Silk
Well-Known Member
Notes are up in the usual places.
Will we be doing crusader's colliseum? Can't find many details on it at work so no idea if it's the next thing up from Ulduar or something else entirely.
Nice that emblems of conquest will now drop in naxx10, I think it would be benefitial to many guildies if we could fast-track through there a few more times for lots of conquest/valor badges. Happy to tank, but would be cool to see some Ulduar geared folk in there to really sail through it quickly.
Occulus / EOE should be easier now. If anyone needs the Occulus give me a shout some time, as I do too (as usual it's the one dungeon blocking me from certain achievements). I find EOE easy, so guess now it will be even easier.
Paladin changes look good overall, but somewhat confused over the many changes to seals. Command is now a flat out 36% damage increase. Corruption is a 33% holy increase, but only if 5 stacks are on target and here's where I got confused:
"the effects from these seals can only be triggered by auto-attacks and Hammer of the Righteous. "
Does this mean applying stacks, or the triggered 33% holy damage from attacks/judgement damage? if the former, retradins need not apply except for raids where fights actually last longer than the 15-20 seconds it would take to get 5 stacks. In otherwords, pvp and solo play = command, unless I'm missing something.
If the latter, I guess solo/pvp retradins could get those 5 stacks up before the fight is done, but the target should in theory be dead before then so I'm still leaning on seal of command as the preferred option.
Either way sounds to me like corruption is gonna do more damage in long fights once you get your 5 stacks to bring it above and over what command can do, whereas command is gonna be more useful in short fights where you'd never hit 5 stacks anyway.
Protection changes sound very nice.. try to kill me, heal me instead. Win. Wonder if it works in PvP.
PvP - like the changes, like the fact some matches have been shortened. Will try the new instance.
Will we be doing crusader's colliseum? Can't find many details on it at work so no idea if it's the next thing up from Ulduar or something else entirely.
Nice that emblems of conquest will now drop in naxx10, I think it would be benefitial to many guildies if we could fast-track through there a few more times for lots of conquest/valor badges. Happy to tank, but would be cool to see some Ulduar geared folk in there to really sail through it quickly.
Occulus / EOE should be easier now. If anyone needs the Occulus give me a shout some time, as I do too (as usual it's the one dungeon blocking me from certain achievements). I find EOE easy, so guess now it will be even easier.
Paladin changes look good overall, but somewhat confused over the many changes to seals. Command is now a flat out 36% damage increase. Corruption is a 33% holy increase, but only if 5 stacks are on target and here's where I got confused:
"the effects from these seals can only be triggered by auto-attacks and Hammer of the Righteous. "
Does this mean applying stacks, or the triggered 33% holy damage from attacks/judgement damage? if the former, retradins need not apply except for raids where fights actually last longer than the 15-20 seconds it would take to get 5 stacks. In otherwords, pvp and solo play = command, unless I'm missing something.
If the latter, I guess solo/pvp retradins could get those 5 stacks up before the fight is done, but the target should in theory be dead before then so I'm still leaning on seal of command as the preferred option.
Either way sounds to me like corruption is gonna do more damage in long fights once you get your 5 stacks to bring it above and over what command can do, whereas command is gonna be more useful in short fights where you'd never hit 5 stacks anyway.
Protection changes sound very nice.. try to kill me, heal me instead. Win. Wonder if it works in PvP.
PvP - like the changes, like the fact some matches have been shortened. Will try the new instance.