This started in the shoutbox with Tetsuo, me and Bob... here's the continuation.
There's a lot of MMOs and they've all had their bad points and some have have had really good points too.
This thread is initially to hold a discussion about the ins and outs of various (current) MMOs, why they always get compared to World of Warcraft, why there aren't any better sci-fi MMOs, and what makes a really good MMO...
Specifically, however, I don't want to see MMO-bashing (specifically or generally) or moaning about monthly fees; if you don't like something then fine, but say why it's not good and what you reckon could be done to fix it! Otherwise it's just bitchin' and there's enough of that in the world.
Still, to answer a specific point Tetsuo made in the shoutbox:
Honestly, I think LotR is just stealing such concepts from much older mythos. Norse mythology, for example, gives us the strong and mighty Vikings and their evil, netherworld foes, an absolute end of the world, giants, wolves, sea serpents... the whole nine yards.
And it's in those older concepts that we can draw some pretty cool ideas for MMOs. Woefully, Imperator never made it off the ground as a more "historical" rather than mythos-focused MMORPG. I wonder why a Greek mythos MMO hasn't already flown (or made itself widely successful if I've otherwise missed it).
That LotR has inspired many lines of books, games, films and so on is undeniable. However, I feel that the market becomes blinkered when thinking about fantasy in believing that LotR is the defining story/world, one story/world to rule them all, kind of thing. There's so much more... the question for MMO developers, I guess, is whether they can sell other lines of fantasy.
There's a lot of MMOs and they've all had their bad points and some have have had really good points too.
This thread is initially to hold a discussion about the ins and outs of various (current) MMOs, why they always get compared to World of Warcraft, why there aren't any better sci-fi MMOs, and what makes a really good MMO...
Specifically, however, I don't want to see MMO-bashing (specifically or generally) or moaning about monthly fees; if you don't like something then fine, but say why it's not good and what you reckon could be done to fix it! Otherwise it's just bitchin' and there's enough of that in the world.
Still, to answer a specific point Tetsuo made in the shoutbox:
Tetsuo_Shima said:Yeah, I guess, but I'm supposing that LotR is the fiction most synonymous with the whole medieval good/evil concept
Honestly, I think LotR is just stealing such concepts from much older mythos. Norse mythology, for example, gives us the strong and mighty Vikings and their evil, netherworld foes, an absolute end of the world, giants, wolves, sea serpents... the whole nine yards.
And it's in those older concepts that we can draw some pretty cool ideas for MMOs. Woefully, Imperator never made it off the ground as a more "historical" rather than mythos-focused MMORPG. I wonder why a Greek mythos MMO hasn't already flown (or made itself widely successful if I've otherwise missed it).
That LotR has inspired many lines of books, games, films and so on is undeniable. However, I feel that the market becomes blinkered when thinking about fantasy in believing that LotR is the defining story/world, one story/world to rule them all, kind of thing. There's so much more... the question for MMO developers, I guess, is whether they can sell other lines of fantasy.