Left 4 Dead DLC

Panda with issues...

Well-Known Member
Not that I'm bashing free DLC for L4D, which is EXACTLY what it needs, but I couldn't give less of a fuck about more stuff for versus and particularly survival mode, which is shit. The legs of this game are all about the coop campaigns, and we just need more of those. It really can't be difficult to deliver 1 new campaign level every 2 months can it? The engine has been around for ages, and it's not like there arn't shitloads of zombie films to draw inspiration from, christ.
 

BiG D

Administrator
Staff member
That's simply not true, versus is the only gametype that offers proper replayability. But agreed that it needed the boost months ago.
 

BiG D

Administrator
Staff member
I just find that the game is too shallow to warrant more than a few playthroughs of each campaign in coop. Even with the "director" making things somewhat random, every encounter still goes exactly the same.

For a coop game to have proper staying power, you ideally need to have players settle into different roles -- that way you get to react to each situation with your 'class' in mind. Having 4 characters that are all the same and a very limited choice in weapons really doesn't allow any flexibility.

Versus runs into the very same problems, but it takes a little longer. Versus was also pretty epically broken for quite some time, so that delayed people properly learning it.

Ultimate L4D strategy: melee, melee, melee, melee, shoot, melee, melee etc. Replace 'melee' with 'run' when faced with a tank.
 

PsiSoldier

Well-Known Member
For a coop game to have proper staying power, you ideally need to have players settle into different roles -- that way you get to react to each situation with your 'class' in mind. Having 4 characters that are all the same and a very limited choice in weapons really doesn't allow any flexibility.

This ^

Alien Swarm is a good example of how a co-op survival game should be done. Hmm... Just think; Alien Swarm but with zombies, now I'd buy that!
 

Wol

In Cryo Sleep
If its free, then I'm up for it. Havent played much l4d lately.

Still think there needs to be a (good) version of shaun of the dead though :p
 

Panda with issues...

Well-Known Member
I just find that the game is too shallow to warrant more than a few playthroughs of each campaign in coop. Even with the "director" making things somewhat random, every encounter still goes exactly the same.

- I found the director meant each run through was fairly different.

For a coop game to have proper staying power, you ideally need to have players settle into different roles -- that way you get to react to each situation with your 'class' in mind. Having 4 characters that are all the same and a very limited choice in weapons really doesn't allow any flexibility.

I felt the weapons offered enough variety. There really didn't need to be any more. To be fair, on pretty much every fps i ever play, I always find there are LOADS of weapons i never use. The classes are quite obviously close cover (shotguns) long range high damage (hunting rifle) and a mix of both (assault rifle). Then again, I find strict class based games such as TF2 to be pretty annoying really.

Versus runs into the very same problems, but it takes a little longer. Versus was also pretty epically broken for quite some time, so that delayed people properly learning it.

Ultimate L4D strategy: melee, melee, melee, melee, shoot, melee, melee etc. Replace 'melee' with 'run' when faced with a tank.

There was quite patently nothing wrong with versus in the first place. The fact that both teams got to play as both the survivors AND the special infected meant that the situation was the same for both teams. If people kept meleeing, well, they wern't going towards the safe room. Which meant they wern't scoring. I felt it to be very well balanced. The addition of melee stamina just seemed unnecessary to me.

If I saw a tank in real life, I'd run too.

Quote failure
 

BiG D

Administrator
Staff member
The original brokeness was horrible exploits that didn't get fixed for two months, and spawn bugs that meant the infected were often two or three players down for the first minute or two of the match.

You can move and melee at the same time, so there was nothing to stop you from running all the way through without firing a shot (aside from the tank, again.) As an added bonus, melee instantly negates any special infected's attack if the survivors stay in a tight group -- smoker grabbed someone? MELEE! Hunter pounced someone? MELEE! Boomer? MELEE! (Boomer actually managed to get you? MELEE until the horde stops!)

Again, the stamina fixed this, somewhat, along with some other changes to infected attacks. Versus is balanced fairly well now, but it turned into a case of memorizing 'what to do' on each map.
 

SgtFury

Junior Administrator
Staff member
If its free, then I'm up for it. Havent played much l4d lately.

Still think there needs to be a (good) version of shaun of the dead though :p

But that will be no good all you would do is stay in the pub and drink in game :D
 
Top