The secret world

Juba

In Cryo Sleep
Well as the only other thread I could find is dated 2009 thought I would start a new one.

Despite my doubts over funcom having been in on AoC at the launch I have decided to give this game a go. Having preordered I should be in beta from may 11th this year so if anyone wants any questions answered fire away. Its an open beta so no NDA :)

In the meantime here is some useful info on how things work.

http://www.thesecretworld.com/news/...tin_bruusgaard_explains_character_development
 

Panda with issues...

Well-Known Member
Well as the only other thread I could find is dated 2009 thought I would start a new one.

Despite my doubts over funcom having been in on AoC at the launch I have decided to give this game a go. Having preordered I should be in beta from may 11th this year so if anyone wants any questions answered fire away. Its an open beta so no NDA :)

In the meantime here is some useful info on how things work.

http://www.thesecretworld.com/news/...tin_bruusgaard_explains_character_development


Please keep us updated.

I really want to like this game, but the gameplay videos are a real turn off for me.
 

Ronin Storm

Administrator
Staff member
I guess one of my biggest questions with this is to how friendly the game is towards players with vastly different power disparities (e.g. a three month game veteran versus a complete newbie character).

I'm pretty interested in this. I've been keeping half an eye since the earliest announcements. Honestly, though, I'd be surprised if any MMORPG was going to be suitable for Panda.
 

Juba

In Cryo Sleep
Well bearing in mind I haven't actually played it yet, just going on what I have dug out so far.

There won't be any of the the mob or player is too high to hit crap you may do less damage but you will still do damage.

Also unlike eve your skills get increased by playing rather than by time so every time you fill the xp bar you get one skill point and 3 ability points so you should be able to catch up a bit.

However like eve I suspect when you cap the skills in one area you are as good in that as anyone no matter how long you have played. So when you can have only 7 active and 7 passives at any one time I dont expect it to take long to cap those if you concentrate
 

Juba

In Cryo Sleep
Well the first secret world Beta is coming to an end and I promised to post my thoughts on the game.


Bias assessment: I remembered about this game being made a few months ago, found the website and read up on it and got quite pleased with what they claimed, however
having been there for the launch of Conan I had some doubts they would pull it off. So I would describe my viewpoint going it as excited but cautious.


So first a brief summary for the tldr crowd.


I really enjoyed the beta, it was a breath of fresh air and I actually felt enthused for an mmo again, something that neither rift nor old republic managed to
rekindle in me. Having said that I think this will be a marmite game. People will either love it or hate it. As for me well despite my current caution with MMO's
usually only paying for a single month up front I am sorely tempted by the lifetimer option on here as I really believe this could be a game I could play for a
couple of years.

I do not believe the game will be massive if I am honest I think this game will be a niche game with a loyal following much like Eve but I do not think Funcom
believes its going to be everyones cup of tea either. I suspect it will do the normal haemorrage over the first month then will slowly grow much as eve does and I am
fine with that.

And for the rest of you who can read a wall of text

Talking to xylax about the game he came up with the best fitting description I think, even though he has never played or seen it, this game is an old fashioned
adventure game like day of the tentacle etc. in mmo form. While there are all the normal quest types kill this,kill that, fetch this, there are also other missions
which are pure problem solving and sabotage missions which involve stealth. Not invisible rogue type stealth that would be too easy, using lines of sight to avoid
being spotted, lurking in shadows type stealth.

In addition I found no matter the quest type the way its presented to you it felt much more natural so I found I was drawn in and didn't really notice it was a fedex
quest or a kill quest. The quest system is also arranged very differently to the normal quest hub system which confounded me at first, then I caught on that the best
way to approach it. Some one described it better than I could in the forum so I will put a link in at the end so those with interest can read.

What I think the secret world does really well is to draw you into the story, set the atmosphere and cause you to tear your hair out till you get that moment of
enlightenment which gives you a brief moment of yay! before you realise that means you have to work out the next part. The game really made me feel like I was an
investigator sent out to find out what the hell was going on, whereas I never really got drawn into the feeling of being an imperial agent or a sith lord in star
wars. The starter area...all we were allowed for this weekend...actually felt like a believable small town in america and the attention to detail was spot on. I say
starter area but I barely managed to scratch the surface in a weekend I think I managed just over half of the possible quests as of now. Some of that to do with "I
wonder whats over there?" syndrome. But in TSW that pays off because often over there you might find a clue to another quest or some new quest. While there are
places where you can pick up multiple quests the rest are scattered around. A discarded PDA lying by a crashed car or a suicide note on a door for example.

The skill system in the game works amazingly well and I can forsee many hours spent trying to work out decks. While all of your actives relate to the two weapons you
are currently using the passives you can use seem to be able to come from just about any section of the wheel so there are lots of potential synergies there. At
first the wheel is a little daunting but after a short while it becomes quite intuitive to use. I think those not used to the standard style mmo systems will
possibly work it out faster as they have no preconceptions.

However I would say the games strengths are also it's weakness. Those who love complexity,connundrums and riddles and not having their hand held will love the game.
Those that don't read the quest text or skip cutscenes routinely and aren't really interested in lore will probably hate the game.As one beta player posted on the forum

"I just did it! After playing this game - i just bought the Grand Master Pack!!! This game is so cool - i just played 8 hours to solve a riddle. I never expierienced

something like this before! " (Grand master pack being the lifetimer).

A lot will be going it took 8 hours to do one quest? bugger that!


Well thats the good how about the bad? The character creator was awful with hardly any options though it was stated before the beta that they had cut it right down
for the beta and removed a lot of options. The combat is not stationary and you can even cast while moving however the combat did lack what for want of a better word impact. Though I think improved sounds and animations (We were also told many of the animations were place holders and the real animations werent being dropped in until near launch so the animators could continue polishing till the last moment).

While on the whole most people seemed to be not having many geography issues there were a couple of places where people would get routinely stuck or fall through the
world, again not totally unexpected in beta.

I am using a 32 bit os so I was limited to medium settings for the beta but even so I found the game quite stunning especially london, not sure if that is an engine
limitation or a beta limitation. Users with 64 bit os's were playing in ultra so its not a case of the textures weren't there. Some uses were reporting graphic
glitches but I didn't see any myself and most people seemed to be running fine but you expect that in beta tbh.

Link to explanation of how the quest sytem is best approached:
http://forums.thesecretworld.com/showthread.php?t=29419

Questions are welcome so feel free
 

Juba

In Cryo Sleep
There has been much posted about TSW combat on many websites and how it feels lacking in something. A fact I agreed with.

Not that it was worse particularly than wow or rift or tor just felt a little lacking in oomph.

Well for any put off this (I had major fun despite this I have to say) . The lead designer has responded to this criticism on the forums. So for any that might be thinking about playing but being put off by the combat complaints I will point out

http://forums.thesecretworld.com/showthread.php?t=30282

Now I haven't tried these later skills as yet so he maybe lying but I will report back one way or the other

Also hoping a couple of friends will be over to try it for a couple of hours this weekend so will add in their reactions
 
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