I'm sure we're all familiar with the stories of two people who start playing an MMORPG together. They play together for maybe twenty levels, carefully helping each other out so that they stay in step. Then comes a point where one of them needs to take a break -- maybe work steps in, or they go on holiday, or have some assignment to do. The other person, though, still wants to play and so carries on just intending to do "a little bit more". The break goes on for a week, maybe two, and that "little bit" turns in "a whole lot". Suddenly there's an eight level gap (or more) and the two who started out playing together can no longer do so without a massive amount of catch-up play. I've rarely seen that ever recover.
It's a familiar tale. Penny arcade did an amusing strip on it back in 2004. It'd be good if we could come up with a plan to avoid the worst of this... (surely?!)
So, here's my thoughts on what we can do.
There are two main situations that are likely to occur. One is that a small number of us play more or level harder than the rest and so starting pushing ahead of the rest of us. The other is that one or two get caught up with things in the real world and don't get as much opportunity to play as the rest of us, so fall behind.
For the minority out-levelling the majority, I see two easy solutions. First, the people who are forging ahead can make alts and play those as well. They get plenty of chance to play, still, without pushing their main characters too far ahead. Second, most of us have alts (mains?) on other servers -- a bouncing around never hurt.
For the minority lagging behind the solution is harder to see, but something we should be considering because our play group is not fixed. New people are welcome to join THN at any time and, accordingly, join the THN WoW group at any time. Unless, coincidentally, they've already got a character on Scarshield Legion, they'll be starting from scratch and it'll take them a while to catch up, especially if we're all off in mid level 30...!
Only two thoughts strike me for the new joiners and those who fall behind -- we can spend some play sessions really working on helping them catch up, or we can deliberately start seeding lower level characters from time to time so that we can, when we want, play across various different levels with various different people. I understand that, for Battlegrounds, having a bunch of different character classes each can be pretty useful if you fancy a change from doing whatever it is you usually do...
These ideas will only work if people are happy to run with them and actually work on keeping the THN group in a state where we can, generally, find a group to play with without too much pain. That is very much up to us all.
All this seem reasonable? Any other thoughts?
It's a familiar tale. Penny arcade did an amusing strip on it back in 2004. It'd be good if we could come up with a plan to avoid the worst of this... (surely?!)
So, here's my thoughts on what we can do.
There are two main situations that are likely to occur. One is that a small number of us play more or level harder than the rest and so starting pushing ahead of the rest of us. The other is that one or two get caught up with things in the real world and don't get as much opportunity to play as the rest of us, so fall behind.
For the minority out-levelling the majority, I see two easy solutions. First, the people who are forging ahead can make alts and play those as well. They get plenty of chance to play, still, without pushing their main characters too far ahead. Second, most of us have alts (mains?) on other servers -- a bouncing around never hurt.
For the minority lagging behind the solution is harder to see, but something we should be considering because our play group is not fixed. New people are welcome to join THN at any time and, accordingly, join the THN WoW group at any time. Unless, coincidentally, they've already got a character on Scarshield Legion, they'll be starting from scratch and it'll take them a while to catch up, especially if we're all off in mid level 30...!
Only two thoughts strike me for the new joiners and those who fall behind -- we can spend some play sessions really working on helping them catch up, or we can deliberately start seeding lower level characters from time to time so that we can, when we want, play across various different levels with various different people. I understand that, for Battlegrounds, having a bunch of different character classes each can be pretty useful if you fancy a change from doing whatever it is you usually do...
These ideas will only work if people are happy to run with them and actually work on keeping the THN group in a state where we can, generally, find a group to play with without too much pain. That is very much up to us all.
All this seem reasonable? Any other thoughts?