How Video Games Fund Arms Manufacturers

Ronin Storm

Administrator
Staff member

Ki!ler-Mk1

Active Member
This article talks about marketing guns to young gamers, interviews a 13 yr old about call of duty, excuse me, its a (15) game right?


"For example, we used 'M4A1 Carbine' which is the weapon's military code. Carbine means it's a shorter version for use in Close Quarters Battle. I forget if we refer to the weapons by name in the script but we were being so careful that we checked, double-checked and in many cases triple-checked with legal that we could use the weapon model numbers."

Suddenly weapon naming conventions in games make more sense.

And the article title is a little misleading, 'Video game makers must pay royalties for use of real word gun brands names' would be closer to the truth.

But today we know that a portion of every dollar spent on triple-A military-themed video games flows into the pockets of small arms manufacturers, either directly through licence payments, or indirectly through advertising.

Still, strong stuff.


Roll on a firing range game, which doesn't rely on shooting people.
 

Spicypixel

New Member
Media reflects reality. Pretty much sums up the issue here.
My only regret is not being able to give my money to Remington in a direct manner so I had to make do with a hair clipper.
 
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