Ahey,
force major(Force major: Something happened. Yet nobody is to blame.)
It's force majeure. It's french.
In any case, Ange, some times, a boss being easy or hard depends on who exactly is in the group. I'm not talking about the individual skill levels or gear of whoever is in the raid, I'm talking about the teaminess.
See, raiding is very much a team thing, and a team is a whole lot more than just ten people thrown together. A team is a group of people that can read each other well and extract value from each other's moves.
Since we're on Auraiya, let me tell you about my experiences with her. I've downed her now with four different main tanks: Tuldur, Rathje, Nactal and Lideon. All of them are quite good in their own right, but each of them has his own instincts and basic reactions.
As you no doubt know, Auraiya is a boss that has to be moved around from time to time during the encounter, and there are several good places to take her to, and there are slightly different timings under which it might happen.
Now, with some of those tanks, I know
exactly when and to where she was going to be moved. With the others, I had to be just a tad more on my toes.
As it happens, I remember one wipe where the tank took her to place B instead of place A, and we weren't all in place when the big AoE thing she does hit, and a bunch of people died.
I'm not going to say which tank it was because that's not the point. It wasn't the tank's fault, it was bad timing and low teaminess.
Now, grantedly, given the right level of gear and the right amount of knowledge about a particular boss's tactics, teaminess will be a lot easier to generate in a WoW raid than in, say, a basketball squad or some such.
This means that certain groups can find themselves struggling, even on the easiest of bosses.
This is why I'm never overly surprised if I find myself wiping three or four times on a boss that I've one-shotted three times in a row.
And one more thing: WoW raid boss encounters are fairly chaotic. If a given team is right on the borderline regarding their ability to down a particular boss, then the timing in which the boss activates the more critical attacks can make a huge difference. For instance, in the Mimiron encounter, keeping the tank alive through the Plasma Blast is fairly straightforward...
unless one of the healers has just been hit by the Napalm Shells. (*)
So you see, what some guys find somewhat hard and unpredictable, other guys might find easy as pie, even when the skill and gear are comparable.
Here's hoping I made sense.
Cheers,
J.
(*) Me, I've been trying to ingrain the instinct to use Binding Heal so that I can keep myself
and the tank alive through that particular mayhem. I can't rely on my basic staples of Flash Heal, PWS, Renew or POM anymore or I'll die myself, and I can't waste time with Desperate Prayer or the tank will croak.