular. Fact is, though, you can pretty much have a similar functionality to today's PvP servers: just keep your flag on all the time.

Naturally, this is never going to happen, but, speculative, so, meh... :)

Cheers,
J.
 

Windzarko

Well-Known Member
Clearly people complaining about difficulty have forgotten the issues with ICC :p

But yeah, until the most recent raid, most of Wrath was watered down for bad players, which is annoying...
 

Elincia

New Member
Well, that ICC is hard is what makes it great to do :)
I am really happy with WoW as it is now, so my change is a small one. Sanctuaries around every summoning stone, I hate pvp while you wanna do some pve :)
 

thatbloke

Junior Administrator
Well, that ICC is hard is what makes it great to do :)
I am really happy with WoW as it is now, so my change is a small one. Sanctuaries around every summoning stone, I hate pvp while you wanna do some pve :)

Actually that gives me the idea for the one thing I would like to change... The removal of Sanctuary cities.

We're (Horde and Alliance) supposedly mortal enemies, yet some stupid flashy bit of light ahs the power to make everyone stop hitting each other? If he's so goddamned powerful why is it that he can't just waltz into ICC and tell Arthas he's been a very bad boy and give him a good spanking?
 
G

Gombol

Guest
Actually that gives me the idea for the one thing I would like to change... The removal of Sanctuary cities.

We're (Horde and Alliance) supposedly mortal enemies, yet some stupid flashy bit of light ahs the power to make everyone stop hitting each other? If he's so goddamned powerful why is it that he can't just waltz into ICC and tell Arthas he's been a very bad boy and give him a good spanking?


Light hits The Lich King for 100,000,000,000,000,000.

The Lich King Dies.

Note i said Lich King, as arthas has been 100% dead for a while now. ;)
 

Huung

Well-Known Member
Light hits The Lich King for 100,000,000,000,000,000.

The Lich King Dies.

Note i said Lich King, as arthas has been 100% dead for a while now. ;)

Not 100%... ;)

My main change I guess would be to make things more difficult, so /agree with Gombol. I actually miss having to work to get even the simple badge loot. Not only is the higher level gear too easy to get, but it's not even expensive, you can gear a character up to ICC10 level in under 2 days /played at 80 quite easily.

I've only been around since 2.4, but even since then it's been easy to see the changes, and see that whilst they may be good for casuals, the vast majority of the playerbase still seems to be complaining things are too simple now.
 

Windzarko

Well-Known Member
Light hits The Lich King for 100,000,000,000,000,000.

The Lich King Dies.

Note i said Lich King, as arthas has been 100% dead for a while now. ;)

Read "Arthas : Rise of the Lich King"; he never really quite died, he's just... something else.
 

SwampFae

Super Moderator
Staff member
Read "Arthas : Rise of the Lich King"; he never really quite died, he's just... something else.

Gombol:
Arthas and Ner'zhûl are two separate beings. Yet fused, coexisting as one.
In short: The Lich King v2.0 :p
But the humanity in Arthas is gone, however, as he became consumed by hatred (See my post on Arthas and the Lich King for more info).
So Arthas isn't quite dead there.
-

As for changes in WoW:
  1. Some oldschool difficulties and builds on the oldschool WoW (pre-TbC) stuff. (Needs moah Vanilla. Yum)
  2. More farmers to kill! This because some days are slow and we all need a little bit of target practice :p (Don't take this line seriously)
  3. A lesson from Warhammer. The game needs a proper "Waaagh!".
Last but not least: We must launch all 'Zig' for Great Justice!
 

HotStuff

Member
That u could cancel a bid at the AH, say once a week so it wouldn't be abused.

I lost 100 gold today, cause I typed the wrong number.

I sent the seller a letter asking if he would cancel the auction and I would refund him the costs. He of course didn't. I bumped into him at stormwind and asked him politely again, apologising for my silly mistake and would he be kind enough to accommodate. Amazingly he said he had cancelled the auction. When I checked again and realised he hadn't, he then of course he 'ignored' my character and ran off.

Not sure I blame the guy and it was my mistake.
 

SwampFae

Super Moderator
Staff member
[Response]: If you could make a single change to WoW...

That u could cancel a bid at the AH, say once a week so it wouldn't be abused.

I lost 100 gold today, cause I typed the wrong number.

I sent the seller a letter asking if he would cancel the auction and I would refund him the costs. He of course didn't. I bumped into him at stormwind and asked him politely again, apologising for my silly mistake and would he be kind enough to accommodate. Amazingly he said he had cancelled the auction. When I checked again and realised he hadn't, he then of course he 'ignored' my character and ran off.

Not sure I blame the guy and it was my mistake.

Ouch. Mis-typing like that can end up very painful, yes.
So going to second that. "Cancel/Withdraw Bid" function would be a nice addition.
 
Top