Re: Zul'gurub Raid!
Okay, looking back on the raid:
It was a good run, and for a semi-shambolic group of 15, we did really well, I feel, and it helped me realise a few things that need to be pointed out for all:
-Raids are NOT a DPS match; you don't constantly nuke every target, as this makes things either difficult or impossible for the tank to keep aggro! Generally, *everyone* needs to wait at least five seconds on non-boss mobs, and at the VERY lest ten to fifteen seconds on bosses before any kind of DPS takes place. And until a boss is down to it's last 10-15% health, no nuking; just steady and reasonable DPS, to avoid over-aggro. We nearly managed to drive Zeutan crazy last night because of over-aggro
-We need to try keeping up pace and momentum; almost nobody left last night, and certainly nobody left out of boredom, and that's because we kept going fast, and almost never paused for more than a minute or two at a time. That momentum and pace was great for keeping people there and keeping people paying attention, so in future we'll try and make that the norm.
-If there is a mob or boss loose without a tank on it, people need to learn to stop attacking it, so the tank can get aggro back. So many times there was a berserker or boss loose, and people kept attacking it! The only time DPS should continue on a loose target is when it is very nearly dead. Also, when some people had aggro on them, they tried running away; do NOT do that, as it makes it harder again for the tank. Even if it means nearly dying, stand still!
I think that's all... if anyone else has good observations to share, please do so!
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Edit: I'm planning on another raid on Saturday as well, during the day (1:30pm UK time signups, 2:30 server time; I'll be putting the times on the raid calendar as server times), and I've set it up on the guild raid calendar at
http://wow.thehavennet.org.uk/raid/. Let's see if we cant down Hakkar this time ^^