I said I wasn't going to repost stuff from Vagabond's Rest. I lied. Some of their posts are simply too useful not to repost.
This one is on how fleets work, specifically looking at how boosters are applied.
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I'll find a way to make it up to them that I'm borrowing their content.
This one is on how fleets work, specifically looking at how boosters are applied.
Tychus @ VR said:Groups in Eve are called Fleets. They used to be called Gangs, so you may see some references to gangs around. Fleets are heirarchies. Under the Fleet commander, there are wing commanders (Up to 5). Under the wing commanders, there are squadron commanders (up to 5 per wing). Under the squadron commanders there are squad members (up to 10 each). However, like most things in Eve, you need to train the right skills to be able to do this.
The Leadership skill allows you to be a squadron commander. For each rank, you can effectively lead 2 squad members. Beyond that are the Wing Command and Fleet Command skills, which allow you to add 1 subordinate unit per rank. I say effectively because you can put together a fleet without any skills, but you won't get any of the potential bonuses that are available by proper organization.
There are three special positions in a fleet. First, the leaders - they hold the Fleet, Wing, and Squadron command slots, and need to have the appropriate skills for those roles. Second, the Boss. This is the traditional group leader - the person who can reassign other people within the fleet or kick them out. By default, this is the person who first formed the fleet (who will also be the fleet commander by default). You can right click on any fleet member's name to reassign them (including making someone else the Boss). The third position is the Booster. This is the person providing passive buffs to the unit (there are boosters at the squad, wing, and fleet level). By default this will be the unit commander, but it can be reassigned to someone who has more appropriate buff skills for the mission (more on this below).
In order to receive the bonuses in a squadron, the following conditions must be met:
- The squad leader must have the appropriate skill level for the size of the squad.
- You must be in the same system as the squad leader (I'm pretty sure that inside a station doesn't count as in system for this purpose)
- You must be in the same system as the squad booster (if different from the leader)
To determine if you're receiving bonuses, there's an icon in the upper left corner of the fleet window. If it's a red X, one of the conditions is not being met. If it's a green chevron, then you are receiving the bonuses. The same rules apply at the wing and fleet levels (wing and fleet commanders will not receive the bonus from a subordinate unit, but their own boosts will cascade down to subordinate units).
(Source)
I'll find a way to make it up to them that I'm borrowing their content.