E
elDiablo
Guest
Get it from here. It adds a lot of things that were cut from STALKER before release. These include drivable vehicles, other mutants, random blow-outs, sleeping, etc. It also adds in lots of new stuff, like (proper) faction wars, hiring NPCs to help you, NPCs looting, etc.
The full changelog is MASSIVE and is available at the above link, but here are some lovelies from it:
*GLEE*
The full changelog is MASSIVE and is available at the above link, but here are some lovelies from it:
CHANGED A-LIFE AFTER TRUE ENDING
After you complete the storyline, the A-Life will be changed.
As time progresses, NPCs' ranks increase, and they'll become veterans, masters, and so on.
You'll be able to meet highly skilled NPCs in certain levels (for example veteran and master bandits advancing from Dark Valley, Exo and Seva loners in Cordon, etc.). They also have very good equipment, for example you may meet enemies in earlier levels with LR300, AS Val, etc. Their goodies are random, so now you can forgot about the usual stalkers with novice suits and sawn-off shotguns.
You can meet certain factions anywhere you go, but it's balanced. There will be a lot of unexpected situations, and probably most of them will be dangerous.
It depends on which faction you are in. NPCs looking for artifacts and doing transmutations, using GPS markers, although you won't see this, but you can loot them from corpses or buy from NPCs if they sell it.
FREEPLAY
- Although you can follow the storyline, it is not necessary, you can explore all levels without completing them, but you must have the *SPOILER* to get to *SPOILER*
- The last portal teleports the actor to the court, so the game is open-ended, you can make your way back to the previous levels.
A-LIFE
- Now almost everything can happen, there's a chance to meet any NPC on any level.
- Sometimes the army raids, sometimes they don't, this is totally random, too.
- The mutants are making their way through the Zone in big hordes.
- The mutants are entering places where they could not enter before, so there's an increased chance to meet them in npc populated areas.
- Sometimes you may happen upon unique situations, it can be very hard or even funny.
BLOWOUT
- The blowout is totally random, you never know when it will happen.
- So there are many hideouts in each level, but carrying antirad is very important.
- The npc's are running to hideouts, while being attacked - they fire back, at the end of blowout - they return to usual places. They protect the hideouts from enemies.
DYNAMIC ANOMALIES
- The anomalies change their positions after blowouts.
- Stronger anomalies can appear and they will be very deadly.
- Be careful of them if you are driving cars, now the routine which you learn in the vanilla game is useless.
DYNAMIC HUD
- Player's field of view lowers when you wear suits with masks, condensation effect (glass becomes covered with moisture)
ARTIFACT TRANSMUTATION
- It's a kind of alchemy, as you can see in other rpg games. You can modify artifacts by placing them in the proper anomaly, but be careful, you can ruin them too. There are "recipts" hidden in the zone, and you need to find them, or get them with completing quests. These papers contain the solution for creating unique items, so you should carefully read them. There are different levels for artifacts, each with new features. If you are lucky, you will be able to create a new artifact with unique properties.
*GLEE*