Silk
Well-Known Member
I am both overjoyed and confused by my recent respec of my level 80 rogue "fluffball".
I've changed from combat swords spec to a muti-pvp spec 41/5/25 and even in PvE, my damage has doubled if not tripled. I'm taking down mobs in seconds.
I've swapped from my slow blue mainhand and purple fast offhand, to 2 cheap librarian paper cutters (1.3 speed daggers, blue).
Cheaper weapons + respec = insanely more damage. Nice, but confusing.
Yet when I googled last night I coudln't see anyone anywhere mention that combat is gimped. However from my observation it is gimped, terribly terribly underpowered vs dagger build using ambush/mutilate/kidney shot/backstabs (not to mention evisc which is now critting for about 4-5k, miles more than it did with a sword?!).
So to summise; energy regen: improved. Damage: much improved. Survivability: improved.
What am I missing about combat spec? Was I just doing it wrong? I was using CS opener (or garotte), Sinister strikes, Slice n Dice, eviscerate. But it always felt I was merely chipping away at mobs. You'd argue it was better for multiple targets with 2 abilities that hit more than one target but I prefer using cc and taking down single targets in a sickeningly small amount of time. It's just better.
I think what I'm trying to ask is; for a DPS class, why have more than one talent tree if one spec is so mind-bogglingly better than the other? And I'm kinda sad I didn't discover this sooner whilst I was levelling..
I've changed from combat swords spec to a muti-pvp spec 41/5/25 and even in PvE, my damage has doubled if not tripled. I'm taking down mobs in seconds.
I've swapped from my slow blue mainhand and purple fast offhand, to 2 cheap librarian paper cutters (1.3 speed daggers, blue).
Cheaper weapons + respec = insanely more damage. Nice, but confusing.
Yet when I googled last night I coudln't see anyone anywhere mention that combat is gimped. However from my observation it is gimped, terribly terribly underpowered vs dagger build using ambush/mutilate/kidney shot/backstabs (not to mention evisc which is now critting for about 4-5k, miles more than it did with a sword?!).
So to summise; energy regen: improved. Damage: much improved. Survivability: improved.
What am I missing about combat spec? Was I just doing it wrong? I was using CS opener (or garotte), Sinister strikes, Slice n Dice, eviscerate. But it always felt I was merely chipping away at mobs. You'd argue it was better for multiple targets with 2 abilities that hit more than one target but I prefer using cc and taking down single targets in a sickeningly small amount of time. It's just better.
I think what I'm trying to ask is; for a DPS class, why have more than one talent tree if one spec is so mind-bogglingly better than the other? And I'm kinda sad I didn't discover this sooner whilst I was levelling..