Traxata
Junior Administrator
patch notes!
http://www.eveonline.com/updates/patchnotes.asp?patchlogID=205 said:Patch notes for EVE Online: Tyrannis, released Wednesday 26 May 2010.
Table of Contents
FEATURES
CHANGES
FIXES
EXPLOITS
FEATURES
Planetary Interaction
The planets of EVE and their resources are now yours to use. There are a small number of exclusions, such as major hub systems, shattered planets, and sites of historical significance.
Planetary Infrastructure can be built using Command Centers, Extractors, Processors, Storage Facilities and Spaceports. These are all connected using Links.
Planetary commodities and products can be imported to and exported from a planet using the Customs office, connected to all spaceports built on a planet.
See CCP Soundwave’s dev blog Impossible is our Middle Name for more information on Planetary Interaction.
EVE Gate
EVE Gate is the web portal into the EVE universe and is designed to ease communication and organization for the EVE community.
Send and receive EVE Mail, create, invite and accept events with the new Calendar system, manage your Contacts, browse through character, corp and alliance profiles and receive broadcast updates from your friends and corpmates.
The standings system has been revamped so now you can use that in conjunction with the privacy settings to determine who will be able to view your full profile, contact list and broadcast messages, currently only pilots set to standing 5.1 and over will be able to see that information
You can easily set your privacy in the profile settings in EVE Gate so nobody can view more information on your character than is displayed in the “Show Info” window in the game.
See CCP Priya’s dev blog EVE Gate: For those moments when your boss isn’t looking for more information on EVE Gate.
Dell Light Effects
AlienFX-compatible Alienware computers and keyboards pair light effects with in-game events:
Low shield, armor and hull warnings
Cap recharge at 70% when in jump drive-capable ship
Full cargo hold when mining
Autopilot destination/waypoint reached
Warp scrambled
Low capacitor
Calendar
New in-game calendar is now introduced with the following features:
In EVE Gate and in client
Personal Events
Corp/Alliance Events
CCP Events
Month View
Individual days, when expanded, will provide more details.
New Image Service
A new service delivers character portraits, corporation and alliance logos to EVE Gate, the EVE client and community Web sites.
Ships
Two new Alliance Tournament VIII ships have been added as prizes for the next tournament’s winners: the Adrestia heavy assault ship and the Utu assault ship. These unique ships will not be seeded on the market and will only be made available to the winners of Alliance Tournament VIII.
Skills
The skill "Command Center Upgrades" has been seeded on the market. It will allow players to build more complex command centers.
The skill "Interplanetary Consolidation" has been seeded on the market. It will allow players to manage up to 6 colonies on as many planets.
Three new skills have been added for planet scanning:
“Remote Sensing” allows a player to scan planets remotely, each skill level increases the distance at which it’s possible to scan.
“Planetology” increases the accuracy when scanning planets for resources. This is visible in the number of gradient bands displayed on the planet surface when scanning for a resource.
“Advanced Planetology” further increases the accuracy when scanning planets for resources.
Starbases, Outposts and Stations
Orbital Customs Offices have been introduced with Planetary Interaction.
Rocket Containers have been introduced with Planetary Interaction.
Exploration & Deadspace
Several new “mystery” dungeons have been added.
Character Creation and New Player Experience
A Planetary Interaction tutorial has been created for the New Player Experience.
CHANGES
Need for Speed
Made various improvements to the EVE server software and corified more of its components along the way.
World Shaping
The type of 38,213 planets has been changed, resulting in a more realistic universe as well as a balanced distribution of resources for Planetary Interaction.
The radius of around 140 planets has been changed which, in turn, affects the warp-in point.
Deep space safe spots have been removed. For more info, see the dev blog by CCP Greyscale.
Ships
The Scorpion battleship has undergone a major transformation and now more closely resembles its namesake. For more info, see CCP Salvo’s dev blog on the Scorpion redesign.
The Corporation Hangar window for a ship which is not the current ship will be closed when docking or undocking
The Mining Foreman Gang Link bonus for the Rorqual has been increased to 10% per level instead of 5%. This bonus is only applied when the Rorqual is in deployment mode.
When closing the client while in warp, the ship will now finish warping to its destination and then perform an emergency warp-off from there.
Weapons & Ammunition
The “Radio XL” crystal description no longer mentions depletion since it doesn't deplete.
Player Owned Structures, Outposts and Stations
Players are now able to set standings to entities as long as they are in the Corporation or Alliance Contact list.
There is an option in the Station Management window to use either the Corporation's standings or the Alliance's standing for applying station service fees.
There is an option in the POS Management window to use either the Corporation's standings or the Alliance's standings when determining sentry aggression.
It is no longer possible to access Mobile Laboratories while the control tower is onlining. Only when it is online.
NPCs
Several changes have been made to the loot drops of various NPCs, most notably Rogue Drones. For more info, see The Circle of Life dev blog by CCP Chronotis.
The loot drops from Rogue Drone NPC battleships have had their composition altered, their volume significantly decreased, and their value slightly decreased.
Agents & Missions
Several missions have been changed so that they no longer use commodities for cargo that are also used in Planetary Interaction.
Basic Courier Missions have been changed so that cargo size and travel distance is consistent between factions and agent levels.
"Serpentis Drug Outlet 1/10" will now require the gate key to enter the final room.
Most Station Ruins structures have been resized and many dungeons received some minor adjustments.
“Keeping Crime in Check” mission has been re-balanced and now requires 3 bronze tags instead of 10.
The distribution of the missions “Avenge a Fallen Comrade”, “Break Their Will” and “Retribution” was adjusted.
Drake and Hurricanes now correctly state “per level” in their description bonuses.
The mission “The Search Party (2 of 2)” is now working as intended.
"Starting Simple" text has been corrected for the post-Apocrypha UI.
"Attack the Angel Hideout" objective text has been restored.
Exploration & Deadspace
“Mordu's Folly (2 of 2)” acceleration gate no longer allows supercarriers.
Sites and landmarks previously located near planets have been changed to static sites and moved away from planets. See CCP Bettik’s dev blog Those That Came Before Us for more info.
Some minor cosmetic edits were made to wormhole exploration sites.
Several minor spelling and punctuation errors have been fixed. The grammar gods have been appeased.
Descriptions for Planetary Interaction commodities and facilities have been added.
Missile and crystal descriptions are now updated for logic, clarity, and consistency.
Science and Industry
The waste factor for all Tech III blueprint copies has been changed to 0. This is a non-functional change.
Low sec and some null sec asteroids have higher amounts of low end minerals such as Tritanium, Pyerite or Mexallon. For more info, see The Circle of Life dev blog by CCP Chronotis.
Market & Contracts
The Journal now shows up to 100 contracts.
Corporation & Alliance
The message displayed when a corporation leaves an alliance with an active war declaration now has clearer wording.
The Standings tab has been moved to the top level and visible by all corporation members. Corporation Contacts is found under this tab.
The “Like and Dislike” tabs are removed as their function is replaced with the Corporation Contacts list.
The Corporation Contacts list is now limited to 2600 entries.
Only CEOs and Directors can add, edit, and remove Corporation Contacts.
The Relationships tab for Alliances has been replaced with Alliance Contacts. This will be visible by all members
Entities labeled "non-aggression pact" are moved to Excellent (+10) standing.
Entities labeled "friend" are moved to Good (+5) standing.
Entities labeled "competitor” are moved to Bad (-5) standing.
Entities labeled "enemy" are moved to Terrible (-10) standing.
The Alliance Contacts list is limited to 2600 entries.
Only the CEO and Directors of the executor corporation can add, edit, and remove Alliance Contacts.
Graphics
Suns have been given an overhaul and are now large spheres with solar flares.
Surfaces are now projected onto planets. This allows for surface scanning in the Planetary Interaction User Interface (PIUI).
Planetary Interaction Pins have been created which represent the structures built on a planet’s surface.
User Interface
The Buddy List is now called “Contacts.” There is a limit of 300 contacts.
The Blocked tab has been removed. The Blocked list is now found under the Contacts tab.
The Corp member tab has been moved to the Corporation Window.
The standing system for personal standings uses 5 levels of relationships (Excellent +10, Good +5, Neutral 0, Bad -5, and Horrible -10) instead of the integer slider.
Players are able to set standing to other players, player corporations, player alliance, NPC corporations, and NPC factions. This requires that the player is also added to your contact list.
When adding or editing another player as a contact, it is possible to send them a notification, with or without a personalized note, saying that you added them as a contact and at what standing level.
When caps lock is activated pressing SHIFT no longer cancels it
The new default value for Fleet Broadcasts is now “Everyone”.
It is no longer possible to assign CTRL, SHIFT, ALT, ESC or RETURN as shortcut keys.
It is now possible to assign numpad keys as shortcuts.
Loyalty Store purchases are now displayed in the wallet journal as "Payment to LP Store" instead of "Payment to Agent".
A new cursor has been created which better indicates links, menus, and other interface items
EVE Voice, Mail & Chat
The folder for Contacts is added to the Notifications tab. This is where notifications will be sent when a player is added as a contact or standing level is changed.
The Mail address book has been replaced with the Contacts list.
Miscellaneous
"Close tab" menu option has been removed from the right click menu of the final tab in the browser.
The non-functional "trash it" option is no longer present for items in containers in Corporate Hangars.
The much-loved and informative "Traffic Advisory" messages have disappeared from EVE, forever.
Ship insurance will now revalue itself periodically based on a trimmed mean of the ship's manufacturing materials global market weighted average prices. For more info, see The Circle of Life dev blog by CCP Chronotis.
A new method of drawing lines enables routes and links to be displayed in the PIUI.
Line animation in the PIUI indicates activity on routes and links.
Camera hooks for Planetary Interaction have been added. Players will notice this when the camera zooms in on their Planetary Command Pins in the PIUI.
New dustfields have been added.
API support for the new Contacts system has been added.
Volume of ambient sound in stations will decrease after 90 and 180 seconds to make idling in stations less noisy.
FIXES
Ships
The hitpoints of your ship will no longer briefly appear to be 0 when moving fittable items to or from your cargo hold.
Tech 3 subsystems now give bonuses correctly when boarding from a ship maintenance array.
The description of the Heretic now states the correct missile velocity bonus.
Armor and structure hitpoints will no longer go negative.
Fixed an issue where partial repairs appeared to be overcharging the player.
Fixed incorrect lighting on back side of Zephyr’s sails, which could cause them to appear black at times.
Tournament ships no longer use redundant shaders. Fresnel shader on the alpha areas in all LOD levels of the two Tournament VII ships have been replaced with the correct Single.fx shader.
The Apocalypse Imperial Issue did not have turret locators on its model, which indicate where turrets should be placed. This has now been fixed.
The Dominix lacked turret and booster locators on its model, thus turrets and thruster animations were not visible. Locators have been added to fix these problems.
No explosion was visible when blowing up a supercarrier. An explosion effect has been added.
Freighters now have correct racial propulsion types.
A Rorqual’s assembly lines can now draw from and produce to its own corporate hangars.
The Drake and Hurricane now correctly state "per level" in the description of their bonuses.
Ships utilizing the Ship Maintenance Bay will no longer be able to launch housed vessels while in warp.
Modules
Fixed a problem where dragging charges onto the fitting screen only distributed enough charge for one weapon.
There is no longer an error when dragging modules from the fitting window to the cargo hold.
Equipping saved fittings no longer fails if changes affect a module that has a script loaded.
Module activation error messages will no longer contain techno-babble text strings.
The passive shield recharge rate for Shield Flux Coils is now calculated correctly when previewing them in the fitting screen.
The reference to “motherships” has been removed from the description of Clone Vat Bay I.
Capital logistic modules now receive a consistent activation cost reduction skill bonus.
Weapons & Ammunition
Falloff range will now display with decimal places in the show info window.
The right click contextual menu has been removed from launched missiles.
Flameburst light missile explosion effects no longer display on the user’s own ship.
Drones
Ship and skill bonuses are now always applied to drones correctly on scooping them.
It is no longer possible to give Assist or Guard orders to a fleet member who is not in the same system.
Ungrouped drones of mixed types will now launch together.
The description of Fighter Bombers and their respective skillbooks has been adjusted to reflect that they are manned crafts and not drones.
Having the Drones skill to level 1 is now a prerequisite for using a Civilian Hobgoblin drone.
A typo in the error message when trying to launch drones in Triage Mode has been fixed.
Skills
Saving a neural remap which was started in another system will no longer fail.
Corrected the requirements for the Standard and Improved Mercoxit Specialist certifications.
Starbases, Outposts and Stations
There is no longer an exception being thrown on linking structures.
0.4 solar systems no longer require charters for Starbases.
Fixed an issue that caused the Starbase Silo bonus to not apply.
Notifications about damaged sovereignty structures are now shown correctly, even if the attacker is unknown.
Notifications about attacked sovereignty structures are now shown correctly when the attacker is not part of an alliance.
A notification message is now displayed, when trying to drag an item, which is not an infrastructure upgrade, into the Infrastructure Hub
Several minor problems with sovereignty structures were fixed.
Offlining a Sovereignty Blockade Unit from an invulnerable state will now make it vulnerable to attack.
Territorial Claim Units can now be repackaged.
The management window of the Infrastructure Hub will now close when warping away.
A more appropriate message is shown when attempting to change the state of sovereignty structures without the proper roles.
A newly created shader gives Silos an animation after onlining.
A station model which created undock problems has been altered. Ships will no longer bounce around while undocking.
Minmatar stations will now have ambient sounds.
Caldari Navy station interior lighting has been improved.
Station eggs: It's no longer possible to set a password longer than 16 characters.
Starbase shields will now recharge to 100% in the correct time.
There is now an error message if you try and save a blank station name.
A Starbase in high-sec which is set to shoot back on aggression will now shoot back if shot at by a member of the owning corp. This is now in line with low-sec and 0.0 space behavior.
Character Creation and New Player Experience
Page 2 of "Your Advancement" now gives the correct instructions for opening the ship's cargo hold.
Fixed a typo in "Letter of Recommendation”.
The "you need a ship" message when trying to undock with no ship is now significantly more helpful.
When choosing a blank character slot, players will be “Entering character creation" instead of "Entering character selection".
Using the "Enter" key no longer moves a player to the next page of the tutorial before meeting the prerequisites.
The play, pause and volume icons are now correctly aligned under the racial videos.
NPCs
NPCs will now drop the correct size of afterburners.
Duplicate operations have been removed from station names, much to the relief of dismayed students attending the School of Applied Knowledge School.
Agents & Missions
The load balancing mechanism for missions in Dominion incorrectly prioritized high-load systems over low-load systems when selecting the location for mission objectives. Agents now prefer to send players to less loaded systems.
Agents no longer offer another mission after standings have dropped below the minimum.
The agent message window for Sister Alitura now displays Effective Standing and Division.
It was possible for storyline agents to present you with a hostile response even though they offered a mission. This has been corrected.
The mission “The Search Party (2 of 2)” is now working as intended.
“Are You Receiving? (2 of 3)” now has mission objective text.
Exploration & Deadspace
Fixed an issue that caused the recovery of multiple probes when clicking one and recovering another.
The site “Contested Amarr Mire Keep” has been re-named in the overview to “Contested Amarr Crimson Keep”.
Changed icon on the message pop-up for “Ruined Sansha Crystal Quarry”.
Exploration site “Decayed Angel Mining Station” now has the correct pop-up text.
Exploration site “Large Hemorphite, Jaspet and Kernite Deposit” now has the correct asteroid types.
Exploration site “Small Hedbergite, Hemorphite and Jaspet Deposit” no longer prints a debug message in local.
Exploration site “Sansha Forlorn Den” now correctly displays the Sansha logo.
Cartel Research Outpost in the escalating path site Angel Owned Station now correctly drops a Cynabal BPC instead of a packaged Cynabal.
Some immersion breaking object names were fixed.
Science & Industry
The skill requirements on faction Cruise Missile Launcher blueprints have been changed to not require the Cruise Missile skill.
Olbra I – Pator Tech School's industrial manufacturing line has been fixed.
Jobs cannot be created using blueprints belonging to other corporation members unless in the corporation hangar.
It is no longer possible to start a manufacturing job without having the required quantity of RAM.
When the Science & Industry window is open and a job completes, the progress bar no longer hangs when clicking "Deliver".
No cancel option will be given for jobs already delivered.
Various BPOs had their volume increased from 0.0m3 to 0.01 m3.
Market & Contracts
"Ghost" Freeform Contracts have been removed
Contracts: “Use Base Price” confirmation window is only suppressed if you say “yes”.
Corporation & Alliance
It is no longer possible to submit the same bulletin multiple times by spam-clicking the "submit" button.
The notification sent upon a corporation leaving faction warfare is now correct.
Alliance / Corporate standing changes no longer require a re-log to view.
Issue with Corporate wallets unable to receive cash has been fixed.
Corporate applications of CEO characters are no longer processed.
The corporation wallet transaction search has been expanded to search for additional groupings, instead of just seeing the most recent transactions.
Multiple characters in same corporation trying to rent an office in the same station now result in 1 bill and 1 office only.
When giving away shares, the Corporation Politics tab will be removed and no longer closes the whole corporation window.
Declaring support for a chosen executor now updates the alliance window correctly.
Trying to create a corporation in space now gives the correct warning.
Corporation "our adverts" is no longer accessible without proper roles.
Double spaces are no longer allowed in corporate names.
After receiving shares, it is no longer necessary to re-log to see the Politics tab.
Corporation window does not become blank on switching tabs if the player saves changes after granting roles to a member who is not willing to take roles.
The "Per Page" settings are now applied in the Role Management window.
Changing the Per Page setting on the Role Management tab takes effect no matter which page is being viewed.
When creating a Decoration, the reset button is only visible if information has been entered.
Graphics
Players using monitors that supported resolutions wider than 16:9 reported difficulty with using the scanner. Map distortion on displays using wider than 16:9 aspect ratio is now fixed, with increased maximum zoom distance on the system map.
Fixed an issue where Fullscreen options remained selected while in Windowed mode.
Camera bobbing when looking at large objects at extreme zoom-in levels has been made less noticeable.
The sun will no longer be visible through a ship model when the "sun is occluded by ships" option is selected.
All gas giants now use the same height map, resulting in uniform appearance.
Interval default issue which caused jagged FPS in windowed mode under Windows XP has been resolved.
An issue where random colors flickered on screen at client startup has been resolved. Rainbows do not belong in EVE.
Texture improvements ensure that lava planets no longer lose their red hue when changing shader quality.
Temperate planets will now have a similar appearance between high and low shader quality settings.