Belegon
In Cryo Sleep
Well im bored as hell at work...
But i play alot of magic when i can get away with it. So i thought i'd start a thread to disscuss the game of pure "hate" (magic). More swayed on the physical card side as opposed to the poota game variant.
So to start i thought i'd treat you one of my "I hate your f-ing guts combo's"
You will need...
Training Grounds (U) - enchantment
All creatures you control's activated abilities cost 2 less to play to a minimum of 1
Khalni Gem (4) - Artifact
Tap: Produces two mana of any colour
Filigree Sages (3)(U) - Artifact Creature
(2)(U) Untap target artifact for
Grindclock (2) - Artifact
Tap: Add a charge counter to grind clock
Tap: Mill target for the number of charges on grind clock
First off, the Khalni gem, Training grounds, filigree sages gives infinate mana
as KG produces 2 mana, TG reduces FS ability to cost one, so one mana is usable, the other goes into untapping the gem, rinse and repeat.
It also provides infinate artifact untaps, so using both in FS (as the ability does not tap them) allows you to charge up a grind clock and mill as many times as you like in a turn - good bye opponents deck.
Importantly the infinate loop is user controlled so is not an instant lose.
Usually this combo comes out in turn 4 so it's not overly fast, nor slow. Caused my cousin to rage quit when he realised what was happening!
Not tournament legal... ever!
But i play alot of magic when i can get away with it. So i thought i'd start a thread to disscuss the game of pure "hate" (magic). More swayed on the physical card side as opposed to the poota game variant.
So to start i thought i'd treat you one of my "I hate your f-ing guts combo's"
You will need...
Training Grounds (U) - enchantment
All creatures you control's activated abilities cost 2 less to play to a minimum of 1
Khalni Gem (4) - Artifact
Tap: Produces two mana of any colour
Filigree Sages (3)(U) - Artifact Creature
(2)(U) Untap target artifact for
Grindclock (2) - Artifact
Tap: Add a charge counter to grind clock
Tap: Mill target for the number of charges on grind clock
First off, the Khalni gem, Training grounds, filigree sages gives infinate mana
as KG produces 2 mana, TG reduces FS ability to cost one, so one mana is usable, the other goes into untapping the gem, rinse and repeat.
It also provides infinate artifact untaps, so using both in FS (as the ability does not tap them) allows you to charge up a grind clock and mill as many times as you like in a turn - good bye opponents deck.
Importantly the infinate loop is user controlled so is not an instant lose.
Usually this combo comes out in turn 4 so it's not overly fast, nor slow. Caused my cousin to rage quit when he realised what was happening!
Not tournament legal... ever!