E
elDiablo
Guest
Got shown a rather interesting little discussion (well, point of view from a few people) about in-game advertising. The post is saying that in-game billboards aren't too much of a problem, where they are appropriate (F1 game with the adverts around the track, for example). However, Dungeon Siege 2: Broken World has an in-game NPC trying to sell you the PSP version of the game, as both have cross-over codes you can use in the other game.
Personally, I think that's a bit far. Especially (as the poster agrees) in a RPG, where the game is made to draw you in, and not bitch-slap you back into the real world without a warning first. I agree that in-game advertising may help the costs of development, meaning developers can make better games, but some of them really need to consider where to draw the line, in my opinion.
Just curious as to what you all think are the pros and cons of in-game ads, where they are appropriate and where they are not, or even if they ever will be "welcome" in any games.
Personally, I think that's a bit far. Especially (as the poster agrees) in a RPG, where the game is made to draw you in, and not bitch-slap you back into the real world without a warning first. I agree that in-game advertising may help the costs of development, meaning developers can make better games, but some of them really need to consider where to draw the line, in my opinion.
Just curious as to what you all think are the pros and cons of in-game ads, where they are appropriate and where they are not, or even if they ever will be "welcome" in any games.