Ki!ler-Mk1
Active Member
The ingame admin we use is generated by an RCON, While i do not believe multiplay are correct in saying that procon is to blame for a lot of crashes, we are going to cease using procon while we are playing. Just in case.
In order to kick a player you will need to contact either myself or thatbloke, and we can do it in clanforge.
I dont know when i will go back to procon(still use it to fill the server), but assuming the server keeps on crashing ill go back to it sooner.
/me hopes for no crashes
Afteral i'd rather a stable server than an admin'd server.
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Today i got the server up to critmass (40 ppl) in 1/3 the time it took yesterday, and i have learned that the method i was copying was slightly flawed.
In order to kick a player you will need to contact either myself or thatbloke, and we can do it in clanforge.
I dont know when i will go back to procon(still use it to fill the server), but assuming the server keeps on crashing ill go back to it sooner.
/me hopes for no crashes
Afteral i'd rather a stable server than an admin'd server.
____
Today i got the server up to critmass (40 ppl) in 1/3 the time it took yesterday, and i have learned that the method i was copying was slightly flawed.