Everyone,
I've been reviewing the current Reputation system with the Mod and Admin Teams and after some back-and-forth we've agreed some changes. Here's the deal:
A user gains 1 point of Reputation Power:
Additionally, the restrictions would be that:
Note that these changes affect Reputation Power not Reputation directly.
There are a variety of reasons behind these changes. In short...
We want to empower people more for earning Reputation, but correspondingly we want to emphasise good posts, not necessarily prolific posts. I'm also going to take up [thread=1152]Gibsonfire's request[/thread] to carry forward join dates, where we have them, from our previous board... this could lead to immense power for individuals, so I've really toned down the impact of longevity here.
The alterations to the restrictions are to take into account that Reputation Power is going up across the board so a Reputation of 2 is no longer a good reflection of someone who has been introduced to the board properly. Also, I want people to be a little more free to give Reputation without it going mad -- I want a pat on the back to be meaningful, within the terms of the "Rep game", without being overly devalued by being available to everyone all the time.
Over all, I expect Reputation Powers to fall slightly, except for a small number of people who have both high Reputation and have been with THN for a long time. However, I believe that this will allow Reputation Power to be much more closely linked to Reputation, which in turn should be a partial reflection of how well a persons' contributions are received in THN.
I still see this Reputation business as something of a "game", just another thing to play with on the boards, but if the game stops being fun then we'll give it another poke and see what we can do to improve it. This is just the simplest set of changes to keep this fun.
I've been reviewing the current Reputation system with the Mod and Admin Teams and after some back-and-forth we've agreed some changes. Here's the deal:
A user gains 1 point of Reputation Power:
- For every 180 days they have had an account with THN. [up]90 days[/up]
- For every 200 posts. [up]100 posts[/up]
- For every 25 Reputation. [down]15 Reputation[/down]
Additionally, the restrictions would be that:
- The giver must have at least 20 posts. [nochange]no change[/nochange]
- The giver must have at least 5 Reputation. [up]3 Reputation[/up]
- The giver can only give up to 4 awards or penalties in one day. [up]1 award/penalty per day[/up]
- The giver cannot give an award or penalty to the same person twice unless they have also "hit" another 4 people in the meantime. [down]2 people[/down]
Note that these changes affect Reputation Power not Reputation directly.
There are a variety of reasons behind these changes. In short...
We want to empower people more for earning Reputation, but correspondingly we want to emphasise good posts, not necessarily prolific posts. I'm also going to take up [thread=1152]Gibsonfire's request[/thread] to carry forward join dates, where we have them, from our previous board... this could lead to immense power for individuals, so I've really toned down the impact of longevity here.
The alterations to the restrictions are to take into account that Reputation Power is going up across the board so a Reputation of 2 is no longer a good reflection of someone who has been introduced to the board properly. Also, I want people to be a little more free to give Reputation without it going mad -- I want a pat on the back to be meaningful, within the terms of the "Rep game", without being overly devalued by being available to everyone all the time.
Over all, I expect Reputation Powers to fall slightly, except for a small number of people who have both high Reputation and have been with THN for a long time. However, I believe that this will allow Reputation Power to be much more closely linked to Reputation, which in turn should be a partial reflection of how well a persons' contributions are received in THN.
I still see this Reputation business as something of a "game", just another thing to play with on the boards, but if the game stops being fun then we'll give it another poke and see what we can do to improve it. This is just the simplest set of changes to keep this fun.