Tetsuo_Shima
In Cryo Sleep
Ah yes, here is Tetsuo again with another X360 demo review This time? Yup, you guessed it, Prey!
The basics: Prey is a first-person shooter developed by 3D Realms, Take 2 and 2k Games for the X360. The story, i'm not entirely sure of yet, but it involves a (rather cool) Native American being abducted by aliens, along with the rest of the Earths population. It seems to be a kind of cross between Doom 3, War of the Worlds, and Halo; in so far as that you get abducted by aliens with neon-red glowing technology that want to use mankind as some kind of fuel or sustainment. All good so far.
My first point - graphics. Amazing. I'd say comparable to Oblivion, if not better, however the human models do appear a little bit less real, more like Perfect Dark Zero-ish models. The aliens, however, look awesome. Kind of like Doom 3-Xenomorph-Covenant hybrids i.e. small, slimy, scary and packing some heat! So far, Ive seen little drone ones that dont pack much of a punch, and bigger ones with machine guns. Although I've mentioned that they look like everything, they do appear quite unique, and their Ai behaviour is quite decent (running for cover when getting shot at, finding a friend, coming charging back at you) so they are pretty cool.
The weapons look pretty decent as well. You first get a wrench akin to the halflife crowbar when you start out, handed to you by your girlfriend (I know, I know). Ive had a couple of others now as well, once i was abducted: A machine gun (yes, the ones the aforementioned aliens carry) and a little alien grenade like Half Life's very own snark - except green and with impact detonation.
As for the environment, it looks amazing. The bar you start off in is rendered well enough, but once you see inside the ship with all the biomechanics and the ooze and slime and organic walls your eyes go POP! Lovely reflections and garish colours with plenty of strobe lighting and fast framerates to go with it.
Now for the killer app. The first time I saw it I was all excited and jiddery, I havent ever seen it in a game before.
Ok, I was navigating my way round the ship, sort of being introduced to all the controls and stuff when I got stuck. I reached a little backroom, kind of like a control room but dark and devoid of electronics. The only thing in the room was this little half-donut shaped thing in the middle with squared off edges. So there i was having a nosey round it and getting nowhere, no switches or anything when it hit me. When I looked through one side of the donut, I could see the other side of the room, but when i went round the other side, I looked through and saw a different room! That kind of blew me away, its the neatest thing Ive seen for quite a while. Im trying to think of something to compare it to ... Kind of like a portal, but you can see straight into where you're going, and with no transition. You just walk straight in. Neat as.
And it doesnt stop there. I walked into another room. Slightly bigger this time with alien ooze and gizmos all over the place, but it was still a square room. In the middle of this one there was a curious looking pedestal with a strange globe-ish thing inside. I tried smashing the glass, pressing buttons etc. but nothing would let me get to it. So I walked off into another portal (similar to the one I mentioned earlier, but inside a crate this time) and found myself in a really queer situation. There I was standing on a slightly rounded, bare surface, looking up at a great glass ceiling, with a MASSIVE room beyond. Then into the massive room walks a MASSIVE monster and I was thinking 'Here we go, boss fight'. But then it hit me again! The portal I walked through transported me onto the little globe in the middle of the room! So it ended up I was tiny on the globe, and another regular size alien was looking through at the globe on top of the pedestal! Soon, a few of the aliens came through the portal after me and tried to kill me and I found another portal off - but WOW! What a mind trip.
Besides the portals there are also gravity defying floors and all kinds of other stuff.
Im gonna have to go now cos my bro needs on, but Ill leave you with this link to the game at gamespot. Enjoy!
P.S. Sorry this was structured so bad, i'm in a hurry. Will finish this post later on.
EDIT: Part II
Okay, so I've done the last half of the demo now, and it just gets stranger and stranger!
A bit of a way through the demo level
HOWEVER, enter killer app numero dos: Spirit Walking! You meet your old grandfather again (after hes had the juices sucked out of him by a ghastly machine, urk) and he explains to you the finer points of Indian culture, including the ability to allow your spirit to leave your body and walk through fire :/. The puzzle element of the game lies therein, as the spirit walking allows you to walk through force fields and fire to access panels and gravity modifiers and all kinds of malarkey. Once you start to get into the gravity stuff it all becomes rather confusing and disorientating, but I'd say it just adds to the whole 'Oh my god, alien ship, what the heck' atmosphere of it all. After figuring your way through a couple of gravity puzzles youll find yourself
An excellent sneaky peeky of the game, they've now got me on the team
The basics: Prey is a first-person shooter developed by 3D Realms, Take 2 and 2k Games for the X360. The story, i'm not entirely sure of yet, but it involves a (rather cool) Native American being abducted by aliens, along with the rest of the Earths population. It seems to be a kind of cross between Doom 3, War of the Worlds, and Halo; in so far as that you get abducted by aliens with neon-red glowing technology that want to use mankind as some kind of fuel or sustainment. All good so far.
My first point - graphics. Amazing. I'd say comparable to Oblivion, if not better, however the human models do appear a little bit less real, more like Perfect Dark Zero-ish models. The aliens, however, look awesome. Kind of like Doom 3-Xenomorph-Covenant hybrids i.e. small, slimy, scary and packing some heat! So far, Ive seen little drone ones that dont pack much of a punch, and bigger ones with machine guns. Although I've mentioned that they look like everything, they do appear quite unique, and their Ai behaviour is quite decent (running for cover when getting shot at, finding a friend, coming charging back at you) so they are pretty cool.
The weapons look pretty decent as well. You first get a wrench akin to the halflife crowbar when you start out, handed to you by your girlfriend (I know, I know). Ive had a couple of others now as well, once i was abducted: A machine gun (yes, the ones the aforementioned aliens carry) and a little alien grenade like Half Life's very own snark - except green and with impact detonation.
As for the environment, it looks amazing. The bar you start off in is rendered well enough, but once you see inside the ship with all the biomechanics and the ooze and slime and organic walls your eyes go POP! Lovely reflections and garish colours with plenty of strobe lighting and fast framerates to go with it.
Now for the killer app. The first time I saw it I was all excited and jiddery, I havent ever seen it in a game before.
Ok, I was navigating my way round the ship, sort of being introduced to all the controls and stuff when I got stuck. I reached a little backroom, kind of like a control room but dark and devoid of electronics. The only thing in the room was this little half-donut shaped thing in the middle with squared off edges. So there i was having a nosey round it and getting nowhere, no switches or anything when it hit me. When I looked through one side of the donut, I could see the other side of the room, but when i went round the other side, I looked through and saw a different room! That kind of blew me away, its the neatest thing Ive seen for quite a while. Im trying to think of something to compare it to ... Kind of like a portal, but you can see straight into where you're going, and with no transition. You just walk straight in. Neat as.
And it doesnt stop there. I walked into another room. Slightly bigger this time with alien ooze and gizmos all over the place, but it was still a square room. In the middle of this one there was a curious looking pedestal with a strange globe-ish thing inside. I tried smashing the glass, pressing buttons etc. but nothing would let me get to it. So I walked off into another portal (similar to the one I mentioned earlier, but inside a crate this time) and found myself in a really queer situation. There I was standing on a slightly rounded, bare surface, looking up at a great glass ceiling, with a MASSIVE room beyond. Then into the massive room walks a MASSIVE monster and I was thinking 'Here we go, boss fight'. But then it hit me again! The portal I walked through transported me onto the little globe in the middle of the room! So it ended up I was tiny on the globe, and another regular size alien was looking through at the globe on top of the pedestal! Soon, a few of the aliens came through the portal after me and tried to kill me and I found another portal off - but WOW! What a mind trip.
Besides the portals there are also gravity defying floors and all kinds of other stuff.
Im gonna have to go now cos my bro needs on, but Ill leave you with this link to the game at gamespot. Enjoy!
P.S. Sorry this was structured so bad, i'm in a hurry. Will finish this post later on.
EDIT: Part II
Okay, so I've done the last half of the demo now, and it just gets stranger and stranger!
A bit of a way through the demo level
You come across a wonky bridge. Stepping on precariously, you run across to the other side and the door is locked. Bad news, right? You try to run back across the bridge, you get attacked halfway over and the aliens shoot it down and, well, you go splat.
HOWEVER, enter killer app numero dos: Spirit Walking! You meet your old grandfather again (after hes had the juices sucked out of him by a ghastly machine, urk) and he explains to you the finer points of Indian culture, including the ability to allow your spirit to leave your body and walk through fire :/. The puzzle element of the game lies therein, as the spirit walking allows you to walk through force fields and fire to access panels and gravity modifiers and all kinds of malarkey. Once you start to get into the gravity stuff it all becomes rather confusing and disorientating, but I'd say it just adds to the whole 'Oh my god, alien ship, what the heck' atmosphere of it all. After figuring your way through a couple of gravity puzzles youll find yourself
Back in the pub where you started! But the aliens have taken over the jukebox and they're busy playing ... Nooo! Barracuda! So you kill them And then a portal opens with yourself in it, and then another opens behind and then ... coming to a store near you July 14th
An excellent sneaky peeky of the game, they've now got me on the team