TF2 latest patch (26/10/07)

SgtFury

Junior Administrator
Staff member
Here is some info on the latest patch fix for TF2.(from Steam forums)

Lots of fixes

Improved compatibility for direct sound

Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades

Improved autobalance calculation code when determining who to switch

Improved networking compatibility for some routers

Fixed a crash during level init related to model loading

Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round

Fixed a bug in the clientside player avoidance code, and smoothed it a little more

Further crash fixes related to paged pool memory usage

Fixed scoreboard team scores label getting cut off

Engineer buildings now explode when the Engineer dies during sudden death

Fixed a spy backstab exploit where you could stab a player who was not facing away from you

Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically

Fixed texture detail level setting "Very high" not being preserved

Improved various error messages, and added links to steampowered support pages

Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score

Fixed honeypot server problems

Fixed a rare crash caused by a medigun losing its owner

Fixed an exploit that allowed disconnected medics to continue ubercharging their target until they timed out

TeamMenu now disables the spectate button if mp_allowspectators is zero

Added a missing "cannot_be_spectator" localization string

Re-added class count numbers above class buttons for non-zero classes, in addition to the class images

Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed

Fixed some edge cases where grenades could go through player or buildings

Fixed rocket/grenade explosions being able to impart damage through thin ceilings

The Engineer's "build X" commands will now behave properly when bound directly to keys
 

BiG D

Administrator
Staff member
Engineer buildings now explode when the Engineer dies during sudden death

Fixed a spy backstab exploit where you could stab a player who was not facing away from you
About goddamn time!
 

SgtFury

Junior Administrator
Staff member
Well, the engineer bit could be a bit bad since in theory you could stab the engineer and not then have to worry about the sentry during sudden death. But it's a minor point.

Some good fixes there.
 

BiG D

Administrator
Staff member
Sure, if there's only one engineer, but I'm thinking about the cases where they have 5 or 6, and it's near impossible to win.

It also depends on what they mean by explode. I hope that means it causes splash damage to nearby teammates, as that would also help soften up the defense.
 

Ronin Storm

Administrator
Staff member
Hmm, when's this patch available? I've tried patching the server but it already claims to be up to date.
 
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