TeamSpeak clean-up

Ronin Storm

Administrator
Staff member
I did a small clean up of TeamSpeak a week ago. I plan to delete a few more apparently unused channels sometime in the next week.

Objections now, please to the loss of any of:

  • Borderlands
  • Eve Online | EVE Roleplay
  • Eve Online | Corporate Channels | * (all channels)
  • Guild Wars
 

Ki!ler-Mk1

Active Member
How about dragging Eve Online to below the Default channels?

Borderlands is still in use (rarely), perhaps in that channels case, change it to semiperm.
 

Kasatka

Active Member
Erm, the Eve corp channels get used a bit, we can actively use them more if need be?
 

Ronin Storm

Administrator
Staff member
No, no, that's fine. But if there's excess in there I'd like to prune back (or feel free to do on agreement with the active EVE players).

For rarely used channels, seems a bit pointless just to keep them open just in case someone might play the game.

Unfortunately, semi-permenant is a bit of a waste of space for an always-on server; they're cleared at reboot, but barring problems, Prom never reboots. But temporary channels clear immediately after the last person leaves, so they're fairly useless too...

Means that management is just the same as always: find the useless tat and throw it out.
 

Traxata

Junior Administrator
I tried cutting back most of the excess eve channels a few weeks ago, I came to find that they were put back in place, even though they're seldom used...
 

Kasatka

Active Member
Well rather than having one set per corp/alliance, just do one lobby channel, and then private 1, private 2 etc, that can be adopted on an ad hoc basis?
 

waterproofbob

Junior Administrator
Indeed the eve channels are still used pretty regularly so well worth keeping a few, however I suggest as Kat suggests that we prune them down.
 

Iron_fist

Super Moderator
Staff member
i'm pretty sure Guild Wars can go, there is a generic mmo channel to use if people are playing no? Seeing as it's really only me and a couple of my uni mates playing at the moment we tend not to use TS.

That said if anyone does want to come play some GW give me a shout , i have characters in varying states of game completion :p
 

Traxata

Junior Administrator
Other channels I would add to this list:

"Personal" Channels?

If someone needs a personal channel, why not have it temporarily instead of permanantly?


Channels under this I would class as:

  • The Study
  • The City of Kings
  • Faewhyn and Aliella's Room

I don't know if there are any other channels as subchannels that also fall under this list

The other option for this I'm thinking of is we put these 'personal' channels under another channel so that those of us who don't want to see them are able to collapse it?

Furthering that train of thought We could also go so far as to change "Default Channels" to "Games" and have a tree structure instead of everything in one long list?

mmmmh thoughts?

Personally thinking of changing everything to 'generic games' channels makes it a problem with people populating a games channel i.e. "Shooter" and other people joining that channel having no idea what's being played or what have you.

We do have a second THN TS server running on prom... I don't know if it's worth trying out different styles of channels on there or just doing it on the primary server instead...?

This also treads on the area of the number people we have with Server Admin on TS3, I think it mostly stems from WoW and people not using the permissions system TS3 has built in properly? When I set out all of the EVE things while we were using it actively I gave people limited access within certain channels instead of blanket Server Admin roles to every man and his dog which seems to be what happened with WoW? I think this could be addressed with the options we have of making permissions groups and enforcing this properly like moderators super moderators and specific channel moderators here on the forums.

mhmm I think I may have rambled a little but it's all points I think may help to us having a better structured TS3 server :)


Luc and I were talking about it as he was running a separate TS3 server for his tabletop gaming club.

His suggestion was a structure like this:

  • AWAY
  • CHAT-LOBBY
  • GAMES
    • -Titles
      • --<temporary channel creation>
      -Groups
      • --Tabletop
      • --WoW
      • --EvE
 

luc

Junior Administrator
  • Away
  • Chat-Lobby
  • Games
    • Titles
      • <temporary channel creation>
    • Groups
      • Tabletop
      • WoW
      • EvE

My thoughts regarding this are as follows:

Using this structure there is no concern regarding game specific channels, if someone wants one they can create one in the Titles subsection. If there are various conditions met (for example: group size, activity etc.) then they can apply for a Group. This group will be admin approved and will last as long as according to need (possibly with regular checks every so often). For example:
  1. The WoW community is a continued entity, and will therefore for the foreseeable future have a group.
  2. There is a Blood Bowl tournament being organised as an event, therefore a set time before and after (say two weeks, and including the tournament time) a Blood Bowl group will be created. At the end of this time the Blood Bowl group can be removed.
  3. A new game hits, and it's incredibly popular. The people who have been using the Titles section apply for a group. Upon approval this is added. At one of the regular checks it is shown that this group has all but died out and no longer needs a group, and therefore is removed.

Addendum:
What the groups require from their channels can be handled on a per-group basis.
 

Kasatka

Active Member
My thoughts regarding this are as follows:

Using this structure there is no concern regarding game specific channels, if someone wants one they can create one in the Titles subsection. If there are various conditions met (for example: group size, activity etc.) then they can apply for a Group. This group will be admin approved and will last as long as according to need (possibly with regular checks every so often). For example:
  1. The WoW community is a continued entity, and will therefore for the foreseeable future have a group.
  2. There is a Blood Bowl tournament being organised as an event, therefore a set time before and after (say two weeks, and including the tournament time) a Blood Bowl group will be created. At the end of this time the Blood Bowl group can be removed.
  3. A new game hits, and it's incredibly popular. The people who have been using the Titles section apply for a group. Upon approval this is added. At one of the regular checks it is shown that this group has all but died out and no longer needs a group, and therefore is removed.

Addendum:
What the groups require from their channels can be handled on a per-group basis.

This seems a good suggestion, my only input would be to allow anybody to make a channel within the Chat section, for private chats.
 

Ronin Storm

Administrator
Staff member
I haven't got time today to read through these and respond in any detail.

However, I heartily approve of detailed feedback and hopefully I'll get more chance to go over this on Tuesday. Thanks and keep the thoughts (and notes, addendums, etc) coming.

Not promising anything, but it does really help to know how you'd like to use the server while still keeping it in some semblance of maintainable order.
 

Ki!ler-Mk1

Active Member
In Addition recently the sub channels of the default channels group dissapeared, the 6 missing channels were regularly used by many.
 

Ronin Storm

Administrator
Staff member
In Addition recently the sub channels of the default channels group dissapeared, the 6 missing channels were regularly used by many.

In that case, I removed the #1 and #2 versions, just leaving the named groups. I've never seen a situation where both the number channels were needed so I trimmed back to just the group name and a sub-channel for low bandwidth users.
 

Ki!ler-Mk1

Active Member
In that case, I removed the #1 and #2 versions, just leaving the named groups. I've never seen a situation where both the number channels were needed so I trimmed back to just the group name and a sub-channel for low bandwidth users.

What can i say? I saw many occasions. I was quite distressed when the default join channel dissappeared.
 

Traxata

Junior Administrator
What can i say? I saw many occasions. I was quite distressed when the default join channel dissappeared.
The default channel has never changed Mk1, So I'm assuming that you mean the channel you set as your default join?
 

Ronin Storm

Administrator
Staff member
This'll be a bit of a long post. Hopefully still makes sense by the bottom...

If someone needs a personal channel, why not have it temporarily instead of permanantly?

The subject of personal channels is fairly contentious but, practically, differs very little from the one-use game channels that get created. Putting aside possible possessiveness issues (e.g. "it's my channel, get out") my only substantial concern is creating unnecessary divisions. Been there, tried that, and it leads to stagnation and us-them problems.

However... voice communications are different to text ones, notably in that once you get past 3-5 people actively talking in a channel you do need some agreement in place to ensure that people can make out what's going on. It's here that I feel that private/personal channels have their day.

To be clear, I really don't like them; they offend me on grounds of community principles. But beyond me passionately disliking them, I think there's actually fair grounds for keeping them.

Which brings me to:

The other option for this I'm thinking of is we put these 'personal' channels under another channel so that those of us who don't want to see them are able to collapse it?

Here I'd feel perfectly happy. I believe that you can unsubscribe from the root of a tree and, in doing so, hide the areas underneath. It might have been more complex than that, but something in that vein.

Furthering that train of thought We could also go so far as to change "Default Channels" to "Games" and have a tree structure instead of everything in one long list?

Categories versus lists... this comes up as a topic in more spaces than this.

One perversity is that categories create padding that ends up being worse than the lists they were there to replace, if used anything other than sparingly. Worse in the sense that the categories themselves don't end up being used so they're just useless space in the UI and increase the potential for confusion for less technically able users.

Still, Default Channels was an experiment in creating spaces for people to go to instead of constantly creating throw-away channels. I think it's been fairly successful, though I think could be spun back into the general mix, as suggested.

Personally thinking of changing everything to 'generic games' channels makes it a problem with people populating a games channel i.e. "Shooter" and other people joining that channel having no idea what's being played or what have you.

Conversely, people camping, say, the Company of Heroes channel while playing Left 4 Dead is a somewhat common occurance. People join TS, pick a channel, then wander between games with the group they came onto TS to play with. Sure, some sit on TS just to see what's going on, but I think many/most treat it more as a specific-use utility than that.

In that sense, a "Shooter" channel is potentially more useful. Still, general point stands: being able to see, on TS, that some people might be playing a particular game is certainly beneficial and helps bring THNers together in games a little more.

We do have a second THN TS server running on prom... I don't know if it's worth trying out different styles of channels on there or just doing it on the primary server instead...?

I think you might be talking about experimenting with configuration on the second server, which would be okay (assuming that it's parked and purposeless just now). To be absolutely clear, though, we're not splitting normal TeamSpeak usage between two servers unless there's a technical limitation that requires us to. One community, one server, no confusion, no division.

This also treads on the area of the number people we have with Server Admin on TS3

We discussed SA provision a number of months back amongst the Admins. The result (as yet not enacted) was an agreement to change the way SA works and add a new layer above SA.

Currently, one SA can make another SA. Any SA can do pretty much anything on the server. This leads to, over time, an uncontrolled proliferation of the "totally wreck TeamSpeak" power. Seems like a bad thing to me... :rolleyes:

So, in revamp, I think what we most likely do is add a "Super SA", who gets the "make new SA" power and overall configuration access. Then "SA" gets a lot of power, except on the lowest level structure, which remains controlled at the Super SA level.

It's not much of a change, but it does make things a little saner while not crapping on good works done by current SA's.

Also, noted on your suggested structure. I'd had similar thoughts, though I think our management policy would be different to luc's thinking:

[...] admin approved and will last as long as according to need (possibly with regular checks every so often).

Broadly, I agree with you, but with caveats.

Foremost, THN operates in a federated meritocracy. While we (the Admins) need to maintain a semblance of control because otherwise our maintenance tasks become unmanageable, we also need to keep our "authorisation" tasks at a low ebb. Mostly, THN just ticks along and we don't need to do much with it, but partly that's because we control certain critical elements and have, in full knowledge, left other bits to fall where they may. I guess the thing to remember is that we all do this in our spare time and, in my case, directly taken out of time I could have put at paid work.

So, what's more likely is that we'd create some basic structure that is inviolable, provide the usual federated permissions to people we can trust, and then let them get on with whatever it was that they were doing, including proliferation (in a limited way) permissions to make their lives easier too.

allow anybody to make a channel within the Chat section, for private chats.

Yep, noted. I think that blends in with the thoughts on personal channels above.

So, a structure might look as follows:

  • Away
  • Chat / Lobby
  • Games [category]
    • MMO (Generic)
    • Shooter (Generic)
    • Strategy (Generic)
    • Battlefield
    • Company of Heroes
    • [...]
    • Team Fortress 2
    • Terraria
  • Groups [category]
    • World of Warcraft
      • [... WoW sub channels ...]
    • EVE Online
      • [... EVE sub channels ...]
  • Private, Personal, Temporary [category]
    • [... various existing personal channels ...]
    • [... temporary throw-away channels for private chats ...]

In that structure above, anyone would be able to create a channel in Private, Personal, Temporary. Any SA would be able to create a channel in Games. Specific assigned people (if possible) would have control over specific parts of the Groups tree. Anything at the bottom of the tree (categories and Away and Chat) would be locked for change by anyone other than Super SA, which would mean that only Super SA could create new Group channels.

So, ya, wall of text.

Of course, still need time to implement all this and now I need to get back to work. :p

Thoughts and constructive criticism always appreciated, though.
 

Kasatka

Active Member
Not really a wall of text Ronin - it sums up what has been said so far quite well and i quite like your closing hierarchical example.
 
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