Ray tracing [...] mean a specific rendering algorithmic approach in 3D computer graphics, where mathematically-modelled visualisations of programmed scenes are produced using a technique which follows rays from the eyepoint outward, rather than originating at the light sources. It produces results similar to ray casting and scanline rendering, but facilitates more advanced optical effects, such as accurate simulations of reflection and refraction, and is still efficient enough to frequently be of practical use when such high quality output is sought.