T-Bone
In Cryo Sleep
My God it's impressive but before that let me explain. For those of us that pre-ordered (Maybe just the special edition) we got an E-Mail today telling us that a client had been released with two small maps on it to test. I would give you the download link but a) it's easily found on their website and b) it needs your product key.
So, the two maps are called range1 and range 2 and are small maps where a bunch of wooden targets pop out of corners and what not, to emulate skulks I guess, and you get to shoot them and watch the physics blow the limbs off. You only get your primary weapon but it looks really good, a lot bigger than it did in NS1 and, in fact, looks a lot like the pulse rifle from Aliens. There are two things that really struck me.
The first is that the detail is astounding. NS1 had a reasonable amount of detail but this is just so much better. Imagine the level of detail CS had over CS 1.6...now go more...more....keep going...you know what it's over there where you need to imagine *points*. Anyway the environments look they have been lived/worked in as there such things like toolboxes, labcoats, jackets, mugs etc strewn all over the place and it looks like environments where people actually worked. The second thing that was awesome is the lighting.
It is just so atmospheric and awesome. it was one of the things I loved most about NS1 and they have made it so much better. There are areas where the only lighting is green ambience from terminals and small orange emergency lights from the floor and these combine to make an all together confusing dynamic for the marines allowing the aliens the opportunity of ambush. However, there are also areas with large windows with metals beams horizontally across them where sunlight (Well I suppose starlight) comes flooding in and can silhouette those against it favouring the marines.
From what I've seen it looks like The Haven are going to be playing this game together and I can't wait.
Finally I'd like to end by addressing a concern of Haven's which I would post if I could find it. He said once "It's a shame the game already looks old." It' really isn't a shame at all mate, it doesn't.
-- Bone
So, the two maps are called range1 and range 2 and are small maps where a bunch of wooden targets pop out of corners and what not, to emulate skulks I guess, and you get to shoot them and watch the physics blow the limbs off. You only get your primary weapon but it looks really good, a lot bigger than it did in NS1 and, in fact, looks a lot like the pulse rifle from Aliens. There are two things that really struck me.
The first is that the detail is astounding. NS1 had a reasonable amount of detail but this is just so much better. Imagine the level of detail CS had over CS 1.6...now go more...more....keep going...you know what it's over there where you need to imagine *points*. Anyway the environments look they have been lived/worked in as there such things like toolboxes, labcoats, jackets, mugs etc strewn all over the place and it looks like environments where people actually worked. The second thing that was awesome is the lighting.
It is just so atmospheric and awesome. it was one of the things I loved most about NS1 and they have made it so much better. There are areas where the only lighting is green ambience from terminals and small orange emergency lights from the floor and these combine to make an all together confusing dynamic for the marines allowing the aliens the opportunity of ambush. However, there are also areas with large windows with metals beams horizontally across them where sunlight (Well I suppose starlight) comes flooding in and can silhouette those against it favouring the marines.
From what I've seen it looks like The Haven are going to be playing this game together and I can't wait.
Finally I'd like to end by addressing a concern of Haven's which I would post if I could find it. He said once "It's a shame the game already looks old." It' really isn't a shame at all mate, it doesn't.
-- Bone