Proposed FPS close combat system

Gizmo-5

In Cryo Sleep
We have all experienced the problem with BF2 or counterstrike where when stood next to an enemy you both jump around like prunes trying to dodgge eachothers bullets, knifes rarely work as the ranges is a little to short and aiming is hard, also the packet loss causes it to fail a good 50% of the time.

What i am suggesting in an FPS game is the ability to go into a CC combo.

The player, when coming close to another player would switch to "CC mode" where a small red ring (third person more about this later when i have examples) will flash around the attacking players feet, when an attackable enemy is in range of this ring it will go green.

This allows the attacker to initiate the combo, Working in a rock paper scissors kind of way, the attacker has 4 different move slots to choose from, lets say he presses 2332, the defender now has the number 2332 flash up on his screen, he has miliseconds (more on this later) to counter the attack with the appropriate counter key. lets say he has typed the counter 3332

3332 has blocked the cc attack and saved the defenders life, however 3332 is not 100% similair to the attackers move, because he got a number wrong the attacker gets another chance to hit.

If the defender gets all of the attackers numbers correct he complete parrys the attacker and switches the defender to do the hitting turn. If the defender gets 1 wrong (as above) he saves himself but allows the attacker to attack again. if he gets 2 or less wrong the defender dies.

CC weapons can be bought to enhance this mechanic using different properties i.e.
- less reaction time for defender but requires 3 wrong to kill
- Longer range for the attacker to engage in CC (pikes or halberds)

This mechanic would hopefully solve the dreadful close quater bunny hopping problem with fps, as it would be effective, fair, and the moves would look cool (algorithmic annomation for models)

Comments?
 
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Phryxus

Guest
You know, this whole suggestion sounds like something that the developers of Splinter Cell: Double Agent are supposedly putting into their new Spy vs Spy multiplayer. From the basic explanation, it sounds like when initiating melee combat, it goes into a "Fahrenheit style" sort of Quick-Timed Event (fans of Shenmue will know what i'm talking about here) combo/reaction button push game whereby the defender has buttons flash up on screen as directions so that he can defend himself - then presumably attack in a similar fashion or with a single button push.

Now for an already third person game, this addition sounds pretty interesting - no camera swap needed or anything like that, good fields of vision etc. so no titting about with changes in perspective.

However, although your suggestion is a pretty good one for solving the numpty hopping issue, which detracts significantly from the whole atmosphere (especially of you're playing a tactical combat game for example) the switch from FPS to 3rd person combo-combat (if i understood your suggestion right) would have to be seriously smooth and fast so that you didn't just get shot in the face before you could start up the CQ fight. Apart from that, the switch in perspective could also become annoying if not done correctly (for an example of how it should be done, check out Halo and Halo 2, for its change from FPS to 3rd person driving cam and back).

Overall though, it could be pretty fun - especially if the punches and such have the right force/impact and stuff.
 

Tetsuo_Shima

In Cryo Sleep
I think it would interrupt the play too much, and it'd be kind of silly if two people were in the middle of this time-consuming minigame with no option of freedom to defend from another attacker and then an enemy comes round the corner and picks one of you off.
I think the combat system is just fine at the moment, where you have the choice of either a CQB weapon (usually a shottie or a spray-cannon) or a long distance sniping weapon.
 

Taffy

New Member
Why would you want that? I like doing the knife dance. Makes me fell all 'groovy'.

Besides, what if another player decides to just kill one of you? It would probably happen, and completely defeat the point. Nice idea, but it wouldn't fit in a game like BF2 or Counter-Strike.
 
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