New patch - Who is getting hit with the nerf bat?

Twisto

New Member
These are apparently the official notes for the upcoming patch...

For some, read and weep. For others, rejoice.
.
.
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General

* Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.
* Goliathon and his shardlings can no longer be pulled to nearby areasthat have guards.
* More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.
* The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
* The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
* Battle of the Crimson Watch: Illidari Mind Breaker has been weakened. Illidari Highlords can now be CC'ed but not Charmed.

PvP

* Arenas
* The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
* The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
* The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
* The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
* The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
* The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
* The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
* The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
* The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
* The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
* The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
* The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
* The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
* The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
* The cost of the "Libram of Justice" has been decreased to 1000 arena points.
* The cost of the "totem of the Third Wind" has been decreased to 1000 arena points.

Druids

* The rage normalization equation has been adjusted to grant more rage. The typical player should see an increase of 15% to 20% in their rage generation.
* When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
* "Feral Charge" now removes all snaring effects.
* "Bear Form" now grants 25% increased stamina instead of 25% increased health.
* "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
* The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
* "Savage Fury" no longer affects "Mangle (Bear)".
* "Savage Fury" no longer applies to "Maul" or "Swipe".
* The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
* "Improved Leader of the Pack" can no longer get critical heals.
* The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).

Paladins

* The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.

Priests

* The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
* "Silent Resolve" no longer reduces threat generated by Shadow spells.

Shaman

* The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
* The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
* The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
* "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec.

when struck.

Warlock

* "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.
* Fixed a bug where the stealthy bonus was not getting applied to the "Eye of Kilrogg."

Warriors

* The rage normalization equation has been adjusted to grant more rage. The typical player should see an increase of 15% to 20% in their rage generation.
* All warriors had their critical strike chance adjusted upward slightly (about 1%).
* "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
* The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
* "Charge", "Intercept", and "Intervene" now remove all snaring effects.
* "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.

Items

* The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
* The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.
* "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.
* The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.
* Corrected many items that had incorrect stat values assigned to them.
* The rewards from the "Fel Embers" quest are now superior items as intended.
* Reduced the damage dealt by "The Lightning Capacitor".
* Corrected the level requirement of the "Fist of Reckoning".
* "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.
* "Burnoose of Shifting Ages" can now be disenchanted.
* "Nethershrike" now has the proper sell value and can be disenchanted.
* Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.
* The "Marksman's Bow" now has the proper damage range.
* "Hourglass of the Unraveller" will now properly increase ranged attack power.
* Corrected the socket bonus for "Soul-Collar of the Incarnate".
* Corrected a typo in the set bonus of "Warbringer Armor".
* "Ruby Slippers" now properly have a cast time.
* Corrected the min use level of "Terokk's Shadowstaff".
* "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.
* "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.
* "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.
* "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.
* "Aldor Guardian Rifle" now has a range correctly set on it.
* The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.
* The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.
* The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.
* The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.

Raids and Dungeons

* Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly.
* Shadow Labyrinth Reduced the chance of a Cabal Assassin ambush.
* Shattered Halls: Removed a problematic chest.The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
* Serpentshrine Cavern Boss creatures have received additional tuning and polish.
* Arcatraz Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn. Protean Spawn now deal less damage.
* Tempest Keep Mechanar Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
* Caverns of Time: Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded. A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot. Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers. Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.
* Karazhan: Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her. Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit. Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance". Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse. Nightbane's Restless Skeletons are now immune to non-holy magical damage. Restless Skeletons no longer have immolation. Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect. Some minor issues with the Library Tomes have been corrected.

Bug Fixes
 

Windzarko

Well-Known Member
Well warriors are gonna be happy... but I'm still irritated that hunters haven't been un-nerfed since the last patch... the downing of the bonues from Barrage/Improved Barrage talents was okayish, the Silent Shot downgrade was fine and understandable, but the Arcane Shot nerf drove me fooking crazy!
 

SgtFury

Junior Administrator
Staff member
Druids

* The rage normalization equation has been adjusted to grant more rage. The typical player should see an increase of 15% to 20% in their rage generation.
* When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
* "Feral Charge" now removes all snaring effects.
* "Bear Form" now grants 25% increased stamina instead of 25% increased health.
* "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
* The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
* "Savage Fury" no longer affects "Mangle (Bear)".
* "Savage Fury" no longer applies to "Maul" or "Swipe".
* The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
* "Improved Leader of the Pack" can no longer get critical heals.
* The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).

And this is what happens when people moan.... so much for having a chance to do anything. nerf nerf nerf blody nerf.
 

Duren

In Cryo Sleep
looks like mages got off lightly this time... though this is probably because people have been moaning so much about Druid tanks or warlocks :)

I can continue to do my 3k fireball crits unaffected... thanks Blizzard :P
 

SgtFury

Junior Administrator
Staff member
I wouldn't of minded if they were going to just throttle back one part of feral. But all of it???? Armour! Health! Damage! Crits! Heals!

My Dire bear has now become Pooh Bear!

pooh.jpg
 

Haven

Administrator
Staff member
Yay for shadow priest nerf, bloody imba healing bastards that they are - they deserve that and worse :) Good job I'm a tank and not a shadow priest I say!

*wanders off not really caring anyway*
 

kershan

In Cryo Sleep
I'm liking the Warrior changes, more crit chance and breaking free of snares is always appreciated. Shame Blizzard felt the need to nerf Druids to hell in the process.. talk about pandering to all the whiners on their forums.
 

thatbloke

Junior Administrator
Yay for shadow priest nerf, bloody imba healing bastards that they are - they deserve that and worse :) Good job I'm a tank and not a shadow priest I say!

*wanders off not really caring anyway*

you would actually generate less threat (if that's even possible) because of the nerfs to vampiric embrace... no critting = less threat!

And the druid nerf/warrior buff i think falls in line with bringing back warriors as the most desirable tanking class... they SHOULD be so that is what I think this change is intended for.

And as for the change to Demonic Tactics for warlocks... that's gonna affect any lock with a felguard out (as its part of the demonology spec). It means less damage actually as IIRC that gives an extra 5% (or maybe it was 3%?) damage dealt by you and your pet... so BOO!

Now there's just more chance of having a crit and therefore generating more threat for you and your pet instead...
 

SgtFury

Junior Administrator
Staff member
Well looks like it is patch day tomorrow. America is getting it as we speak.

Patch Notes.
--------------------------------------------------------------------------------
- World of Warcraft Client Patch 2.0.10
--------------------------------------------------------------------------------

The latest patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/

General
- Some logic was fixed in the "Natural Remedies" quest so that
Pathaleon the Calculator's Image will always spawn during the ritual.
- Goliathon and his shardlings can no longer be pulled to nearby areas
that have guards.
- More fixes implemented in the "It's a Fel Reaver, But With Heart"
quest to keep the Scrapped Fel Reaver from breaking.
- The Orb of the Blackwhelp and Hallowed Wands can no longer be used
in combat, and the transformation will be canceled if the player
receives damage.
- The Scrap Reaver in Netherstorm repairs reduced from 10,000 health
to 8,500 health over 10 seconds.
- Battle of the Crimson Watch
Illidari Mind Breaker has been weakened.
Illidari Highlords can now be CC'ed but not Charmed.

PvP
- Arenas
The cost of the "Gladiator's Slicer" has been increased to 2625 arena
points.
The cost of the "Gladiator's Quickblade" has been decreased to 1125
arena points and changed to offhand only.
The cost of the "Gladiator's Cleaver" has been increased to 2625
arena points.
The cost of the "Gladiator's Hacker" has been decreased to 1125 arena
points and changed to offhand only.
The cost of the "Gladiator's Pummeler" has been increased to 2625
arena points.
The cost of the "Gladiator's Bonecracker" has been decreased to 1125
arena points and changed to offhand only.
The cost of the "Gladiator's Right Ripper" has been increased to 2625
arena points.
The cost of the "Gladiator's Left Ripper" has been decreased to 1125
arena points.
The cost of the "Gladiator's Shanker" has been increased to 2625
arena points.
The cost of the "Gladiator's Shiv" has been decreased to 1125 arena
points and changed to offhand only.
The cost of the "Gladiator's War Edge" has been decreased to 1000
arena points and the speed changed to 1.9.
The cost of the "Gladiator's Spellblade" has been increased to 3150
arena points.
The cost of the "Touch of Defeat" has been decreased to 1000 arena
points.
The cost of the "Gladiator's Endgame" has been decreased to 1125
arena points.
The cost of the "Idol of Tenacity" has been decreased to 1000 arena
points.
The cost of the "Libram of Justice" has been decreased to 1000 arena
points.
The cost of the "totem of the Third Wind" has been decreased to 1000
arena points.

Druids
- When the duration of "Cyclone" ends, area buffs such as "Leader of
the Pack", "Tree of Life", and "Moonkin" will now be correctly
resumed.
- "Bear Form" now grants 25% increased stamina instead of 25% increased
health.
- "Dire Bear Form" now grants 25% increased stamina instead of 25%
increased health. In addition, the armor bonus has been reduced from
450% to 400%.
- The multiplier on base weapon damage for "Mangle (Bear)" ability has
been changed from 130% to 100%. In addition, the bonus damage has
been reduced by the same ratio.
- "Savage Fury" no longer affects "Mangle (Bear)".
- "Savage Fury" no longer applies to "Maul" or "Swipe".
- The critical damage bonus on "Predatory Instincts" reduced from
3/6/9/12/15% to 2/4/6/8/10%.
- "Improved Leader of the Pack" can no longer get critical heals.
- The armor bonus from "Moonkin Form" has been increased from 360% to
400% (to match Dire Bear Form).
- The rage normalization equation has been adjusted to grant more rage.

Paladins
- The slowing affect from "Avenger's Shield" is now considered a snare,
so snare removal and immunity affects will now work on it.

Priests
- The base healing percent from "Vampiric Embrace" has been reduced
to 15% from 20%. In addition, this ability can no longer get critical
heals.
- "Silent Resolve" no longer reduces threat generated by Shadow spells.
- Mass Dispel will now target immunity effects first.
- Prayer of Mending now has a 10 second cooldown.
- Circle of Healing mana cost reduced by 25%.
- The effectiveness of "Fade:Rank 7" has been increased by
approximately 25%.
- The damage absorption of "Power Word: Shield" added by the caster's
bonus healing has been increased to 20%.

Shaman
- The clearcasting effect from "Elemental Focus" now triggers on all
spell critical strikes, rather than a chance on any spell hit.
- The shaman will no longer generate additional threat when "Unleashed
Rage" triggers.
- The free Lightning spell cast from "Lightning Overload" will now
cause reduced threat.
- "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec.
when struck.
- The bonus of the "Wrath of Air" totem now applies to healing spells
as well.

Warlock
- "Demonic Tactics" now grants increased critical strike chance to you
and your demon pet, instead of increased damage.

Warriors
- The rage normalization equation has been adjusted to grant more rage.
The typical warrior should see an increase of 15% to 20% in their
rage generation.
- All warriors had their critical strike chance adjusted upward
slightly (about 1%).
- "Thunder Clap" is now useable in Defensive Stance. In addition, the
tooltip has been adjusted to indicate it causes additional threat.
- The cooldown on "Victory Rush" has been removed, and it can now be
used up to 20 seconds after killing an enemy.
- "Unbridled Wrath" has been modified so that rather than a fixed
chance to grant rage, it has an increased chance when using slower
weapons.
- Increased the health bonus from "Commanding Shout" by 50%.
- "Improved Battle Shout" talent renamed to "Commanding Presence" and
now increases the health bonus from "Commanding Shout" in addition
to increasing the melee attack power from "Battle Shout".

Items
- The threat generated from the spell effect on "Thunderfury" has been
substantially reduced.
- The bonus to "Swipe" from the "Idol of Brutality" has been reduced
from 50 to 10.
- "Alchemist's Stone" will no longer increase healing and mana gained
from items which are not potions.
- The cost of sockets in high end items has been adjusted slightly,
the result is that most high end epic items should see an increase
in stats.
- Corrected many items that had incorrect stat values assigned to them.
- The rewards from the "Fel Embers" quest are now superior items as
intended.
- Reduced the damage dealt by "The Lightning Capacitor".
- Corrected the level requirement of the "Fist of Reckoning".
- "Necklace of Trophies" has been corrected to increase Hit Rating
instead of Hit Avoidance.
- "Burnoose of Shifting Ages" can now be disenchanted.
- "Nethershrike" now has the proper sell value and can be disenchanted.
- Corrected the level of "Marksman's Bow" to be in line with other
epic reputation rewards.
- The "Marksman's Bow" now has the proper damage range.
- "Hourglass of the Unraveller" will now properly increase ranged
attack power.
- Corrected the socket bonus for "Soul-Collar of the Incarnate".
- Corrected a typo in the set bonus of "Warbringer Armor".
- "Ruby Slippers" now properly have a cast time.
- Corrected the min use level of "Terokk's Shadowstaff".
- "Warpscale Leggings" have had their Crit Rating updated to the
intended Dodge Rating.
- "Warmaul Slayer's Band" no longer has critical strike rating.
However, its agility and attack power have been increased.
- "Ancient Draenei War Talisman" now shares a cooldown with all
trinkets that temporarily increase damage done.
- "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets
that temporarily increase damage done.
- "Aldor Guardian Rifle" now has a range correctly set on it.
- The effect on "Void Star Talisman" was incorrectly set to On Use.
It is now set to On Equip.
- The critical strike rating on "Cilice of Suffering" has been changed
to spell critical strike rating.
- The cooldown for "Glimmering Mithril Insignia" has been increased
from 10 minutes to 20 minutes.
- The slowing affect from the "Mug 'O Hurt" is now considered a snare,
so snare removal and immunity affects will now work on it.
- The "Mark of Conquest" trinket now correctly triggers the mana regen
effect.

Raids and Dungeons
- Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and
Tempest Keep:Arcatraz no longer respawn as rapidly.
- Shadow Labyrinth
Reduced the chance of a Cabal Assassin ambush.
- Hellfire Citadel:Shattered Halls
Removed a problematic chest.
The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered
Halls will now be removed if a player leaves the zone.
Shattered Hand Gladiators will no longer break players' stealth when
engaged in combat.
- Serpentshrine Cavern
Boss creatures have received additional tuning and polish.
- Tempest Keep:Arcatraz
Warder and Defender Corpses are now immune to spell effects that
could cause the Protean Spawn to not spawn.
Protean Spawn now deal less damage.
The damage dealt by Wrath-Scryer Soccothrates' "Immolation" and
"Knock Away" abilities has been reduced.
- Auchindoun Shadow
Cabal Zealots are now more threatening while under the effect of
Shape of the Beast.
- Tempest Keep: Botanica
Sunseeker Gene-Splicers' Death and Decay now deals significantly
less damage and casts less frequently.
Mutate Fleshlashers now deal less melee damage.
Mutate Horrors and Fear-Shriekers now have less health.
Sunseeker Researchers will now

Source
 

Nanor

Well-Known Member
Woot! My wrath of air totem (+101 extra spell damage) now applies to healing! I'll be even more effective in raids! :D
 
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