Supreme Commander -- spiritual successor to Total Annihilation?

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Ronin Storm

Administrator
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From the developer who brought us Total Annihilation, and then nothing else since 1998, a new real time strategy game of immense proportions.

Supreme Commander

Concepts that caught my eye:

Gamespot said:
It's up to you. In addition, you can tinker with units to make them more useful. For instance, if you put a mobile shield system onto a transport, it'll be more survivable on a battlefield. Or if you load up that same transport with mechs, it'll turn into a mobile gunship as sorts, as the mechs can fire from the sides of the transport.

... and stuff that amused me:

Gamespot said:
If you encounter an incredibly high-value target, such as a nuclear missile silo (yup, nukes are in the game) and you need to destroy it before it can send up a missile, clicking frantically on the silo tells the game that you're alarmed about something.

Mmm, frantic clicking... "omg omg omg, kill it NOW!". :D

Also, a point on which I happen to agree:

Gamespot said:
Taylor doesn't believe in simple rock, paper, scissors game balancing, where every unit has a clearly defined weakness or counterunit.

... of course, this relies on good implementation.

Have to wait and see... until 2007.
 

Behind You

In Cryo Sleep
It's about time a game made use of button mashing. :cool:

I've always been a fan of Total Annihilation, and Supreme Commander is certainly looking like a nice follow-up. The AI improvements are especially nice, like auto synchronizing unit speeds and advanced rally points. I agree with Ronin, no rock paper scissors style combat is awesome. Balanced forces for the win.
Gamespot said:
If you have an incredibly powerful unit, then it's going to bulldoze everything in its path, just like you'd expect it would.
Yay :D
(I hope the commander can still self-destruct :p)
 
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elDiablo

Guest
Looks good! Still, the "making units more useful" has been around for a while. Earth 2150 (and now Earth 2160, which is an awesome game) has it where you can design you're own units, from their engine size, to armour type, to weapons. I get the feeling thats what this is going to do... And anyone remember IVFs in RA2? Put different people in them and you get different type of weapons on the top!

Still, the mashing the buttons approach, as Behind You said - It's about time!

Edit - Still, as its by the people who brought us TA, I'll still give it a try! :)
 

Tetsuo_Shima

In Cryo Sleep
Im hoping the Millenium battlecruiser is still in it. Nothin' better than parking 500m from your enemy's base and shelling him into submission.

Oh, oh! And the Brawlers :)

Earth 2150. I played that a bit on the PS1, but then I just put in cheats and made the best tank available :) Still a really cool idea tho, with any luck SC will have something similar implemented.
 

pHatBambi

In Cryo Sleep
OMG!

I was a little sceptical about this game when I first saw screenshots from ages ago.

WOW. It's really come a long way ahead. That looks bloody brilliant. Love the ship battle.

Will wait with baited breath.
 
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elDiablo

Guest
Bloody hell Tetsuo Shima, you just keep on going, don't you?! Duracell? ;)
 
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