Shadowgrounds

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Ronin Storm

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Recently picked up the demo of Shadowgrounds.

It's a single player game in an isometric 3rd person perspective. It reminds me a little of Alien Swarm or Alien Breed and so far I've played the demo through about four or five times. That should say something for my interest... ;)

So, first things first, you can download the demo from one of any number of mirrors. You might also want to read a bit more about the game.

Still here?

The demo has two levels. The story, in brief, is that aliens suddenly attack a fledgling colony on Ganymede where your character is a mechanic. I get the impression that he wasn't always a mechanic... 'specially as it doesn't take long before your toting pulse rifles, flamethrowers, even a grenade launcher to fight back these alien hordes in simple-yet-amusing missions.

On moderate difficulty the first two levels were a walkover, for me, but it does get a bit tougher on hard. I think they're going for an older arcade feel to the levels, where the mid-level baddies come in a variety of shapes and sizes but ultimately you can beat them all, then there's some big end-of-level boss that is harder to beat, and you have to fight off the critters too. I found this approach to give the game good pace and you certainly get enough ammunition to rampage forward.

A lot of the areas are dark, so you get a flashlight. Of course it suffers the same problem of all flashlights in the future -- its batteries run out over time... but at least it does cast a good cone of light, for once! The flashlight is shoulder-mounted so you can shoot and see at the same time.

The weapons are upgradeable. This means that there are three add-ons for each weapon, only some of which are available in the demo. For example, the starting pistol (which has infinite ammunition, but only a small magazine) can have a larger magazine, higher damage and an alternate fire mode that launches tranquilising darts (hey, you can tranq the aliens... then blast 'em!) I believe all weapons get two upgrades and one alternate fire, but I can't be sure. The flamethrower gets this nifty ability to drop fuel on the floor to be lit by a mere brush of fire to create a burning wall of death. The minigun, unsurprisingly, gets higher damage and faster spin-up. And the shotgun gets the "keep firing until it's empty" alt fire, which is great when they're all in close.

Oh, and you can blow stuff up. There's the usual explosive barrels, but normal crates are destructible and that can be part of your strategy if you choose.

The game looks quite pretty, though the character models are a little cartoony. Still, explosions are suitably flashy, the character model is amply animated (even though he's really quite small) and the weapons feel suitably punchy and look well cool, 'specially the flamethrower. Mmmm, fire. I spent one game just playing, as much as possible, with the flamethrower and the shotgun.

There's also some an NPC who joins up with you and helps. In true arcade stylee you can't hurt the NPC with your bullets, which detracts a little from the game but I can ignore this. Pathing on the AI seems okay, though another NPC often gets left behind (and then the voiceover still provides his lines later on... :p ).

The biggest "missing" feature is multiplayer. Well, okay, there is a sort of multiplayer if you all want to crowd round the same keyboard on the same machine, but I think we're probably all a decade past that... maybe real LAN multiplayer will be included later? Who knows.

Either way, as a fun singleplayer alien blasting game it works well. This one's gone to the top of my "to buy" list. Release in the UK in April and March in the US/Canada. Other release dates posted on their website.
 

BiG D

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For some less objective opinions, there's a thread at BCG, with the general agreement being it isn't very good. Take that as you will...
 

Ronin Storm

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Staff member
Well, looks like this one is finally going to be released to us English-speaking types:

Gamespot said:
Today, publisher Meridian4 and Valve announced the latest title available on Steam. Shadowgrounds, developed by Helsinki-based Frozenbyte, will be ready for download in early May for $24.95.

Source @ Gamespot
 

Gopha

In Cryo Sleep
BiG D said:
For some less objective opinions, there's a thread at BCG, with the general agreement being it isn't very good. Take that as you will...
That name BCG always maker me cringe!


This game look like a game I pplayed long ago
 

thatbloke

Junior Administrator
Gopha said:
Down south its an injection we have to have in year 8

Ah I remember them... that funky little 6-pointed spike thing in your arm... I have a friend who, about 20 mins after ANY injection, always faints... was funny sat in the hall after having this injection just watching him fall over to one side! I also knew someone who had such a reaction to the tester injection thing that it was found that he actually had whatever it was that he was being immunised against! (I can never remember what these jabs are for...)
 

Wraith

Active Member
thatbloke said:
Ah I remember them... that funky little 6-pointed spike thing in your arm... I have a friend who, about 20 mins after ANY injection, always faints... was funny sat in the hall after having this injection just watching him fall over to one side! I also knew someone who had such a reaction to the tester injection thing that it was found that he actually had whatever it was that he was being immunised against! (I can never remember what these jabs are for...)

I thought the 6-pointed one was the tester? And BCG is the immunisation against tuberculosis (aka TB).

Wraith
 

Ronin Storm

Administrator
Staff member
I recently purchased Shadowgrounds for real, off Steam. I was looking for a simple, relatively mindless, blasting aliens game. Frankly, it delivered. However, it was a little short (12-15 hours total).

Let me look at that in more detail...

Shadowgrounds, in release, starts with the same premise as the demo and, for the most part, the first couple of levels are identical to the demo. A key difference is that weapons are not provided quite at the same rate as the demo implied -- the flame thrower, grenade launcher and minigun all come later (hmm, I might be incorrect about the grenade launcher, actually).

However, this being the full game, all the possible upgrades are unlocked. You could just play this game to see what the different weapons do, if you chose.

A quick recap: weapon unlocks allow you to upgrade your weapons and, often, add a secondary fire mode that does something nifty, such as deploy the minigun as a sentry turret, or squirt fuel on the floor from the flamethrower as a trap to be ignited. Weapon unlock costs vary, but they are all paid for by these little "parts" (look like discs) dropped by some aliens. Some aliens drop more parts than others, or more regularly. In my game, I didn't collect enough parts to upgrade all my weapons all the way, so I was forced to choose. I suspect this is deliberate, trying to give you chance to go back and play the game differently based on what weapon unlocks you take.

I'm a huge fan of the sentry guns in Aliens: Special Edition, so the minigun sentry unlock was top of my list. Later I powered up the railgun as much as I could, but then never used the secondary fire despite having bought it... :p

Ultimately, though, this game has you flipping switches and blasting aliens until you can blast no more. Ammunition isn't a serious problem unless you're reliant on a single gun, and the pistol has infinite ammunition overall (though a limited magazine size). In fact, the pistol can be a good weapon to use at any point in the game, except against boss mobs (at least for me) where it just didn't seem to pack enough punch to matter.

Overall, I found the boss mob fights to be the least interesting part of the game. I get bored slugging out with the same damn beastie that just runs and hides, or chases me like some automaton, or is clearly designed just to whittle down your respawns (which you have 4 on any level before you're considered actually dead). I'd much prefer to fight off impossible hordes of aliens, sentry turrent blazing dry at my side, as I empty my last shotgun shells into the oncoming wave of death... but the game has that too, so I was happy! :)

Probably my favourite bit was about midway in the game where there was an empty "dance hall" with some dance music playing and aliens attacking from the shadows on all sides. I just love that motif for some reason, fighting aliens in some futuristic rave. I just stood there and blazed with my pulse rifle long after I should have moved on... :D

The weapons do feel to have their own niches, but upgraded any of them could do the job of gratuitous slaughter. However, they're not all just handed to you... I played through the entire game and didn't find the Laser Rifle. :eek:

If you're wanting a straight-forward game that just lets you blast, and blast, and, uh, blast away then you're in luck. Want a complex story, well thought-out characters, good dialogue, excellent voice acting, and innovative gameplay? This is not the game that you were hoping for!

Somewhere along the way, I have this feeling that the designers agreed on a KISS method (keep it simple stupid) when it came to plotting this game out and thinking about what people might want to do with it. This would be a great game to play when you're tired and stressed out because it's low effort, moderate reward, and those aliens die in their scores!

Incidentally, multiplayer is still so very 1980's on-the-same-keyboard, which is "no multiplayer" as far as I'm concerned. It's the most common criticsm of the game, though, so I would not be surprised to find that addressed in future.
 

Loki

In Cryo Sleep
I thought this game was cool as S(*t.

Funky 3d isometric, upgradeable weapons, with waves of bad guys and cool lighting effects.

Come on......


What more does a growing boy need.
 

decky101

In Cryo Sleep
Yea it's pretty cool looking. Have any of you guys played an online free shooter called "gunz"? It's pretty cool as well!
 

decky101

In Cryo Sleep
yea i had that injection. My friend got it before me and a little top formed on his and then it came off along with a load of puss and he ate it and I was just standing there saying to him "WTF???" So immature....
 

Ronin Storm

Administrator
Staff member
[mod]As I was trying to figure out what on earth decky was replying to (because, in threaded mode, his reply makes no sense at all) I suspect this topic has had its day. Closed.[/mod]
 
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