TF2 Server Updated - Sniper & Spy [22 May 2009]

Ronin Storm

Administrator
Staff member
Just added the Sniper & Spy update. 30 seconds up and two people already joined. How's that for service? :)

TF2 Update said:
Maps


Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps

Added new arena map Sawmill

Added new arena map Nucleus

Added new community payload map Hoodoo


Sniper Changes

Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle

Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies

Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer

Standard sniper rifle now shoots through friendly players

Added 54 new Sniper voice lines

Added 35 new Sniper achievements


Spy

Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that

Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still

Spy name tags now show up properly when disguised as their own team

Fixed a bug that would cause spectators to see disguise weapons incorrectly

Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn

Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic

Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible

Also made it more obvious on first person view model when you're bumped while cloaked

Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues

Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately

Spies disguised as medics now have an Ubercharge: line in their disguise target info

Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise

Spies can now pick up health kits for their "disguise health", even when uninjured

Disguise UI doesn't show up in minimum UI mode (hud_minmode)

Spies that disguise as a player using an unlockable now show that unlockable in hand

Spies can now use enemy teleporters

Added 70 new Spy voice lines

Added 34 new Spy achievements


Scoreboard changes

Dominations no longer get wiped when teams switch sides

Dead players draw slightly darker in scoreboard

Converted class labels to class icons

All players now display the total number of people they are dominating


General

Fixed a bug that would cause the scout's ball to regenerate at inappropriate times

Demomen can now detonate their stickies while taunting

Flamethrower's air burst now extinguishes fire on friendly targets

Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals

The Heavy and Sniper now have new custom death animations

Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving

Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser

Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled

Added a new taunt for the Kritzkrieg, which also heals for 10 points

Improved the deathcam camera handling used when a player plays a custom death animation
 

Ronin Storm

Administrator
Staff member
Unfortunately, our server is having real issues getting/keeping a connection to Steam this evening (and over the past few days, it seems) so while people can earn achievements and play the new maps they can't load any unlockables.

Looks like it's a Steam/Valve issue, though, given what I've read. Triple cookies for anyone who can figure out a way to make a Linux server reconnect to Steam mid-match.
 

BiG D

Administrator
Staff member
My steam won't stay connected to steam tonight, so I wouldn't blame the server.
 

Ronin Storm

Administrator
Staff member
Yeah, ultimately I was kicked off our own server due to VAC deciding that my individual lack of a Steam connection was a problem.

I'll bounce the server this morning and see how she does.
 

Ronin Storm

Administrator
Staff member
Right at this moment, the server is connected to Steam and I can see that I can use my unlocks. Please report if the server loses connection.
 

Ronin Storm

Administrator
Staff member
Yep, given the update released this morning and a restart I see our server has been busy all afternoon and kept a steam connection throughout. Even had a Sniper trying to Jarate me, though I scatter-gunned him in the face and that stopped that dead.
 

Wol

In Cryo Sleep
Current list of problems im compiling whilst i play:

1) In game voice seems to be.... non existant
2) SourceMod still has an odd thing where it gets stuck in "Pending Vote" stage

Features possible?

1) Get a vote for nextmap rather than the current mapvote which is instant change.
 

Ronin Storm

Administrator
Staff member
Just updated the TF2 server again.

Patch Notes said:
Fixed Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game

Fixed Ambassador shooting through gates

Fixed Ambassador not critting during the round win period

Fixed control point not being named correctly on Arena Sawmill

Fixed cloaked Spies being able to taunt attack

Fixed Spy feign death not being reflected in scoreboard

Fixed Jarate effect on DX8 machines

Fixed rare crash in Spy "A Cut Above" achievement

Fixed the backpack icon appearing over the "Could not connect to Steam" message in the client inventory

Fixed German localization string for respawning players showing %1
 

PsiSoldier

Well-Known Member
Hoodoo is fun, Sawmill is absolutely awesome, Nucleas pleases my inner nerd, Pipeline adds a new lease of life to the game for me, and the new unlock gathering system just kills it all for me. I don't like having to play 10 hours of the game only to get 3 flare guns, an axtinguisher, 2 KGBs, and a Bonk! when I could have already gotten 1 or 2 of the new unlocks by the old way >.>

It would be fine if you only got items you didn't already have.
 

thatbloke

Junior Administrator
Hoodoo is fun, Sawmill is absolutely awesome, Nucleas pleases my inner nerd, Pipeline adds a new lease of life to the game for me, and the new unlock gathering system just kills it all for me. I don't like having to play 10 hours of the game only to get 3 flare guns, an axtinguisher, 2 KGBs, and a Bonk! when I could have already gotten 1 or 2 of the new unlocks by the old way >.>

It would be fine if you only got items you didn't already have.

Can't remember where I saw it but it was mentioned that you can have duplicates because there will eventually be item trading allowed.
 

Wol

In Cryo Sleep
Enable a "scramble team" thing at the end of a complete round?

or at least an option to?
 

Ronin Storm

Administrator
Staff member
1) In game voice seems to be.... non existant

It was working when I initially upgraded the server but in the patch that fixed the server's ability to connect to Steam it seems to have broken. The option is clearly enabled. I believe that Valve have broken it for Linux servers, which don't seem to get the same attention as the Windows server.

2) SourceMod still has an odd thing where it gets stuck in "Pending Vote" stage

I saw that problem when you were on but I've not seen it since. Do you have admin privs on the server? If so, makes me wonder if SourceMod needs a kick.

1) Get a vote for nextmap rather than the current mapvote which is instant change.

Not sure I know what you mean, there. The map vote that pops up towards the end of a round seems to be a next map choice, to me, not a choose immediately...?

Enable a "scramble team" thing at the end of a complete round? or at least an option to?

Yep. Team scramble is something I want as an option as it seems to be a good way for a pick-up server to even the balance when team stacking is occurring.

On all these, I'm not particularly familiar with SourceMod so I may need to refer.
 
E

elDiablo

Guest
Current list of problems im compiling whilst i play:

1) In game voice seems to be.... non existant
2) SourceMod still has an odd thing where it gets stuck in "Pending Vote" stage

Features possible?

1) Get a vote for nextmap rather than the current mapvote which is instant change.
Enable a "scramble team" thing at the end of a complete round?

or at least an option to?

I'll look at in game voice, not sure why it wouldn't work...
Getting stuck in "Pending Vote"? Again, I'll look into it. Seems odd...
Yeah, I need to change the way map vote works. I'll find the var for it.
I dislike scrambling of teams as I play with friends, and it annoys me having to rejoin their team every round. But what are other's thoughts on this?
 

Ronin Storm

Administrator
Staff member
I dislike scrambling of teams as I play with friends, and it annoys me having to rejoin their team every round. But what are other's thoughts on this?

I'd not want it to be automatic. I'd want it to be a vote option, preferably with an admin command to force it if obvious team-stacking is occurring.
 
E

elDiablo

Guest
Damn you few second faster post!

Options are not a bad thing, but automatics can be. Options I'm happy with.
 

Ronin Storm

Administrator
Staff member
I'd prefer to use options where ever possible, except for things that we can't rely on the mob deciding for themselves.
 

Wol

In Cryo Sleep
I've already replied to you in steam chat, but thought I'd reflect my thoughts here:

The scramble teamas thing was very much specific to a situation I was in. Me and 2 randoms on blue, pingue , gunboat and another random on red (I deliberately changed earler on so it wasnt me and pingue vs one random). I couldnt change team at the end of the round as at that point it wasa 3v3, and there was no way to force people to all change around. I agree in a more populated server it is annoying. Might be worth for an admin option rather than an automatic thing I'd say.

Ronin: the nextmap thing is if I initiate a vote from the admin panel - it makes it an instachange vote. The automatic "show up a vote at the end" one is a nextmap vote.


Will play around with the map vote stuff to see if theres anything in particular
 
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