Precomputed Wave Simulation

Nanor

Well-Known Member
May I present to you Precomputed Wave Simulation for Real-time Sound Propagation of Dynamic Sources in Complex Scenes. Use a nice pair of headphones and prepare to be amazed. :)

 

eMP3Danie

In Cryo Sleep
Firstly... Hey hows it going!

Secondly... Outraged I had to register again :(

Finally... I like it!
 
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